GameMaker Studio 2 Desktop

GameMaker Studio 2 Desktop

So, was this new version a disaster?
From what I keep hearing about it, people wish Game Maker: Studio (first one) was back on the Steam store.
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Showing 1-15 of 34 comments
redforest Sep 17, 2017 @ 1:36pm 
Yes it is a disaster which was out of our imagination. And of course we do wanna see GMS again! It is a brilliant engine which can transform a child to developer. It has its own intuative style and fans... No need to implement tons of useless features and immitate other disgusting engines as GMS2 does!
Last edited by redforest; Sep 18, 2017 @ 11:57am
JeffMakesGames Sep 17, 2017 @ 5:55pm 
Indeed.

I still use regular old GM:S because it just, well, works.

Ever since GM:S 2 came along, I have heard nothing but bad things about it.
MrDave Sep 18, 2017 @ 4:15am 
I only hear bad things from people that dont own in. Everyone I know that owns it really likes it once they are used to the changes.
◢ k r i s ◤ Sep 18, 2017 @ 9:26am 
Nah - GMS2 is trash. Check out the other game engines on Steam like Godot or Clickteam Fusion or AppGameKit. Alternatively, go learn Unity or Unreal - either will be a much more rewarding learning experience.
Asuyayaya Sep 18, 2017 @ 10:17am 
Yeah having GM:S available still would be nice. I'll be checking out a few of the steam engines.
James Sep 19, 2017 @ 1:27pm 
In my opinion it's not that bad, really. Try free version and decide for yourself if it is worth it.

Edit: Also don't listen to hating comments there. People are mad because gm2 changed a lot and some changes is really not that great (UI) plus there was several problems with windows 10 and optimizing. In my opinion there's too much hate for gm2, way more than it's actually deserves.
Last edited by James; Sep 19, 2017 @ 1:31pm
Journeyman05 Sep 19, 2017 @ 2:27pm 
Any update to a product which costs money is going to receive a tremendous amount of backlash--especially since the majority of GMS 1 users got it for $12 in a humble Bundle sale. It takes a short while to get used to the revised layout. Once you get in the habit of actually re-arranging your workspace, you'll start to find it very useable. The additions of live variable hinting (with scope) and code folding are deal-breaking when you try to go back to GMS 1 after a couple months of 2.

At release, there were definitely, definitely a lot of bugs. They are all minor, annoying, and being fixed rapidly; YYG fixed all 6 bugs I reported with HTML5 within 3 weeks. Lots of little oversights in there--all cleaned up fast, or getting cleaned soon. On top of which, many improvements to the language and the editor.
Thew Sep 21, 2017 @ 1:39pm 
It's definitely not nearly as bad as people like to make it sound. That said, there were some questionable design decisions for sure. Here's my opinion of some of the changes:

The good:
  • New layer system is much more flexible.
  • Vastly improved tile placement in the room editor (though the UI is cluttered)
  • Tilemaps are extremely efficient and have a lot features.

The bad:
  • The GUI is obnoxious and takes up way too much space on the screen.
  • New camera system is needlessly complicated.
  • Removal of features, including d3d functions.

Personally, I think the upgrade is worth it if you get it on a good sale. The feature road map looks pretty good, but development has been slow.
JeffMakesGames Sep 21, 2017 @ 1:44pm 
Interesting, but with that said, it makes no sense to discontinue the sale of the older program.
I purchased it since a while now (even when it was unstable as hell lol).

But.. At YoYoGames website instead of Steam version (which I get in the same process).

Well, I must admit some points..

1) I love it!

2) I love the new UI (with reduced font size since my screen is not yet 4K).

3) I never had any bugs (but I mainly do GML never DnD).

4) I'm not a great fan of d3d functions so.. removed them does not any differences to me.

5) I like the new compiler, more faster, I like it.

6) I dislike the need to be always connected to Internet (anyway, at the time I write this, I can say I prefer that instead of a subscriptions plans like Scirra do with Construct 3 :steamfacepalm:)

7) You can easily move panels of UI and even reduce font size of the UI (pretty recommended on small screens sizes)

8) The new GML references is accessible from there: https://docs2.yoyogames.com/source/_build/3_scripting/4_gml_reference/index.html

9) Layers are a welcomed addition !

10) All the changes (related to Arrays mainly) are very useful !
https://help.yoyogames.com/hc/en-us/articles/231539867-GameMaker-Studio-2-New-Functions-List

10.a) This list also have a link: https://help.yoyogames.com/hc/en-us/articles/231738328
to obsoletes functions that work in GMS1.4 but not anymore in GMS2.

10.b) PORTING A GAME FRM GMS1.4 to GMS2 is possible (with some manual tweaks): http://help.yoyogames.com/hc/en-us/articles/231719468-Porting-A-GMS-1-4-Game-To-GameMaker-Studio-2

In all finishing move, I like it, but I dislike it too (because I'm nostalgic about GMS1.4).
Some flavors packaged in this new GMS2 are certainly great, but not all features are up from now I write this..
I recommend its purchase but.. you must know this is NOT Game Maker Studio 1.4 !

Anyway, the free version is oddly way too limited to be able to make a feedback on it !



I think many peoples angers about the UI but especially to ALL what it changed in the transition of GMS1.4 and GMS2.
People dislikes changes (like me), but, I think, theses changes are now required to survive in our years periods !
Also, all planned Roadmap features are very interesting, andthe development has been never stopped, but slowdowned due to FIX bugs that are breakers in the engine and runtimes!
ROADMAP FEATURES ARE HERE (as far I know): https://help.yoyogames.com/hc/en-us/articles/231719448-RoadMap


Hope this helps!

Oh.. My configuration is:
Screen resolution: 1980*1080
Graphic Card: nVidia GTX 550 Ti (which I want upgrade to a 1060 GTX 6GB in few days, I already purchased the new graphics card).
Processor: Intel i5 2400 3.10Ghz
16GB RAM.

I think it may help to approach my config since the new UI is particularly eating resources on low config !

Last edited by ._.Stashed Girl._.; Sep 21, 2017 @ 6:46pm
GDS Sep 22, 2017 @ 5:25am 
I have both, GMS2 is crap, GMS1.4 is amazing, but now and then Im checking GMS2, because when they went from gm8 to gms it was crap too.,
Originally posted by Peitolino:
I have both, GMS2 is crap, GMS1.4 is amazing, but now and then Im checking GMS2, because when they went from gm8 to gms it was crap too.,

Tell us why you find it "like a crap" ?
redforest Sep 29, 2017 @ 11:40pm 
Elaborated many times but to summarize; compared to 1.4, it is definitely messy, slower and downgraded.
Messy = A windowless UI designed to work properly only on 4K monitors. (Come on, I am about to edit a photo on a mobile phone but I cannot make game on my laptop) If you click a window, it has to come to front middle of the screen with the correct resolution. This is the main rule of Windows interface since Windows 95 even W3.1 and Workbench!
Slower = Basically, making everything slower... Loading, testing, updating, even the general usage is laggy and buggy.
Downgraded = No free version, no offline version (you can not even open the software), irrelevant changes of features...
GDS Oct 1, 2017 @ 3:30am 
Originally posted by Aтαηα¢ιυѕ:
Originally posted by Peitolino:
I have both, GMS2 is crap, GMS1.4 is amazing, but now and then Im checking GMS2, because when they went from gm8 to gms it was crap too.,

Tell us why you find it "like a crap" ?

This dude just said most of it:
Originally posted by redforest:
Elaborated many times but to summarize; compared to 1.4, it is definitely messy, slower and downgraded.
Messy = A windowless UI designed to work properly only on 4K monitors. (Come on, I am about to edit a photo on a mobile phone but I cannot make game on my laptop) If you click a window, it has to come to front middle of the screen with the correct resolution. This is the main rule of Windows interface since Windows 95 even W3.1 and Workbench!
Slower = Basically, making everything slower... Loading, testing, updating, even the general usage is laggy and buggy.
Downgraded = No free version, no offline version (you can not even open the software), irrelevant changes of features...
Zekk Oct 1, 2017 @ 11:33pm 
The best point I'd make for GMS2 is that development will continue in GMS2, it has pretty much halted on GMS1.
They hit the limits with GMS1, and the minute you started to put together a game that tried to push the engine, it would bog it down and eventually crash it, just on objects and logic alone, lets not get into graphics.

So to "go beyond" what could be done with GMS1, they had to rewrite a load of crap, and people don't like the way they did some of those things.

GMS2 is a different beast altogether because they are pushing in things that you had to "hack" into GMS1, like they got rid of backgrounds, and now everything is a sprite, meaning your background is just another sprite without special rules.
So for example, if you wanted a complex animated background in GMS1, you'd have to create a script that handled it and if you weren't running on 640x480, it would crap on your game, in GMS2 you can literally just plug in an animated background and it'll handle it decently(up to 2k).


I'll say, NOW GMS1 might seem attractive, but in a couple months, GMS2 will be the superior version.
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Date Posted: Sep 17, 2017 @ 11:45am
Posts: 34