GameMaker Studio 2 Desktop

GameMaker Studio 2 Desktop

Giant Mech May 25, 2020 @ 4:52am
Whats better GameMaker Studio 2 Desktop VS Pixel game maker mv
Whats better for making platformers??? As someone who dosent know coding
Last edited by Giant Mech; May 25, 2020 @ 5:15am
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Showing 1-11 of 11 comments
maras May 25, 2020 @ 5:08am 
Definitely GM2
Blind May 25, 2020 @ 10:46am 
I'm unfamiliar with pixel gamemaker mv, but thanks to Box2D integration it takes virtually 10 seconds to make a rudimentary platformer demo (in gamemaker)
Last edited by Blind; May 25, 2020 @ 10:46am
◢ k r i s ◤ May 25, 2020 @ 12:07pm 
GMS2 is far better than PGMMV - it's not even a fair comparison.
xpeihy May 29, 2020 @ 6:46pm 
GMS2 is more flexible than PGM I think. All game engines that claim make game don't need programming language are all cheat you,because you will find that you waste a lot of time on game project management if you have make a little big game.
Saviliana Jun 9, 2020 @ 4:01am 
All I could say is that PGMMV had no SJW ♥♥♥♥♥♥♥♥ in their EULA, you could do whatever you want even NSFW. GMS2 however, is easier to do graphical stuff because the build in painter, tho that in the EULA there is statement of not allow doing gore, graphical death, political theme, "sexist" theme, and other adult theme stuff. So I would suggest that you go with PGMMV.
Giant Mech Jun 9, 2020 @ 5:42am 
imma be honest i just switched over to unity lol
RandomDude Jun 10, 2020 @ 8:47am 
Originally posted by Giant Mech:
imma be honest i just switched over to unity lol

You have to learn coding to use Unity, GameMaker lets you use "Drag 'n Drop", and even GML (GameMaker's coding language) is easier to learn than C# for me.

I think most people would agree that GameMaker is also better for 2D games.
Last edited by RandomDude; Jun 10, 2020 @ 8:47am
Giant Mech Jun 10, 2020 @ 9:53am 
yeah
MaGicBush Jun 10, 2020 @ 9:58am 
I have used Pixel Maker a bit, and while I do like some things(the way it does animations is super easy and awesome), I do not like the lack of flexibility at all. I had troubles getting my assets to work right and spent hours tinkering stuff to make it work. It was also rather buggy, but I bought it at release so it maybe better now. I would rather just use code to get what I need, but it would be good for someone that doesn't like programming.
Last edited by MaGicBush; Jun 10, 2020 @ 10:52am
johnmc50 Jun 10, 2020 @ 1:48pm 
game maker 2 is better - you can get assets from top down view images from free royalty.

I found a space ship/ cars trucks roads.

Then on desk top make a folder to put them in Like images for game maker 2

when found image copy and past to that folder.

now launch game maker 2 .

create a sprite from image.

chose the folder you placed images in

choose 1

edit sprite

here you can rotate or scale the size of image

Is there a game key pad controller or joystick,

Not that I'm aware of.

that's all I know
Retsus Jul 31, 2021 @ 2:54pm 
(PGMMV=Pixel Game Maker, GMS=Game Maker Studio 2)
If you are strictly speaking about which one is better, then I will answer Unreal Engine or Unity... But of course things are never that simple and this won't answer your question anyway...
To answer this question, we need to look at several points:
1. If you want to focus on platforming, then PGMMV is better than GMS, since PGMMV is rather specialized on 2D platforming though it's still more than capable making any game you want to make... but it is a bit hard to make something else (like turn based RPG or tactics game)... By "a bit hard" here, is because you need to "build" those features yourself... While for platforming, PGMMV have tons of features ready to be used... Just like RPG Maker specialized on making turn based RPG.
GMS, on the other hand, is an all-around game engine. You can make everything with pretty much same level of difficulty (since you will use script anyway) plus some basic 3D.
2. BUT, seeing that you doesn't know coding at all, GMS use scripting if you want to make complex game. But you don't need to learn scripting with PGMMV since it's designed ground up to use only visual programming (you can still script and use/make plug-ins, but it's completely unnecessary). GMS do have visual programming but you still need to script to make complex game.
3. Also don't forget about the price. PGMMV is CHEAP. Only $84.99 and it's often on sale for 60% off... You can release games for Windows and Nintendo Switch. While GMS is EXPENSIVE AND OVERPRICED, costing at $99.99 for desktop/windows version... sure GMS supports multiple platform, but to release games on web (HTML5), you need to fork another $99.99. And to release on mobile platform, you guess it, another $99.99. Right now, at sale, usually GMS is off by 20%.
4. Though not the latest version of GMS, I use both of these software, PGMMV and GMS. I used Game Maker Studio version 1 (which they stopped supporting when version 2 was released) but from what I saw and heard from various forums it's not that different. The biggest difference is on the UI... And there are reasons why I STOP USING GMS and switch to PGMMV. Pretty safe to say that I'm disappointed with GMS.
.
If you don't want to learn coding, use PGMMV. But still, even if you don't mind learning coding, I don't really recommend GMS, especially at this late stage. There are tons of better engine out there, at much cheaper price (like... FREE)... you can use Unity... or even Unreal Engine if you want to make 3D games... Or Godot, which is pretty much the same as GMS but completely FREE.
Last edited by Retsus; Jul 31, 2021 @ 3:04pm
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