Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-------------
-Траки, гусеницы танка, трактора. С особой механикой на 4 кнопки.У танка нету поворота, танк поворачивает используя или правую сторону или левую. 2 кнопки отвечают за движение вперед и назад правой стороны, 2 другие за движение вперед и назад левой стороны.
----------------
Блок парашютов, который выпускает три парашюта и опускает конструкцию на землю. При повторном нажатии активации парашют отсоединится от блока.
Now onto some things about your suggestions:
-A limited amount of blocks was in the game in the pre alpha version, but it was replaced with the power core system which only limits the engines you can use, if they did so it's because they had a reason to do so, so i don't expect it to come back
-Stranded in space was released a while ago and the game is already out of early access, i don't expect many changes to it like adding leveling (how would it even work? there is no enemies which you can kill to get xp), big changes to the map, missions, biomes (although this can come on new sandbox maps)
-With the mechanical blocks there are already in the game you can already make claws (using hinges/servos) and elevators (literally just a single piston) (what did you meant with a gravity platform though? it seems like it's the same thing as the elevator you described to me). Rope/chains are unlikely to come, their physics are extremly expensive computationally, you can imitate them by using various trailer hinges in a row but you will see that after a couple of them the game stops liking it, and their physics are still a bit simpler than rope physics
-More weapons is on trello
-Fuel is not going to be added, the devs simply don't like the idea, they tested it early in the development of the game but it wasn't fun
-Hot air ballon/blimp parts are also on trello (although you can use gimbals to emulate them)
-There are already 2 radios with different music in the game
-Remote control blocks are also on trello, but there is a glitch that allows you to make rc vehicles if you want to make them now
-Destructible enviroment is not going to come, the devs like the idea but it's not something that can realisticaly be put into the game now, it'd need to be a core feature from day one
-Enemies/bosses are unlikely to come, the focus of the game is building vehicles and exploring, the weapons are a secondary thing for multiplayer
-Levers and buttons are already in the game in the form of logic gates and distance sensors (logic gates can have keybinds to activate things, distance sensors can be triggered by the player while outside the vehicle or by other vehicles), using anchor pins you can make static buildings, so you can make a houses/garages if you want already, same thing for building bridges to overcome distances
-I don't see a reason to make 2 separate modes of construction for large and small things, the big blocks could be simply added to the normal mode and it would allow to build the same things the large mode would allow while still allowing to add the detail of the small mode
-Sails are on trello, water wings (also called hydrofoils) can be made by angling tailfins, there is nothing substantially different between water and air (apart of density), they are both fluids and as such if something works on the air with a bit of tweaking it will also work on the water
-Stranded in space already has flying islands, as for the wind it's on trello
-Hoverpads already give you levitation, lightning strikes is on trello
-Space is also on trello, but on space lava would solidify and asteroids don't have enough gravity to create an atmosfere, so acid clouds/electric storms wouldn't make too much sense
-If i understood your suggestion of the tests and tricks tab you basically want a level editor, if this is correct then it's unlikely to come, the process through which the devs create the maps is not simple enough for them to be able to make it open source and then make usable enough for the average user
-The blocks of movement you mentioned can be made already (climbing vertical surfaces can be achieved with a lot of downforce from spoilers/downward facing thrusters, walking blocks can be made with servos/hinges (people have already made walkers), the ability to jump can be achieved by using fast pistons)
-Robot hands can be made with servos/hinges
-Harpoon and winch has the same problem of rope/chains, they would be joint by a rope so in order to add it rope physics must be used
-Rails are on trello, although you can make them using blocks/concrete wall dispensers
-With adapter blocks you mean blocks that allow you to place a blocks between 2 blocks? if so it's unlikely to happen due to it requiring a complete rework of build mode
-Blocks that rotate freely on 1 axis can already be made by removing the keybinds from a spinning servo/heli servo (the heli servo it's currently bugged though, if you can use the spinning servo)
-What would be the use of generators (solar panels/nuclear reactors/wind generators/solar sails)?
-You can use gimbals for antigravity (they always push you up, no matter the rotation of your vehicle)
-Weather is on trello
-Tank tracks are also on trello, the 4 button mechanic is not necesary, if you can make each of them have 2 keybinds for forwards/backwards then adding another with different controls on the other side will give you the 4 button mechanic you described
Finally you might want to join the official discord server (discord.gg/trailmakers), the devs are more active there and we are currently improving the suggestions system and the discord might become the main place where you go to suggest things and vote what you would like to see in the game
Thank you very much for the information and your opinion!
Could you give a link to my private messages?
We should suggest a 1x1x1 rotating servo too. I think that would open up SO much more in the game too.
However, I do not think the 1x1x1 rotating servo is impossible if we already have 2x2x1 (W, L, H) rotating servos and 1x1x1 hinges. If anything, the developers could base a 1x1x1 servo off of the look and function of the 1x1x1 hinges we already have.