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Bir çeviri sorunu bildirin
Thanks for the tips ^_^
I shall try it and see how i go, if i make a decent plane, i shall link the blueprint here.
Typically in the game your main wing flaps should be in sync with each other for going up or down via an attached servo attached to a fixed wing attached to the main body of the plane directly. I nomally assign the W=Up and S=Down.
For basic flight lift:
\---- Wing Flap ---- [servo] ----Wing---- ( Plane ) ----Wing---- [servo] ---- Wing Flap ----/
And both servos should be moving up and down with at the same time in sync with each other but if they are not you plane may experience a sudden barrel roll making it harder to fly with no way of acending.
For basic tail steering:
| Vertical Tail Stabilizer/Rudder | (Changing Yaw)
[servo]
\---- Horizontal Stabilizer ---- [servo] ( Plane ) [servo] ---- Horizontal Stabilizer ----/ (Pitch)
NOTE: A and D keys are used for this so no changes need to be made just slap them on and let it fly.
Please be aware that everything ideally needs to remain symetrical as you build meaning what you do on one side of your aircraft must be done to the other. In addition keep flying experimental aircraft so you have good balance when flying in a straight line. Normally I try to keep my aircraft flying even with the games horizon line for good balance so you might either need to use less blocks or lighter parts for a good aircraft weight ratio.
For more info go here at the website below to see how it all breaks down but in game at the time of the Ring of Fire update it currently works like the above text diagram I laid out. Hope this all helps!
https://www.grc.nasa.gov/www/k-12/airplane/airplane.html
Thanks for the help :)