Sonic Mania

Sonic Mania

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Snoopkirby 29 AGO 2017 a las 9:06 a. m.
60fps lock for 144hz
Seriously?
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Mostrando 31-45 de 86 comentarios
rødd⁶⁹ 14 ENE 2019 a las 8:43 p. m. 
Pan
KayJay 20 ENE 2019 a las 7:06 a. m. 
The real issue is not 60Hz, the issue is that modern Monitors and TVs have display motion blur no matter what expensive model you buy. Display motion blur is very bad for sidescrolling games, the flatscreen TVs have contributed a crucial part of why the mainstream genre shifted away from sidescrolling games to games with much slower horizontal camera movement speed.

This is how sidescrolling roughly looks in fast motion on a ~1000$ Asus ROG PG279Q Monitor:
https://i.imgur.com/Zv1Pjg5.jpg

This is how sidescrolling roughly looked in fast motion on a 1990s CRT TV:
https://i.imgur.com/p3r1X8X.jpg

Both at 60Hz.

Having a high refresh rate like 144Hz w/ 144FPS heavily reduces display motion blur of modern monitors / TVs, it still doesn't reach the motion clarity of old CRTs but it gets close enough to be somewhat equally enjoyable.
Última edición por KayJay; 20 ENE 2019 a las 7:11 a. m.
Snoopkirby 20 ENE 2019 a las 8:38 a. m. 
Publicado originalmente por KayJay:
The real issue is not 60Hz, the issue is that modern Monitors and TVs have display motion blur no matter what expensive model you buy. Display motion blur is very bad for sidescrolling games, the flatscreen TVs have contributed a crucial part of why the mainstream genre shifted away from sidescrolling games to games with much slower horizontal camera movement speed.

This is how sidescrolling roughly looks in fast motion on a ~1000$ Asus ROG PG279Q Monitor:
https://i.imgur.com/Zv1Pjg5.jpg

This is how sidescrolling roughly looked in fast motion on a 1990s CRT TV:
https://i.imgur.com/p3r1X8X.jpg

Both at 60Hz.

Having a high refresh rate like 144Hz w/ 144FPS heavily reduces display motion blur of modern monitors / TVs, it still doesn't reach the motion clarity of old CRTs but it gets close enough to be somewhat equally enjoyable.
There are monitors that can strobe similarly to CRTs, after that it's just the pixel response and refresh rate that plays the biggest part for the remaining blur but CRT is still the king in general.
KayJay 20 ENE 2019 a las 9:14 a. m. 
Publicado originalmente por Level 65535 Snoopkirby:
Publicado originalmente por KayJay:
The real issue is not 60Hz, the issue is that modern Monitors and TVs have display motion blur no matter what expensive model you buy. Display motion blur is very bad for sidescrolling games, the flatscreen TVs have contributed a crucial part of why the mainstream genre shifted away from sidescrolling games to games with much slower horizontal camera movement speed.

This is how sidescrolling roughly looks in fast motion on a ~1000$ Asus ROG PG279Q Monitor:
https://i.imgur.com/Zv1Pjg5.jpg

This is how sidescrolling roughly looked in fast motion on a 1990s CRT TV:
https://i.imgur.com/p3r1X8X.jpg

Both at 60Hz.

Having a high refresh rate like 144Hz w/ 144FPS heavily reduces display motion blur of modern monitors / TVs, it still doesn't reach the motion clarity of old CRTs but it gets close enough to be somewhat equally enjoyable.
There are monitors that can strobe similarly to CRTs, after that it's just the pixel response and refresh rate that plays the biggest part for the remaining blur but CRT is still the king in general.
The Asus ROG Monitor from the picture actually can do that, it's called ULMB but it doesn't work properly when a game only outputs 60 FPS, you'll either need 85, 100 or 120 FPS and even then you'll get another annoying side effect with white lines ghosting.
Última edición por KayJay; 20 ENE 2019 a las 9:14 a. m.
Aemony 28 ENE 2019 a las 8:35 a. m. 
Publicado originalmente por The One Who Bops:
Publicado originalmente por Meseki:
Unless you're adding input latency in the first place, 144hz refresh rate definitely won't change the effective input latency if the game processes game logic at 60 FPS.
Also, if spindash charging is like the classics, allowing 144 FPS game logic would actually give those players with higher FPS an unfair advantage in leaderboards/speedrunning, because they would be able to charge a spindash faster (since you would have more frames in a shorter time). And since this game uses software rendering (which is reliant on the CPU), there could possibly be a notable amount of players that may not be able to keep 144 FPS even if they were to set it.

Not having support for higher refresh rates because of leaderboards that aren't even in the game is one of the worst reasons I can think for doing anything. 20XX supports 144hz and its entire purpose to is multiple runs involving speed run encouraging platforming. And yet the world somehow didn't implode. Oh right, because giving speedrunners advantages doesnt matter when youre developing a game.

It is an engine limitation. The Retro Engine is built around recreating 90s era games which includes syncing game and render speed to the intended targeted frame rate.

It's why lower than 60 FPS[pcgamingwiki.com] will see the game slowed down, which happens automatically if you happen to play at 50 Hz (locks gameplay to 50 FPS) or lower refresh rates (locks gameplay to 40 FPS).
Última edición por Aemony; 28 ENE 2019 a las 8:35 a. m.
Crashed 28 ENE 2019 a las 3:50 p. m. 
Publicado originalmente por Aemony:
It is an engine limitation. The Retro Engine is built around recreating 90s era games which includes syncing game and render speed to the intended targeted frame rate.
I do believe it is supposed to be frame-perfect to the Genesis.

P.S. Output it to a CRT TV (turn on pixWidth=1 to enable 4:3) and it will play super smooth.
Rings 28 ENE 2019 a las 4:29 p. m. 
Have you guys ever heard of black frame insertion? Retroarch has this feature and it makes 60hz games looks like they're playing in 120hz by inserting a black frame every other frame. Shame this game doesn't have that.
Última edición por Rings; 28 ENE 2019 a las 4:29 p. m.
Snoopkirby 28 ENE 2019 a las 5:40 p. m. 
Publicado originalmente por Rings:
Have you guys ever heard of black frame insertion? Retroarch has this feature and it makes 60hz games looks like they're playing in 120hz by inserting a black frame every other frame. Shame this game doesn't have that.
All it does is make the screen appear darker and supposedly eliminate blur.
Rings 28 ENE 2019 a las 5:42 p. m. 
Publicado originalmente por Level 65535 Snoopkirby:
Publicado originalmente por Rings:
Have you guys ever heard of black frame insertion? Retroarch has this feature and it makes 60hz games looks like they're playing in 120hz by inserting a black frame every other frame. Shame this game doesn't have that.
All it does is make the screen appear darker and supposedly eliminate blur.
...Right.
Snoopkirby 28 ENE 2019 a las 5:52 p. m. 
Publicado originalmente por Rings:
Publicado originalmente por Level 65535 Snoopkirby:
All it does is make the screen appear darker and supposedly eliminate blur.
...Right.
Well it could be good for people who have a 120hz screen that don't have motion blur reduction(backlight strobing) but a lot of high refresh rate monitors have it and the method used in the monitor is far superior because it doesn't change the video output at all.
Rings 28 ENE 2019 a las 5:54 p. m. 
Publicado originalmente por Level 65535 Snoopkirby:
Publicado originalmente por Rings:
...Right.
Well it could be good for people who have a 120hz screen that don't have motion blur reduction(backlight strobing) but a lot of high refresh rate monitors have it and the method used in the monitor is far superior because it doesn't change the video output at all.
I guess I'm one of those people who has a monitor that doesn't have backlight strobing. I could just as easily switch back to 60Hz, but black frame insertion looks infinitely smoother and I'd rather that if the option was given.
Última edición por Rings; 28 ENE 2019 a las 5:55 p. m.
matohin 31 ENE 2019 a las 7:03 a. m. 
Publicado originalmente por Level 65535 Snoopkirby:
Publicado originalmente por Kashmire:
It doesn't matter if the character animations are at 60 fps, what most care about is how smooth the camera movement is and at 144 fps it is smoother.
It's also complete ♥♥♥♥♥♥♥♥ considering that what makes Sonic a sonic game is the speed.
The main idea of Sonic was always speedrunning and the idea of Sonic 1 came to Yuji Naka because he tried speedrunning Super Mario Bros. Lol
KayJay 5 ABR 2019 a las 10:10 p. m. 
Apparently there is a hack that allows you to use ULMB at 60Hz on certain monitors. https://www.blurbusters.com/60hz-ulmb-hack-howto/
It works super well in Sonic Mania, the motion clarity is basically on par with CRTs.
Axanery 6 ABR 2019 a las 7:56 a. m. 
Publicado originalmente por KayJay:
Apparently there is a hack that allows you to use ULMB at 60Hz on certain monitors. https://www.blurbusters.com/60hz-ulmb-hack-howto/
It works super well in Sonic Mania, the motion clarity is basically on par with CRTs.
Nice necro after months of nobody caring
KayJay 6 ABR 2019 a las 8:08 a. m. 
Publicado originalmente por Axanery:
Publicado originalmente por KayJay:
Apparently there is a hack that allows you to use ULMB at 60Hz on certain monitors. https://www.blurbusters.com/60hz-ulmb-hack-howto/
It works super well in Sonic Mania, the motion clarity is basically on par with CRTs.
Nice necro after months of nobody caring
Enough people care and according to your post history, you writing such bitter comments about "necroing" several times. What a strange hobby you have there.
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Publicado el: 29 AGO 2017 a las 9:06 a. m.
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