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You can already build cranes, tow-trucks & cargo devices, using the tractor beam, pistons, hinges etc.
Second, you can't treat tensioned segments as a single solid piece because they can deform and you don't know how they will end up. By the time the segments are small enough for that to not be an issue, you are just simulating the rope normally. If you allow the rope to change lengths, it becomes pointless as it will always be a straight line between the end points, and that goes back to having intentionally bad physics
For segments that aren t tensioned, you subdvide them by whatever amount is a good compromise of performance versus visuals.
Tensioned segments by definitions can t deform, they are straight lines precisely because they re being tugged from both ends enough to fight gravity or whatever forces. And if you re talking about the situation where an obstacle pushed against the point in along a tensioned segment and forces it to bend, pulling on both sides, then like I said, that contact point is where it gets split, and the lengths of the segments are adjust to account for the pulling.