Shadows: Awakening

Shadows: Awakening

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Meiher Sep 11, 2018 @ 1:34pm
Leveling up.
I was wondering how people are leveling theyr Devourer / puppets.
For myself i made my demon heavenly for melee damage and Puppet for magic.

(Im from Finland so my english is so-and-so. So sorry for every spelling errors and grammar.

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Devourer. LEVEL 8

Survivability: 750

Stats:

Strenght: 38
Agility: 20
Endurance: 33
Willpower: 17

Talents:

Soulreaver
Dimensional Bag

Skills:

Frost Chain (lv1)
Posession (lv1)
Demonstrike (lv1)

I mostly the time just spam melee attack frost chain if i need to freeze enemy for an while and for the larger group i uses Demonstrike.

Strenght for increasing damage.
Agility for little more attack speed (little more damage)
Endurance for high amount of HP.
Willpower (if i need cast few more skills)

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Main puppet: Princess Evia of SomethingThatIDon'tRemember (mage) LEVEL 8

Survivability: 750

Stats:

Strenght: 13
Agility: 21
Endurance: 25
Willpower: 46 (max mana: 1087 with mana regen: 17/s cast speed 106%

Talents:

Experienced Graveropper (for more money)
Lesser Souldrain (to get more mana gain.)

Skills:

Firebreath (lv2) - for larger group of monster in line (works for bosses)
Sand Golem (lv2) - Tank (could be better.. )
Flame Strike (lv1) - Good for bosses.


I really like Evia, just because she is an mage. I can survive with her really good at the moment. Spamming magic and keeping distance for mobs while Sand Golem (when alive) is taking aggros.

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Im not going to talk about the other 2 characters because i belive my party will chance when i get more characters. For now i have the bone-boy :D and Furry-boy. (tank) and (Dps)

Same is going for my armor + weapons + others.

Only thing what i will say is my current soulstone:

Soulstone Of Demonhunters (works really great for mage)

Req level: 5
Max Chargers: 10
HP per charge: 1000
Mana per Charge: 750
Cooldown: 2s

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Please take an note that my characters are only level 8 at this moment while im doing this Discussion.

*Topics to Discuss + More?*

-I was wondering does Evia need Strenght?
Because what i understanded that the Strenght only works for "Main attack"?

- Is Pure atk Devourer wise choise?


Let down of your opinions / comments and post your current builds! :)


EDIT::: Forgot to mention for Evia im planning to go Meteor , Tornado and possibly Sand Golem Skills
Last edited by Meiher; Sep 11, 2018 @ 1:39pm
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Showing 1-15 of 15 comments
Rivazar Sep 11, 2018 @ 1:47pm 
Grave robbery and dimensional bug are useless talents.
Demon don’t need much power and agility cause most damage is going is living world, you just gain talent +20% against spirits and ability increasing damage by each authoattack (don’t remember name).
Last edited by Rivazar; Sep 11, 2018 @ 1:49pm
Iorveth Sep 11, 2018 @ 1:48pm 
My main was Jaskar,but the Zombie Golem is a walking fortress.
For Devourer my 3 skills are the one that slow (cant'recall the name),2nd one is the skill that boost your atk power with each hit,for a fixed amount of stacks that you can incrase when you level up the skill,and that leads to my 3rd skill Demonstrike which if I'm not saying a BS,benefit a lot by 6 stacks of the 2nd skill 've told you.
Last edited by Iorveth; Sep 11, 2018 @ 1:48pm
Rivazar Sep 11, 2018 @ 1:51pm 
You have too much agility and endurance for Evia. I ended up game with 25 endurance on melee warrior Kalig..
Rivazar Sep 11, 2018 @ 1:55pm 
As for me some skills have huge difference in impact depending upon game difficulty.
Rivazar Sep 11, 2018 @ 1:57pm 
If you raise up hero’s main attribute to 100-110 you get significant talents based on attributes.
Meiher Sep 11, 2018 @ 2:04pm 
Thanks people for sharing your knowledge! Im little sad that grave robbery + Dimensional Bag are useless.. but i can only live with it now.

So no-more agi or end for Evia.. all to willpower for now.
Meiher Sep 11, 2018 @ 2:06pm 
Originally posted by Rivazar:
Grave robbery and dimensional bug are useless talents.
Demon don’t need much power and agility cause most damage is going is living world, you just gain talent +20% against spirits and ability increasing damage by each authoattack (don’t remember name).

The skill is probably Soulrender?
Meiher Sep 11, 2018 @ 2:07pm 
Originally posted by Rivazar:
As for me some skills have huge difference in impact depending upon game difficulty.
This is my first gametrought so i went with Normal difficulty. :s
Rivazar Sep 11, 2018 @ 2:16pm 
Originally posted by Meiher_(FIN):
Thanks people for sharing your knowledge! Im little sad that grave robbery + Dimensional Bag are useless.. but i can only live with it now.

So no-more agi or end for Evia.. all to willpower for now.
I used two dimensional bag talents in first playthrough and I have never reached vanilla item limit
Last edited by Rivazar; Sep 11, 2018 @ 2:17pm
Meiher Sep 11, 2018 @ 2:20pm 
Originally posted by Rivazar:
Originally posted by Meiher_(FIN):
Thanks people for sharing your knowledge! Im little sad that grave robbery + Dimensional Bag are useless.. but i can only live with it now.

So no-more agi or end for Evia.. all to willpower for now.
I used two dimensional bag talents in first playthrough and I have never reached vanilla item limit
Luckily there are so many merchants eh? :D
Enfys Ellezard Sep 11, 2018 @ 4:34pm 
The stats aren't really that impactful in this game so you aren't heavily punished for not min-maxing. If anything, the stats are for unlocking certain talents that are locked being the 20/30/50/90 (can't remember the exact number) status tier.

So for Devourer, I just give him Will power + some endurance and go with spirit damage with some skill cooldown/reset.

Jasker is strength with some agility for basic attack damage. After chapter 3 though, I just use him for his movement speed spell to walk around the map because he's not that useful anymore and I'm stuck with him being a mandatory member. Zaar and the Lizard Sebaskan deals enough damage to wipe a team or kill bosses.

Zaar gets a bunch of Str and I just use him with Devourer for massive damage. Use DEvourer at the start for the +damageperhit skill then freeze something, swap to Zaar, turn on his berserk mode and destroy. If they are not dead by the time the stacks start falling off, throw his axe or swap to a lizard mage the end for massive damage from the 4-stack boost. Even bosses melt when you do this.

Sebaskan is willpower all the way. He needs so much mana to keep using magic.
Last edited by Enfys Ellezard; Sep 11, 2018 @ 4:36pm
Meiher Sep 11, 2018 @ 5:11pm 
Originally posted by Enfys Ellezard:
The stats aren't really that impactful in this game so you aren't heavily punished for not min-maxing. If anything, the stats are for unlocking certain talents that are locked being the 20/30/50/90 (can't remember the exact number) status tier.

So for Devourer, I just give him Will power + some endurance and go with spirit damage with some skill cooldown/reset.

Jasker is strength with some agility for basic attack damage. After chapter 3 though, I just use him for his movement speed spell to walk around the map because he's not that useful anymore and I'm stuck with him being a mandatory member. Zaar and the Lizard Sebaskan deals enough damage to wipe a team or kill bosses.

Zaar gets a bunch of Str and I just use him with Devourer for massive damage. Use DEvourer at the start for the +damageperhit skill then freeze something, swap to Zaar, turn on his berserk mode and destroy. If they are not dead by the time the stacks start falling off, throw his axe or swap to a lizard mage the end for massive damage from the 4-stack boost. Even bosses melt when you do this.

Sebaskan is willpower all the way. He needs so much mana to keep using magic.
Great! Thanks for the info, i'll keep that in mind.
hgrantham Sep 11, 2018 @ 6:59pm 
Has anyone tried packmaster for Zaar? Is that worth it?

Also, what should I give Devourer, endurance and willpower?

I got soul reaver for the devourer because I thought it helped fill up my soulstone. Maybe that is not what it does?
Last edited by hgrantham; Sep 11, 2018 @ 9:13pm
Meiher Sep 19, 2018 @ 2:27am 
For what i have tried the packmaster, it summons 2 copy of Zaar's to the battle. Not most OP but they keep monsters on still. And for devourer i didn't go for Willpower. More like Strenght and Endurance. And for little agility.
Enfys Ellezard Sep 19, 2018 @ 2:34am 
Packmaster is meh, like all other summons. The only reason to use summons is for the early game helps like Evia.

For the best build I got so far,

Devourer : All will power, your max stack exploding attack is your best move and you will rarely get to hit stuff with him after you leave the Taymurian wild (Berserker wolf form). You will want the extra mana offered from Willpower for boss fight so you don't have to spend any of the healing charge on the mana in boss fights.

Mages in general : all will power. Gotta unlock the 15% cooldown talent and gets even more damage. The other stat options are pointless.

Warriors: You want will to be able to get to 90 agility to unlock the +7% improved crit talent. This is easily done with Sleight + improved sleight (level 20) + items so you only need like 30-40 base agility. The rest, on Str for maximum crit damage.

Zaar breaks the game so much with extra crit because he can get dual weapon slots and the critical damage gem multiple the damage, not add to his crit damage. This means he can easily end up with a 400% crit damge muiltiplier while critting 20-30% of the time with huge attack speed buff on.

Ranger: Get enough agility to unlock a chance for triple damage talent (like 120 agility) and then the rest on Str. Shoot fast so you can kite more and crit a lot. You really want the crit to do much because you can't get double weapon slot like Zaar.
Last edited by Enfys Ellezard; Sep 19, 2018 @ 2:36am
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Date Posted: Sep 11, 2018 @ 1:34pm
Posts: 15