Trailmakers
DieselVomit Jul 26, 2018 @ 1:38am
Detatchable blocks: Bugs & Glitches
I've been messing around a lot with bugs and glitches and have found numerous issues with them:

- creating a smaller vehicle meant to detatch from a larger one results in the smaller vehicle handling differently, sometimes VERY differently, from how it actually should. An example is a plane that deploys from a larger ground vehicle, the plane model that normally pilots fairly well suddenly becomes a terribly-handling crash waiting to happen. I suspect this may effect all creations using this part no matter how big or small the detatched parts are, as vehicle physics are calculated before the detatchment occurs.

- seperating segments from the body will result in changes or reset-to-defaults of technical blocks such as engines they are attatched to. An example is a small vehicles using a tank-turning system [engines set to control one side of wheels and another engine for the other side of wheels], when detatched from a larger vehicle will lose memory of what engines control which wheels, and simply assign all wheels to all engines as default. simillar issues seem to occour with hinges and such.

-Seperating from a larger vehicle will maintain positions of hinges, for instance keeping open a door or hatch or keeping a wheel turned, on the larger vehicle but it will NOT maintain the position of pistons, instead resetting them to completely retracted no matter their starting position UNLESS a secondary cockpit remains attatched to the larger vehicle.

This is just from my tests so far, I ahve found other bugs in the game unrelating to this part or other less bug-like grievances [free-spinning wheels, for instance, when used with trailer-like additions to your vehicle will still act like engine-controlled wheels if they build up spin and make contact with the ground, driving vehicles out of control. I feel this should not happen in order to allow a wider range of creativity with the trailer link part.] but I'll save the majority of those for a seperate post some other time.
Date Posted: Jul 26, 2018 @ 1:38am
Posts: 0