Trailmakers
Help me build a plane please?
Im stick on the final area, no matter the dessigns i try to make, i cant seem to make a decent plane, they always nose dive or flip out crazily, please help <3
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9 yorumdan 1 ile 9 arası gösteriliyor
Bump. I though the hover was bad. This is crazy. I too need some help.
Probably the lift palance is wrong. if the noes goes up eighter the rear is too heavy or need more lift. if the nose goes down there is too much weight ahead of the wings. Also as a rule more wing area lets you fly at lower speeds. Just try to move the wings around and see how it changes the flying ^^
İlk olarak Loxias tarafından gönderildi:
Probably the lift palance is wrong. if the noes goes up eighter the rear is too heavy or need more lift. if the nose goes down there is too much weight ahead of the wings. Also as a rule more wing area lets you fly at lower speeds. Just try to move the wings around and see how it changes the flying ^^

Thanks for the tips ^_^
I shall try it and see how i go, if i make a decent plane, i shall link the blueprint here.
I found a simple jet flyer that turned out to be quite easy to fly, plus it's only 11 blocks. I found it on youtube, https://youtu.be/G3-8OXcpaPc?list=PLjtiR7dM6LgpGi51BmlxgcnLFsmlVo6I5&t=89 heres the link, just watch it up till you satisfied. After that you can then get a better idea on how to do stuff.
With building a plane either prop or jet driven the key is balance and knowing how to use your wing flaps. As the game stands right now you have to make your own wing flaps to enable your aircraft to assend or decend inflight however if your plane can't gain enough lift it could be just too heavy or simply needs more prop or jet engines.

Typically in the game your main wing flaps should be in sync with each other for going up or down via an attached servo attached to a fixed wing attached to the main body of the plane directly. I nomally assign the W=Up and S=Down.

For basic flight lift:

\---- Wing Flap ---- [servo] ----Wing---- ( Plane ) ----Wing---- [servo] ---- Wing Flap ----/

And both servos should be moving up and down with at the same time in sync with each other but if they are not you plane may experience a sudden barrel roll making it harder to fly with no way of acending.

For basic tail steering:


| Vertical Tail Stabilizer/Rudder | (Changing Yaw)

[servo]

\---- Horizontal Stabilizer ---- [servo] ( Plane ) [servo] ---- Horizontal Stabilizer ----/ (Pitch)

NOTE: A and D keys are used for this so no changes need to be made just slap them on and let it fly.

Please be aware that everything ideally needs to remain symetrical as you build meaning what you do on one side of your aircraft must be done to the other. In addition keep flying experimental aircraft so you have good balance when flying in a straight line. Normally I try to keep my aircraft flying even with the games horizon line for good balance so you might either need to use less blocks or lighter parts for a good aircraft weight ratio.

For more info go here at the website below to see how it all breaks down but in game at the time of the Ring of Fire update it currently works like the above text diagram I laid out. Hope this all helps!

https://www.grc.nasa.gov/www/k-12/airplane/airplane.html
En son Darc_vexiS tarafından düzenlendi; 15 Şub 2018 @ 23:58
İlk olarak Darc_vexiS tarafından gönderildi:
With building a plane either prop or jet driven the key is balance and knowing how to use your wing flaps. As the game stands right now you have to make your own wing flaps to enable your aircraft to assend or decend inflight however if your plane can't gain enough lift it could be just too heavy or simply needs more prop or jet engines.

Typically in the game your main wing flaps should be in sync with each other for going up or down via an attached servo attached to a fixed wing attached to the main body of the plane directly. I nomally assign the W=Up and S=Down.

For basic flight lift:

\---- Wing Flap ---- [servo] ----Wing---- ( Plane ) ----Wing---- [servo] ---- Wing Flap ----/

And both servos should be moving up and down with at the same time in sync with each other but if they are not you plane may experience a sudden barrel roll making it harder to fly with no way of acending.

For basic tail steering:


| Vertical Tail Stabilizer/Rudder | (Changing Yaw)

[servo]

\---- Horizontal Stabilizer ---- [servo] ( Plane ) [servo] ---- Horizontal Stabilizer ----/ (Pitch)

NOTE: A and D keys are used for this so no changes need to be made just slap them on and let it fly.

Please be aware that everything ideally needs to remain symetrical as you build meaning what you do on one side of your aircraft must be done to the other. In addition keep flying experimental aircraft so you have good balance when flying in a straight line. Normally I try to keep my aircraft flying even with the games horizon line for good balance so you might either need to use less blocks or lighter parts for a good aircraft weight ratio.

For more info go here at the website below to see how it all breaks down but in game at the time of the Ring of Fire update it currently works like the above text diagram I laid out. Hope this all helps!

https://www.grc.nasa.gov/www/k-12/airplane/airplane.html

Thanks for the help :)
where do you pick up the plane parts?
İlk olarak Noble_One tarafından gönderildi:
where do you pick up the plane parts?
you get them in the last area after hover island
if you need some engines, the most obv place is the volcano. The Wings are somewhere in islands but i forgot because i already picked them up. You can just use basic tilt controls with seat air control. But the most important thing you need. is thrust, lift, and a seat. Helicopter blades are best for stability, but they can spin you easily. Speed is for jets, but hard to control. Any sorts of thrust will do, make sure it can lift your plane and weight. Careful that properllers or jets only provide 85% of all thrust and lift. Others is from the wings, and the air physics. Best to have seperate buttons to activate different thrusts because you can't go too fast if you need to stop, land, or takeoff. using helictopter blades is best for stability, but not for big lifts. You can use a glider, but getting to the air is hard. So making a basic base and getting some disconnectable blocks can help. Helictopter engines help in steering, but its best not to do for tilts. Only yaw is good with them. Not servos. any new Trailmakers will think it is the servos that help. I will post more soon. For more info about trailmakers physics, add me on Discord, GameIn Gury MadnessTFD#9430. I used some sites to help me get this information, and most i found them out myself ingame. thank you.
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Gönderilme Tarihi: 13 Şub 2018 @ 16:03
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