Trailmakers
Cameras on turreted blocks should be able to turn at zero View Angle.
I was a little disappointed at the fact that I could not place a camera block on my turret and still be able to control the turret. If I make the view angle more than one, then the movement is a little iffy, and it's hard to have no turret movement at all. Kind of like playing Elite Dangerous without having the rotational movement automatically centre your mouse cursor in a certain range, if you get my meaning.
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If you can't rotate the camera, the aiming servos won't move, there is no way around that
Sareth Jan 4 @ 11:21am 
the servo follows the camera, not the mouse.
if you can't move the camera, you can't move the servo.

What you want is directional mouse inputs, which is a different thing than what the aiming servo provides.

You can use logic gates with "glitched" directional mouse inputs, from the workshop, but they don't feel very nice, bc they're not proportional or smoothened at all...

https://steamcommunity.com/sharedfiles/filedetails/?id=3366014297&searchtext=mouse+controls
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