Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://www.youtube.com/watch?v=Z28yeJkZWYs&t=95s
A typical dungeon is a string of encounters with stronger boss encounters mixed between "trash". Also, along the way, it typically tells you a story and in the end offers you unique awards for participation. But this sounds like just another "throw enemies at them, no story required except some simple sentence generic setting". While I haven't touched the game since September (non-Steam version bought at original launch), this doesn't really convince me (or probably anyone else), looking for actual dungeon/endgame content other than grindfest, to go back.
In which way is this better or different compared to Savage Rift other than access to your regular abilities?
Dungeon my ass
Literally copied and pasted savage rift and raised the level bar to 60+