Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Here's a car I designed in the formula racer category(6-10 power cores) to place on leaderboards: https://steamcommunity.com/sharedfiles/filedetails/?id=1402627690
Download that car and drive it around as is. Then remove the spoilers and drive it around again. The difference can be night and day.
It also helps to keep the center of gravity low and towards the middle of the vehicle. This prevents the heavier parts from swing out the end of the vehicle.
Here's a car where I used it to stop it from spinning out in long turns.
https://steamcommunity.com/sharedfiles/filedetails/?id=1352153093
If you have a wheeled creation typically people use steering hinges. Generally they go between the suspension and the wheels. They also have settings like the steering angle for example. Which is used to determine how much the hinge will move from it's original position. If you set the angle too high it will likely result in the vehicle flipping. Especially at high speeds.
If you are more of a visual/experience learner I would download some basic vehicles from the workshop. Then you can get a grasp on how the creation works and apply what you learn on your own vehicles. This is called reverse engineering. It's been very helpful for me and many others.
Hope this helps.