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You have to learn coding to use Unity, GameMaker lets you use "Drag 'n Drop", and even GML (GameMaker's coding language) is easier to learn than C# for me.
I think most people would agree that GameMaker is also better for 2D games.
I found a space ship/ cars trucks roads.
Then on desk top make a folder to put them in Like images for game maker 2
when found image copy and past to that folder.
now launch game maker 2 .
create a sprite from image.
chose the folder you placed images in
choose 1
edit sprite
here you can rotate or scale the size of image
Is there a game key pad controller or joystick,
Not that I'm aware of.
that's all I know
If you are strictly speaking about which one is better, then I will answer Unreal Engine or Unity... But of course things are never that simple and this won't answer your question anyway...
To answer this question, we need to look at several points:
1. If you want to focus on platforming, then PGMMV is better than GMS, since PGMMV is rather specialized on 2D platforming though it's still more than capable making any game you want to make... but it is a bit hard to make something else (like turn based RPG or tactics game)... By "a bit hard" here, is because you need to "build" those features yourself... While for platforming, PGMMV have tons of features ready to be used... Just like RPG Maker specialized on making turn based RPG.
GMS, on the other hand, is an all-around game engine. You can make everything with pretty much same level of difficulty (since you will use script anyway) plus some basic 3D.
2. BUT, seeing that you doesn't know coding at all, GMS use scripting if you want to make complex game. But you don't need to learn scripting with PGMMV since it's designed ground up to use only visual programming (you can still script and use/make plug-ins, but it's completely unnecessary). GMS do have visual programming but you still need to script to make complex game.
3. Also don't forget about the price. PGMMV is CHEAP. Only $84.99 and it's often on sale for 60% off... You can release games for Windows and Nintendo Switch. While GMS is EXPENSIVE AND OVERPRICED, costing at $99.99 for desktop/windows version... sure GMS supports multiple platform, but to release games on web (HTML5), you need to fork another $99.99. And to release on mobile platform, you guess it, another $99.99. Right now, at sale, usually GMS is off by 20%.
4. Though not the latest version of GMS, I use both of these software, PGMMV and GMS. I used Game Maker Studio version 1 (which they stopped supporting when version 2 was released) but from what I saw and heard from various forums it's not that different. The biggest difference is on the UI... And there are reasons why I STOP USING GMS and switch to PGMMV. Pretty safe to say that I'm disappointed with GMS.
.
If you don't want to learn coding, use PGMMV. But still, even if you don't mind learning coding, I don't really recommend GMS, especially at this late stage. There are tons of better engine out there, at much cheaper price (like... FREE)... you can use Unity... or even Unreal Engine if you want to make 3D games... Or Godot, which is pretty much the same as GMS but completely FREE.