Trailmakers
kconvey1 Jan 6, 2020 @ 1:22pm
Underwater salvage is completely messed.
The underwater portion is nearly completely non functional, salvage resets itself constantly before you even touch it, if you do get it and you ever let it off your magnet it will reset. which means you need special submarine/land designs as you cant reconfigure without a reset. It makes many of the underwater salvage nearly unrecoverable.
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Showing 16-23 of 23 comments
kconvey1 Jan 10, 2020 @ 10:45pm 
Originally posted by Daniel-CZ:
Originally posted by kconvey1:
Also another problem Im seeing is the pipe lifter prebuilt the front propeller blades before you even take off, start wobbling back and forth like crazy and then break off, without the player even touching any control other than starting the blades.

yes i have seen it too...
i cant control that stupid thing at all and that drone thing is a same tragedy

do that achievement "bump into whales" even work? i have bumped into them with sub many times but no effect.

Yeah seems to need a joint reinforcement patch or mod, I know Kerbal needed one BADLY.
Ivrezul Jan 12, 2020 @ 8:14am 
Zero problems here with salvage resetting. I also have my settings at crappy and fast which will probably make a difference. Zero problems with underwater salvage.

The propeller was actually quite easy with the pre-made sub, just don't let go of it unless your on land or shallow water. I just rammed my sub onto shallow water backwards (because the salvage is heavy and dropped the front end into the water) and then forward onto the beach.

From there I think I used monster wheels with 22 cores of power without the dragon engine in shallow water/land to drag it. (cockpit is giving me a hell of a time right now though)

I got a few bugs otherwise though, including wobbly suspension after respawn (even in the racing mode), missing objects that can be clipped through, QOL; including attaching objects together as one object (so they stay together instead of in pieces) and a better way to manage blueprints (I have a stupid long list of versions of different builds that I'd like to keep as an evolution or pathway view.) Along with template pieces, like suspension models, body models, engine configurations etcetera, categories would be super awesome.

Edit: there are also times when the salvage will start to move on its own just by being near it. I haven't observed this to many times because most salvage is on flat land but the balls of salvage on hills have rolled without me touching them, might have something to do with the wobbily issue because the car will spark like parts are hitting each other constantly which may lead to hit boxes being extend out into the air which would cause the salvage reset issues underwater.

Edit2: Also by transforming into the same build the wobbily bug goes away.
Last edited by Ivrezul; Jan 12, 2020 @ 8:19am
Ivrezul Jan 12, 2020 @ 8:19am 
Originally posted by kconvey1:
Originally posted by Daniel-CZ:

yes i have seen it too...
i cant control that stupid thing at all and that drone thing is a same tragedy

do that achievement "bump into whales" even work? i have bumped into them with sub many times but no effect.

Yeah seems to need a joint reinforcement patch or mod, I know Kerbal needed one BADLY.


Yeah it is the 'wobbily' bug. If you use the 'transform' ability into the same build it'll fix it.
ambershee Jan 13, 2020 @ 2:06am 
Originally posted by Ivrezul:
The propeller was actually quite easy with the pre-made sub, just don't let go of it unless your on land or shallow water. I just rammed my sub onto shallow water backwards (because the salvage is heavy and dropped the front end into the water) and then forward onto the beach.

From there I think I used monster wheels with 22 cores of power without the dragon engine in shallow water/land to drag it. (cockpit is giving me a hell of a time right now though)

I just used my car to get it - basically a load of bulldog engines and four propellors - didn't take too much effort;
https://steamuserimages-a.akamaihd.net/ugc/776241932550268167/5C97727BA63E4B61AE63A7CFF809E4511A0A79C1/
Timicro Jan 13, 2020 @ 9:44pm 
i made a underwater car with bubble cockpit, 5 propeller, a magnet, and whatever was left as engines, 4 truck wheels. if still stuck ill show some pics. made it super easy to get them
kconvey1 Jan 13, 2020 @ 10:03pm 
Originally posted by Timicro:
i made a underwater car with bubble cockpit, 5 propeller, a magnet, and whatever was left as engines, 4 truck wheels. if still stuck ill show some pics. made it super easy to get them

Yeah but underwater as underwater isnt working, its just becoming trucks on the ocean floor.
Timicro Jan 13, 2020 @ 11:36pm 
Originally posted by kconvey1:
Originally posted by Timicro:
i made a underwater car with bubble cockpit, 5 propeller, a magnet, and whatever was left as engines, 4 truck wheels. if still stuck ill show some pics. made it super easy to get them

Yeah but underwater as underwater isnt working, its just becoming trucks on the ocean floor.

yea. to make a proper submarine, it takes some wonky balance. i did what i did cause i got annoyed at trying make it through the water
hotmatrixx Jan 14, 2020 @ 3:49pm 
yeah, I'd like to weigh in , if I may.

Here's a couple of situations that shows that the rest mechanic is ''bad" (needs improvement:)

1: I dropped the Cockpit (1500m up) off thie side of a floating island: I knew it would reset to a watched to to see what would happen, and so I could wait for it's inevitible reset and be ready for it:

It hit the ground, and rolled into a checkpoint, giving me the collection.

2: I brought an item up from 150m underwater, dropped it in the shallows to switch vehicles, and it reset on me when I got too far away from it because of my vehicles' turning circle.

3. there is a little core in a sort of 'jail cell' underwater. I got in there with a minisub, nudged it out between the bars to pick it from the ocean floor.... only for it to reset and pop back in behind me.


SOLUTION:
Cores Should ONLY RESET MANUALLY
Additionally, Resets should force you back to the nearest unlocked checkpoint, not the edge of the cliff you just fell off, so that you can fall off it again!
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Date Posted: Jan 6, 2020 @ 1:22pm
Posts: 23