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I still use regular old GM:S because it just, well, works.
Ever since GM:S 2 came along, I have heard nothing but bad things about it.
Edit: Also don't listen to hating comments there. People are mad because gm2 changed a lot and some changes is really not that great (UI) plus there was several problems with windows 10 and optimizing. In my opinion there's too much hate for gm2, way more than it's actually deserves.
At release, there were definitely, definitely a lot of bugs. They are all minor, annoying, and being fixed rapidly; YYG fixed all 6 bugs I reported with HTML5 within 3 weeks. Lots of little oversights in there--all cleaned up fast, or getting cleaned soon. On top of which, many improvements to the language and the editor.
The good:
The bad:
Personally, I think the upgrade is worth it if you get it on a good sale. The feature road map looks pretty good, but development has been slow.
But.. At YoYoGames website instead of Steam version (which I get in the same process).
Well, I must admit some points..
Oh.. My configuration is:
Screen resolution: 1980*1080
Graphic Card: nVidia GTX 550 Ti (which I want upgrade to a 1060 GTX 6GB in few days, I already purchased the new graphics card).
Processor: Intel i5 2400 3.10Ghz
16GB RAM.
I think it may help to approach my config since the new UI is particularly eating resources on low config !
Tell us why you find it "like a crap" ?
Messy = A windowless UI designed to work properly only on 4K monitors. (Come on, I am about to edit a photo on a mobile phone but I cannot make game on my laptop) If you click a window, it has to come to front middle of the screen with the correct resolution. This is the main rule of Windows interface since Windows 95 even W3.1 and Workbench!
Slower = Basically, making everything slower... Loading, testing, updating, even the general usage is laggy and buggy.
Downgraded = No free version, no offline version (you can not even open the software), irrelevant changes of features...
This dude just said most of it:
They hit the limits with GMS1, and the minute you started to put together a game that tried to push the engine, it would bog it down and eventually crash it, just on objects and logic alone, lets not get into graphics.
So to "go beyond" what could be done with GMS1, they had to rewrite a load of crap, and people don't like the way they did some of those things.
GMS2 is a different beast altogether because they are pushing in things that you had to "hack" into GMS1, like they got rid of backgrounds, and now everything is a sprite, meaning your background is just another sprite without special rules.
So for example, if you wanted a complex animated background in GMS1, you'd have to create a script that handled it and if you weren't running on 640x480, it would crap on your game, in GMS2 you can literally just plug in an animated background and it'll handle it decently(up to 2k).
I'll say, NOW GMS1 might seem attractive, but in a couple months, GMS2 will be the superior version.