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It's much less "action" and considerably more "RPG" than the standard of the formula.
It's slower paced, with more puzzles, more decisions, characters, a party system of sorts, etc. It's not a loot grinding game, it's a cRPG that happens to have action combat.
I'm really enjoying it for what it is, feels like a nice and original take on the genre.
i think the developers misunderstood what people want from this genre.
The focus is not on grinding and repetitive loot-hunt, but rather on actual RPG mechanics. Note that the action part of ARPG is there and quite solid, but the Skinner-box mechanics are not.
There's an actual story, dialogue choices (with some "choice-and-consequence") and even a simple karma system. There's not much focus on grinding (e.g. no respawning of enemies, no over-the-top loot piñatas), but rather on replayability (to test the different main characters, try out different character combos, find the different endings and solutions to quests, etc.).
For me, this is a lot better than the traditional formula - I've had it with Skinner Box game design (though I'll admit I enjoy Grim Dawn quite a lot). Your mileage may vary.
Shadows is definitely an ARPG (with a focus on the action part), although it has stronger narrative elements and less grinding than usual for the genre (so in a way it IS a bit closer to traditional RPGs, but not really comparable).