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Typos, swapped variables or not putting the objects in the room always looks like it's the engines fault but it's not
About the not initialized variables. Always put the variables that needs to be accesed by other objects in the create event otherwise it will cause trouble
First one I don't remember anymore. Second one was that a script would not run unless it was in a separate code block, and the third one rather unfortunately was that variables were set to wrong objects if they were in separate code blocks. The code remained exactly the same, but this last one was pretty much the final straw. Fixing a problem with what was the problem before.
I sent the project to other people and one of them came up with the solution of putting the code into the same code block, so the problem was documented and proven by others, just in case someone wants to come in and tell me they know better about what I have seen with my own eyes than me.