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This is how sidescrolling roughly looks in fast motion on a ~1000$ Asus ROG PG279Q Monitor:
https://i.imgur.com/Zv1Pjg5.jpg
This is how sidescrolling roughly looked in fast motion on a 1990s CRT TV:
https://i.imgur.com/p3r1X8X.jpg
Both at 60Hz.
Having a high refresh rate like 144Hz w/ 144FPS heavily reduces display motion blur of modern monitors / TVs, it still doesn't reach the motion clarity of old CRTs but it gets close enough to be somewhat equally enjoyable.
It is an engine limitation. The Retro Engine is built around recreating 90s era games which includes syncing game and render speed to the intended targeted frame rate.
It's why lower than 60 FPS[pcgamingwiki.com] will see the game slowed down, which happens automatically if you happen to play at 50 Hz (locks gameplay to 50 FPS) or lower refresh rates (locks gameplay to 40 FPS).
P.S. Output it to a CRT TV (turn on pixWidth=1 to enable 4:3) and it will play super smooth.
It works super well in Sonic Mania, the motion clarity is basically on par with CRTs.