Trailmakers
wheel brakes please.
it's impossible to stay parked anywhere unless you build something to use an as anchor and even that's janky. Navigating steep hills would be easier too since you could just use your brakes rather than have your engine slam into the opposite direction and spin you out or even flip you over. Even just an option that would make your engines stop outputting power once your movement stops before it changes direction. Could make it a configuration option on the engines if you are too lazy to assign a brake command to the wheels.
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Showing 1-15 of 24 comments
Joker Mar 21, 2023 @ 11:32am 
yeah I agree
Sareth Mar 24, 2023 @ 1:36pm 
it's fairly easy to build 'handbrakes' using the speed sensors and logic.
I use it a lot
washuspriest Apr 24, 2023 @ 11:41pm 
Just having the motor stop running when there is no input would be an improvement.
Uriel May 23, 2023 @ 2:14pm 
You've got friction pads and pistons, what else do you need ?
Erin the Angry May 23, 2023 @ 5:10pm 
Originally posted by Uriel:
You've got friction pads and pistons, what else do you need ?
Wheel brakes. Ones that come standard when you start the run.
Uriel May 23, 2023 @ 10:43pm 
I get the idea, but this is a builder game and you have everything you need to build brakes. Pistons with a friction pad on them, or a hinge with a friction pad that move to touch the wheels themselves at the press of a button if pistons are too heavy or cumbersome for your build... There are quite alot of possibilities, and you could even use logic blocks to craft some ESP or traction control system out of it.
Erin the Angry May 24, 2023 @ 3:47am 
Brakes shouldn't need to be built. They come standard on every vehicle ever made. Why do you need to set up logic (blocks which you don't have at the start of stranded) or when you start the racing mode when literally every other game and real life vehicle actually has brakes instead of just changing the output of the engine.
Uriel May 24, 2023 @ 10:42am 
Originally posted by Erin the Angry:
Brakes shouldn't need to be built. They come standard on every vehicle ever made. Why do you need to set up logic (blocks which you don't have at the start of stranded) or when you start the racing mode when literally every other game and real life vehicle actually has brakes instead of just changing the output of the engine.

Allright, let me clarify this for you :

THIS IS A BUILDER GAME. It means you are expected to build stuff.

Brakes may come standard on every vehicule ever made (at least for the last century), but do you even know how they work ? They are basically high friction pads that pistons push on a surface that is attached to the wheel. High friction convert kinetic energy to heat, reducing momentum. So basically, the game gives you fairly realistic tools.

Also, nothing, and let emphasize it again, NOTHING should "come standard" in a builder game. Your logic works fien if you're building a ground-only wheeled-only vehicule, but what if you're building a car that is also a submarine and a plane ? Because yes, you can. I've built a car that is also a ship, and a submarine, and a flyer. It handles like ♥♥♥♥, and I don't need built-in autobrakes to mess it even more.

What if you're building a wheeled vehicle with an airplane propeller ? Or merely an airplane or any other vehicle that relies on free-turning wheels to function properly ? Why would you want brakes on that ?

Also, the game doesn't "just change the output of the engine". There is no engine output at all unless you're actively pushing a button. Wanna brake ? Press the button you've configured to go backwards, and it will brake, just like in every single racing game ever made in video game history. If you've played any racing game during the past 40 years or so, the feeling should be familiar.

But if that's not good for you, you can always build better.

Now I'm all for options, so having a specific set of wheels whit built-in brakes, why not ? Or a parking brake, sure. But by all means, dear devs, do NOT apply this to every wheel in the game. It would break so many builds.

Oh, and just to clarify, what I meant about logic blocks wasn't that you need them to brake. I meant that you could use them to replicate real life Electronic Stability Programs, or traction control.
Erin the Angry May 24, 2023 @ 10:43am 
shouldn't need to build brakes.
Erin the Angry May 24, 2023 @ 10:46am 
Also yes. I am fairly adept in mechanics. And video games. I think YOU are the one talking out your ass. Give us brakes. And make it so they can be adjusted by each wheel.
Uriel May 24, 2023 @ 10:49am 
Originally posted by Erin the Angry:
Also yes. I am fairly adept in mechanics. And video games. I think YOU are the one talking out your ass. Give us brakes. And make it so they can be adjusted by each wheel.

Yeah, sure. Why am I wasting my time with a stubborn idiot, eh ? I'll see myself out and leave you with your sorrow and lack of imagination.
Erin the Angry May 24, 2023 @ 10:53am 
Imagine if you could apply brakes AND engine throttle at the same time in a game that wants to have really good physics...
Foxassassin May 24, 2023 @ 9:57pm 
Originally posted by Uriel:
Originally posted by Erin the Angry:
Also yes. I am fairly adept in mechanics. And video games. I think YOU are the one talking out your ass. Give us brakes. And make it so they can be adjusted by each wheel.

Yeah, sure. Why am I wasting my time with a stubborn idiot, eh ? I'll see myself out and leave you with your sorrow and lack of imagination.

Bold choice of words when you've done little besides condescendingly talk down to someone for wanting what's simply a keybind.

It doesn't matter that we -can- build brakes. It's something that's borderline essential for pretty much any vehicle. More-so why isn't it just an option for wheels? A third option of 'forward/backward/stop'?

Are you going to tell me that the keybinds for driving in the first place are unneeded because you can just make a logic system to drive for you?


Originally posted by Erin the Angry:
Imagine if you could apply brakes AND engine throttle at the same time in a game that wants to have really good physics...

I've complained about this several times when I've played. Not having a way to directly throttle engine or jet power is kind of frustrating.
Last edited by Foxassassin; May 24, 2023 @ 10:55pm
alvaroping1 May 25, 2023 @ 2:04am 
Originally posted by Foxassassin:
It doesn't matter that we -can- build brakes. It's something that's borderline essential for pretty much any vehicle. More-so why isn't it just an option for wheels? A third option of 'forward/backward/stop'?
Because due to how block inputs work, they can only have up to 2 unique and independent actions (inputs can't represent more than that). In most cases reversing the engines works fine for braking, but since braking can't make you go backwards that becomes the least necessary action and thus the one removed
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