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Opening it in Notepad++ just shows gibberish.
Modifying the loop points will probably require the modloader or a modified EXE file.
You can't modify the game's code without the source code, the modloader or a disassembly, because the game was compiled. Unless you know how to decompile compiled C++ code and then recompile it, the Modloader is your only hope.
From there, you can then choose to open any of the scene files, then hit the unclicked Entities tab, and find the varying Music entities per stage, which contain all the looping data. There's a lot of entities, so this can be a pain to navigate through.
Alternatively, you can just open Extras > DA Garden Plus (the new version of the Sound Test menu) in it and you'll have a small list of mostly Music entities to find the looping data.
Alternatively alternatively, I've already done the heavy work for this and noted down the looping data for the new tracks;
AngelIsland2.ogg - LOOP_START=160668
BuddyBeat.ogg - LOOP_START=85232
EncoreMenu.ogg - LOOP_START=1
Pinball.ogg - LOOP_START=661500
For the record, at anyone else popping in here: modding is still possible as it was without the Mania Mod Loader in Data Folder mode. Extract the Data.rsdk, then place the Data folder in Mania's directory then delete/move the Data.rsdk file, and you can just dump mods in the Data folder. We can modify the loop points of music in the stage files themselves, as I've done to put the Casino Night Pinball music from Generations in[gamebanana.com].
We have a version without BASS
:P