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This is my reaction exactly. The concept completely captivated me...until I saw the tip-to-tail animations of the animals and my interest sunk. How the hell can I feel like an animal if I don't even move like one?
There may be more than 1k objects in the game but dude, the movements of animals means everything as far as immersion goes.
Have to agree. I'm just about ready to buy this, but animal "rolling" is rather immersion breaking for me. I get that the scale of this game is huge, and there's several items... and they didn't even have to do animations... keep the legs straight and bounce them along like they do bugs. When I simulate an animal in the wild, I want to feel like an animal in the wild... not like I'm flipping along a cheap plastic kids toy (meaning those big bags of plastic animal toys that you can buy usually in the cheap toys section of a department store) across the landscape.
I'd say that definitely meets the threshold for "polishing a turd".
The game will tell you when the tutorial is over with fireworks and text telling you to go explore.
Then you should be able to see the deeper meaning of this game.
...but ♥♥♥♥♥♥♥♥♥♥♥ the rolling stupid and kills it for me. Yeah yeah they didn't have money to animate them but what about now?