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PS: Also all you examples are CONSOLE primary games. Consoles can`t handel manual saves so they need to use checkpoints and fixed spawn locations.
Edit: Also, if you don't enjoy manual saves during "this or that"... Just don't do it?
Go visit the Dark Souls forum and make your complaint there also and then come back to us. Or don't. I don't think anybody really cares about this.
I remember playing Drakan on PS2 that also let you save at anytime (but doesn't have autosave) where I saved at the exact moment an enemy hit me from behind and killed me.
That rendered my save file useless and I had to restart the whole game.
Also, making a manual save system is very complicated, there are many variables, and many games dont use them and opt for checkpoints because it is easier, so to call it lazy developing to have manual saves is beyond stupid, you should be ashamed of yourself.
BTW red, if you really wanted the mods to delete the posts, you can just delete it yourself, you can delete anythign you make, posts even the whole thread
This is not Dark Souls, Resident Evil or Gears of War. This is Shadows: Awakening and that "problem" of yours is not an actual one. It would not make the game more difficult nor does saving anywhere makes it easier, it only prevents pointless back-tracking. What is there to comprehend beyond this?