Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Dungeon 2 is linear. Very hard to get lost.
Dungeon 3 is circular. Very easy and map would not be useful
DUngeons 1 and 4 are mazes but D4 is MOSTLY linear. ITs like an escape room. I can do Dungeon 1 on my rogue at level 12 on hard within 1 an hour by stealth and going straight for bosses. Easy peasy
https://fictionalmaps.com/audience-map/?creator=45&map=DungeonOfSundaria1
I'm borderline mentally disabled (or at least I thought so) when it comes to navigation - I manage to get lost in my own neighbourhood after living there for 6 years.
However I decided to not pass up on this game just because of this one issue and challenge myself to get through the first dungeon.
The "always go right" approach does NOT work (and in hindsight it's easy to understand why).
So I tried again and thought logically about the dungeon design and tried memorizing as far as I can.
Turns out the dungeon is built in a rather linear way, but regularly you have branches off to the left and right (which may branch off again, but insignificantly). In the side branches you activate some levers, so you can open a door in the main branch. And returning to the main branch is rather easy (in doubt, always right method works for this at least).
It did not take nearly as much effort as I thought it would and it actually encouraged me to use this analytical thinking more in real life, to keep track of where I am. I seriously think it makes you a smarter person
i paid for the game dont need anyone telling me that its a waste of resources...i dont care i know what i like...time to check refund clock.
What about the devs telling you it's a waste of time? If this tiny, insignificant thing causes you to try to get a refund, the community is better off with you not in it honestly. Can't imaging how you'd react in a voice comm group.
Well that would be fine and dandy but seeing as there is more than myself wanting the minimap.........
as it goes im beyond the refund clock so you are stuck with me
most i can do is write a review at how disappointed i am with this game.
sure the dev may think its a waste of time but maybe its a waste of time if people decide to take thier money else where to a dev who will listen
Do you have any source of a dev saying that? Because I was participating in a discussion just a couple of weeks ago regarding a minimap where one dev even said they initially had a minimap in the game but it's disabled, they might enable it at some point again tho.
That being said, a minimap would help a lot in the game while not destroying any explorational value too. For that the fog of war needs to be aggressive and the information shown on the minimap needs to be kept minimal not to distract the player from the actual screen.