Dungeons of Sundaria

Dungeons of Sundaria

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Arghain Oct 2, 2022 @ 1:05pm
Some questions!
So, I bought the game today and just completed the crypt (first dungeon) and love the game so far!

I have some questions though if you guys don't mind answering them...

First; I play a Cleric; is the intended way to play it to go with a "tanky" loadout (hammer and shield) with spell power or can I play for example with a staff and wizard armor?

I don't understand the stats either because I get more spell power in the stat screen by wielding a 2h hammer then hammer and shield although the total spell power from both the hammer and shield are way higher...

Also I am a bit unsure about what stats to go for. So far I'm going for things with spell power since I play ranged anyway and fling spells at the enemies.

Crafting is another point; should I invest in crafting or is the things I loot in dungeons good enough?

Ty
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Showing 1-5 of 5 comments
Wonk Me Sideways Oct 2, 2022 @ 3:23pm 
As a Cleric your main stat is spell power so that's what you should be aiming for. That aside the weapon you use i.e. hammer + shield or 2hand hammer can change how you play based off the weapon bonus. I don't recall the bonus off the top of my head but I know i do more damage with 2hander while feeling slightly squishier compared to hammer + shield doing less but not as squishy. Crafting is nice if you notice you haven't swapped out a piece of armor in like 2 levels or so since crafting always gives you current level equipment. Cleric funny enough has a lot of sustain but isn't that tanky imo. I hope this helps.
Paimei  [developer] Oct 3, 2022 @ 10:11am 
Hi,

Thanks for playing, and great response (Wonk Me). The Cleric is due for some class changing in the coming months to give them more damage as a lot of our feedback is they are lacking in this area. Crafting will help you sustain damage output and survivability. Many players will focus on picking a weapon to craft first so they always have a means to increase damage output as they level. Hope this helps and thanks for the feedback.
Gotrek Oct 3, 2022 @ 3:18pm 
I see many a shield and weapon having spell power over melee power...never both which could be implemented. I just wonder if the Cleric could ever be a bonafide healer or buffer in multiplayer. I'm sure various builds are coming in the future. Maybe more of a faster, dps centered fighter, a melee or ranged Ranger, who knows.
Last edited by Gotrek; Oct 3, 2022 @ 3:19pm
Arghain Oct 4, 2022 @ 5:08am 
Originally posted by Paimei:
Hi,

Thanks for playing, and great response (Wonk Me). The Cleric is due for some class changing in the coming months to give them more damage as a lot of our feedback is they are lacking in this area. Crafting will help you sustain damage output and survivability. Many players will focus on picking a weapon to craft first so they always have a means to increase damage output as they level. Hope this helps and thanks for the feedback.

Hi Dev, and thank you for feedback! Survivability is fairly good so far (just completed the 2nd dungeon).

There are some issues when I as a cleric can't outsustain incoming boss damage (the red armor guy in the Wizard Towers in the 2nd dungeon) because I can't burst them either.

Cleric's DPS is not very good so far and I feel that; having tried Cleric, Champion and Wizard, the game suffers from that spells doesn't synergize with each other.

For example; Wizard have a lot of damage spells, but so far; just like Cleric; the spells seem to be something you just fire off when they go off-cooldown without any strategy.

Maybe it changes later, but I would like to have some kind of combo system for the spells so they interact with or buff up each other.

Not entirely sure why Cleric is Heavy Armor and Hammer either unless it's a throwback to DnD. I would personally prefer Cleric wearing Cloth and wielding a staff personally since they are mainly casters anyway and don't go around crushing undead skull with their hammers in the name of the lord but thay is just a personal preference.

The Sacrifice skill for Cleric is really underwhelming as well; I sacrifice HP for like 125% weapon damage, which is way lower than every other Cleric damage spells across the board and the delayed AoE.. not sure if it fits this game since everything is about burst damage?
Arghain Oct 4, 2022 @ 5:18am 
Originally posted by Gotrek:
I see many a shield and weapon having spell power over melee power...never both which could be implemented. I just wonder if the Cleric could ever be a bonafide healer or buffer in multiplayer. I'm sure various builds are coming in the future. Maybe more of a faster, dps centered fighter, a melee or ranged Ranger, who knows.

I've joined a couple of pugs so far in Normal Crypts and it definately helped that I supported and even ressed at some points.

However the support spells would benefit from a Dev look through because they could definately be more interesting like Cleric in EverQuest that can put elemental shields and such on players.

And again;, just like the DPS skills; synergy between them.

I think it would be a mistake to balance the game around parties because the playerbase is not that big so far on steam at least and I really think the game would benefit from allowing you to play the Cleric as both a "Holy Spell Smiter Mage" (so you can level effectively by yourself) and also let you change skills and play as a Support in group.

Great game so far though!
Last edited by Arghain; Oct 4, 2022 @ 5:45am
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Date Posted: Oct 2, 2022 @ 1:05pm
Posts: 5