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Demon don’t need much power and agility cause most damage is going is living world, you just gain talent +20% against spirits and ability increasing damage by each authoattack (don’t remember name).
For Devourer my 3 skills are the one that slow (cant'recall the name),2nd one is the skill that boost your atk power with each hit,for a fixed amount of stacks that you can incrase when you level up the skill,and that leads to my 3rd skill Demonstrike which if I'm not saying a BS,benefit a lot by 6 stacks of the 2nd skill 've told you.
So no-more agi or end for Evia.. all to willpower for now.
The skill is probably Soulrender?
So for Devourer, I just give him Will power + some endurance and go with spirit damage with some skill cooldown/reset.
Jasker is strength with some agility for basic attack damage. After chapter 3 though, I just use him for his movement speed spell to walk around the map because he's not that useful anymore and I'm stuck with him being a mandatory member. Zaar and the Lizard Sebaskan deals enough damage to wipe a team or kill bosses.
Zaar gets a bunch of Str and I just use him with Devourer for massive damage. Use DEvourer at the start for the +damageperhit skill then freeze something, swap to Zaar, turn on his berserk mode and destroy. If they are not dead by the time the stacks start falling off, throw his axe or swap to a lizard mage the end for massive damage from the 4-stack boost. Even bosses melt when you do this.
Sebaskan is willpower all the way. He needs so much mana to keep using magic.
Also, what should I give Devourer, endurance and willpower?
I got soul reaver for the devourer because I thought it helped fill up my soulstone. Maybe that is not what it does?
For the best build I got so far,
Devourer : All will power, your max stack exploding attack is your best move and you will rarely get to hit stuff with him after you leave the Taymurian wild (Berserker wolf form). You will want the extra mana offered from Willpower for boss fight so you don't have to spend any of the healing charge on the mana in boss fights.
Mages in general : all will power. Gotta unlock the 15% cooldown talent and gets even more damage. The other stat options are pointless.
Warriors: You want will to be able to get to 90 agility to unlock the +7% improved crit talent. This is easily done with Sleight + improved sleight (level 20) + items so you only need like 30-40 base agility. The rest, on Str for maximum crit damage.
Zaar breaks the game so much with extra crit because he can get dual weapon slots and the critical damage gem multiple the damage, not add to his crit damage. This means he can easily end up with a 400% crit damge muiltiplier while critting 20-30% of the time with huge attack speed buff on.
Ranger: Get enough agility to unlock a chance for triple damage talent (like 120 agility) and then the rest on Str. Shoot fast so you can kite more and crit a lot. You really want the crit to do much because you can't get double weapon slot like Zaar.