Trailmakers
Large Jet Engine Missing from campaign.
So I have been waiting to play the new airborne campaign, and I managed to get several hours with the parts in sandbox before I was able to purchase it. Now i saw the large Jet Engine and thought,"Damn i could make a good A10 with those and the new wings", skip ahead a few days and I have beaten the campaign collecting everything except a few chest of gold. I noticed that I had indeed collected all part crates but the Large Jet was nowhere to be seen.

Now I don't know if this was an oversight, or just not added as someones horrible decision, but either way...what the hell Flashbulb. Keeping one of the more crucial parts of the expansion out of the campaign is some serious BS, not to mention the lack of sails...again, and the difficulty is ridiculously easy, I made some surefire craptastic builds, but I was never shot down by the pirates, not even close.

I don't know where your priorities are but I really don't think they have the players best interests in mind. I mean come on, how long is it going to take to finish off the polygons so we can have smooth creations that have flow instead of having to stop because the block shape you need to fill a gap doesn't exist, or some more 1x1-1x2 mechanical pieces to fill in for larger clunky ones. like adding a 1x2 rotor block which would easily attach to the helicopter engine allowing players a better way to simulate the blades pitch control.

Now I could be wrong but I really do feel like Flashbulb doesn't really care about the players desires, I want to believe they do but each big update takes longer and longer and always seems to stray away from what players are really after. A good company to take after would be Keen, they have pushed their own desires aside to do right by the player. And if taking on adding all the things players want is too much they maybe there should be a push towards better mods and mod management/usage. I know i went a bit off tangent but missing DLC parts in the DLC campaign is really irritating.
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Showing 1-2 of 2 comments
alvaroping1 May 6, 2023 @ 5:46am 
The large thruster is planned to be added to the campaign

Originally posted by Chaotic_Knightmare:
not to mention the lack of sails...again, and the difficulty is ridiculously easy, I made some surefire craptastic builds, but I was never shot down by the pirates, not even close.
Sails can't be added because they are part of the high seas expansion, which isn't needed to buy airborne

Originally posted by Chaotic_Knightmare:
some more 1x1-1x2 mechanical pieces to fill in for larger clunky ones. like adding a 1x2 rotor block which would easily attach to the helicopter engine allowing players a better way to simulate the blades pitch control.
hinges already exists and can be used for that while being 1x1x1

Originally posted by Chaotic_Knightmare:
Now I could be wrong but I really do feel like Flashbulb doesn't really care about the players desires, I want to believe they do but each big update takes longer and longer and always seems to stray away from what players are really after. A good company to take after would be Keen, they have pushed their own desires aside to do right by the player. And if taking on adding all the things players want is too much they maybe there should be a push towards better mods and mod management/usage. I know i went a bit off tangent but missing DLC parts in the DLC campaign is really irritating.
They do care, in fact the airborne campaign as a whole was made specifically because players asked for more combat options/mechanics. As for mods the problem is that only a small subset of the player base (the fraction of steam players who likes to play with mods) actually benefits from them, the majority of it (the remaining fraction of steam players, as well as all console players) either doesn't care about or doesn't have access to them. As a result, not many resources can be spent on them
Chaos Uncensored May 6, 2023 @ 6:45am 
Originally posted by alvaroping1:
The large thruster is planned to be added to the campaign

Originally posted by Chaotic_Knightmare:
not to mention the lack of sails...again, and the difficulty is ridiculously easy, I made some surefire craptastic builds, but I was never shot down by the pirates, not even close.
Sails can't be added because they are part of the high seas expansion, which isn't needed to buy airborne

Originally posted by Chaotic_Knightmare:
some more 1x1-1x2 mechanical pieces to fill in for larger clunky ones. like adding a 1x2 rotor block which would easily attach to the helicopter engine allowing players a better way to simulate the blades pitch control.
hinges already exists and can be used for that while being 1x1x1

Originally posted by Chaotic_Knightmare:
Now I could be wrong but I really do feel like Flashbulb doesn't really care about the players desires, I want to believe they do but each big update takes longer and longer and always seems to stray away from what players are really after. A good company to take after would be Keen, they have pushed their own desires aside to do right by the player. And if taking on adding all the things players want is too much they maybe there should be a push towards better mods and mod management/usage. I know i went a bit off tangent but missing DLC parts in the DLC campaign is really irritating.
They do care, in fact the airborne campaign as a whole was made specifically because players asked for more combat options/mechanics. As for mods the problem is that only a small subset of the player base (the fraction of steam players who likes to play with mods) actually benefits from them, the majority of it (the remaining fraction of steam players, as well as all console players) either doesn't care about or doesn't have access to them. As a result, not many resources can be spent on them


Still don't see it that way, and hinges work very poorly, really not at all for blade pitch unless you add a bunch of other blocks, and the sails could be made free just like some of the blocks from the Air DLC. But none of that is what matters, and like I said kinda strayed from my initial topic, its the fact that a poor example of a campaign was launched that really didn't have a lot of content, was really easy, and they left out parts. The combat system is really all that came from the DLC and it was free. They are "going to add the large Jet" so why was it not in there in the first place? Maybe because no one really cared.

Games will go the way of mods with or without the game creators help, and there are tons of modders out there. Devs either provide or players provide for themselves, or leave, its very simple. And as fast as games are popping out and dying off I don't see trailmakers lasting much longer, especially if this is how new content is going to work from now on.

The excuses Devs make and players make on their behalf is a lot of the problem, almost every new Early Access release, or new dlc is a simple cash grab feeding off players desires for a quality game, and that is what this DLC feels like.

Oh and just because it was said, there are probably more people playing with modded games than not, it's almost the only way to get quality content out of this generation of early access garbage. I mean look at scrap mechanic, they haven't had a decent update in years and are only kept alive by the modders they are now attacking.
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Date Posted: May 6, 2023 @ 5:27am
Posts: 2