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Thank you for the kind words! Much appreciated!
-cheers
In fact, after around thirty attempts to get past this piece, I'm ♥♥♥♥♥♥♥ giving up on this game. ♥♥♥♥ like this is simply lazy development.
All games of this kind have a lot to explore. In fact, awakenings is not that big, i would say it is half compared with other similar games. All the "secrets" are completely linear, and they are not secrets because in this game there are no super weapons or glowing things that will actually help you. You probably end exploring for hours and you will find 2 secrets. It is how it is.
This was one of the things that pissed me off in the previous release. As you say, a really lazy development. You cant switch you cant heal, the only thing you can expect is to things 200% perfect to not be killed. After many complains i also thought they were going to change it. But as i noticed awakenings is exactly the same, with the same problems, i dont have a clue why they needed to remaster anything instead jumping directly to the book 2.
Looks like you gave up learning English; Just use your brain. Do you see now how unhelpful your statement is?
The problem with this fight is that there is almost no visual feedback to let me know that interacting with the lever is actually *doing* anything; it just looks like the lever turns, but nothing else. It took 5 attempts to see that it was actually moving the platform, mostly because it moves SO little with each lever pull.
One of my biggest pet peeves in games like this is when the devs give an encounter some sort of 'trick' to beat a boss, but then make you do the same trick perfectly 100 times in a row in order to actually beat the boss.
Actually this "trick" can be used in many situations, not just in this puzzle battle. I honestly don't think you can fight through the hard difficulty without using this escape method. Even if you could, the game will be so tiring by having to kite every single enemy in every single fight. It's not even a matter of "git gud", it is a basic defining feature in the series.
But ok, I played Kult first and in Kult, Valkarin instructed you on how to use the dreamrealm; including something that strongly hints this method if not saying the method out loud.
I actually think this feature is what defines the Heretic Kingdom series and the developers utilized it in an interesting way. Adding character switching adds more strategic consideration to the gameplay.
*sightless only means he cannot enter the dreamrealm. While it's true Evanger was more like a knight, he was the leader of the sightless MAGES which of course can cast magics (but not elemental magic).
It's not that avoiding the blows is hard, it's easy enough, it's that you have to do the same thing over and over again, dozens of times.
Repetitiveness is one of the cardinal sins of the medium.