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The idea I hear is that the devs are going to make a "long stable" version that Steam will get and not update as often... but the subbies will get access to all the beta features
https://help.yoyogames.com/hc/en-us/articles/4405059050001-Subscriptions-FAQ
Your perpetual license will continue to work, and they will continue to support your version of GMS2 for the "lifetime" of the software.
What that means is that as long as GMS2 is a thing, you will continue to recieve the same updates, and support you would expect.
You can "upgrade" to a subscription from your perpetual license, that will give you some discount on the first year or something of that degree, but even if you cancel your subscription your perpetual license (the one you have right now) will continue to work as it always has done.
There is no difference to the version of GMS2 it is the same regardless.
If they decide to release the next iteration of GMS (GameMaker Studio 3 for example) then your support will end and your software will be as-is however subscription users will get the upgrade for free most likely.
If you purchased the "Web" module before it got removed from Steam then yes, otherwise you will have no choice to subscribe to their tiers. I luckily -or stupidly based on the amount I have actually used GMS2 - bought the modules I had interest in (Desktop, HTML5 and Mobile) So I can export to any of these platforms without a subscription.
However GMS2 is "free to use" which means you can make a complete game without having to pay a penny, then only pay for the membership when you wish to publish, once published you can cancel your subscription and continue working on the updates using the free (or any version you "own". It could in theory save you a lot of money, a bit of a faff true, but a lot of money. I think the HTML5 module set me back almost a hundred or near enough as to make no difference, but if you can export your HTML5 application for the 1 monthly price of what 5-10 bucks? Could be a better option overall?
I am not supporting this subscription thing by any means, just trying to see some sort of positives.
Here is the thing, YoYo or whoever is behind it now has done this before. I was happy using GMS (1) and was planning on buying the export modules for that, but when GMS2 came out they delisted all of GMS and made it impossible for those who wanted to work with legacy software impossible to have the export options without buying into the new version.
As previously stated I haven't really used GMS2 enough to justify the price I paid for the modules, but I bought the ones I wanted when I saw them on sale or when my finances were agreeable - in hindsight yes I am happy with this as now I don't have to worry. So this isn't the first time they have done something like this, and I doubt this will be the last.
As I said its all fair while GMS2 is a thing, once they decide that GMS3 is ready (which I would assume won't be far off) we will see GMS2 die completly and everyone who has bought these modules through steam or otherwise will once again lose out and end up paying more in the long run to continue using this software... well it will be a service by then.
Its alright for people like me who are just having a faff about and maybe release a little game for friends to play, but for those who want to use this to build their games and kickstart their careers its just a neverending ♥♥♥♥♥♥♥♥♥ forcing people into a subscription service for no reason.