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Fordítási probléma jelentése
Borderlands didnt do that and it turned out into absolute cheat fest where ppl got sick of relying on good luck for their progression.
Remember division? they also started while thinking that rare drops will keep players occupied, before it turned out ppl are ♥♥♥♥♥♥♥ sick of it and rather exploit bosses than farm it legitimately with added drops and other fixes giving game some resurgence.
Your gear isn't your progression. It makes things easier, sure, but its your skill as a player that really gates your progression. If you're good, you will win. Even with crap gear. Part of the reason there is so much RNG to the game, is to keep people actually hunting, so that their skills progress. That way when the item they want finally drops, they can use it as a boost and not a crutch.
Who cares if someone changes his drop rates, it's not like they're even garentued to get what they want since it's still a random chance.
And really? "APOLOGISTS" Jesus it's like modding it's a crime and you should get arrested for it.
They're still playing the game and they're not going to abbandon it out of frustation cause they don't get the jewel they want.
People that hack the game and oneshott the monster in someone else's quest should gtfo or cheaters on the leaderboards.
Yeah it's technically cheating changing your drop rates, but how does that negatively impact your game? It doesn't, people just don't like others to not suffer the same ♥♥♥♥ RNG as theirs.
cause i consider frustrating rng 1 in 600 drop chance, while even without investigations gems are 1 in 50 and have more slots to drop from than decos.
anyway console peasant screaming cheating when they already abused melder sniping becouse the jewel they want never drops top keke.
its more about people who want to try min-max build but they cant becouse those awful drop rates.
casual would just play without caring about it.
Of course that practice means I can kill those monsters in my sleep. :p
The Diablo thing with the legendaries and such gets brought up a lot. There's a big difference though. In Diablo, you have an huge difficulty setting option, and you need better gear to get to better difficulties for more chance at better gear, etc.
With MHW, you don't have that. Everything is as hard as it will be at the start. You don't need better gear to fight harder modes of the same fights. If you can beat Tempered Jho for example, you don't need to grind it for gear to fight Tempered Jho Lvl 2 then Lvl 3, etc. You just need the skill to beat TJ, and then you're set. Getting more decorations and such is nice, and will be useful in boosting your effeciency or helping focus your playstyle. But they're not a requirement for progression. So they work being random like that. Sure, it can be frustrating when you can't get that deco you're looking for, but you will, eventually. And in the mean time you're honing your skills. So I don't really see the problem.
low rank, high rank, g rank, deviants, tempereds, arch tempereds
its all difficulty options.
RNG by definition isn't a fair chance at everyone getting it cause it's random and some people are luckier than other. Prof? Someone gets what they need in their first quest and never have to do it gain while other have to farm it 30 times to actually accomplish something. A fair chance would be everyone getting the reward they need after doing the quest maybe X amount of times.
RNG is fine if the gameplay is good and MH is such example. Unfortunately there is some frustating amount of rng with certain drops, they have weekly tickets to give everyone a fair chance at the gem they need if they can't get it to drop and that's fair and makes it less frustating knowing you don't need to play the Zorah bore fest quest 20 times for a gem and can just use a ticket.
So why doesn't Capcom implement it for other stuff too? We already have it for some monster parts, items and gems, so why not for the decoration sytem? You would still need to do quests and farm research points and parts to buy, meld or craft them.
thx you trashbag for ruin the fun becouse people doesnt want you play like you.
So if you can take an Arch Tempered once, you can do it again. Diablo's difficulty is gated by the gear you have. You can't move up unless you improve it.
MHW's difficulty is gated by your skill as a player. You could technically beat AT enemies with starter gear if you're good enough (and masochistic enough). :p
But what im saying
gold investigation 1 in 8 for a gem
silver investigation 1 in 16 for a gem
normal carve/reward/break/capture 1 in 50 for gem
rarity 8 deco 1 in 600, below 1% chance for drop.
do you see where gap starts? not even that decos dont functionality change anything its not a new weapon with its own looks and damage type.
These are simply magical stones giving slight increase in stats.
imagine playing diablo and not changing your legendaries ever but only worthwhile drops being gems you slot in which give you sub 2% damage increase.
nobody would play and everyone who could would cheat it.
Diablo is grinding to get better gear so you can access content to grind for better gear to access more content.
MHW is getting your skill as a player up to the point where you can hunt monsters. If you happen to get lucky and decos and such that benefit you drop, you can use them to minimally boost your effectiveness. But they're not needed to access anything new. You're already doing the content. They might help you shave a few seconds off a fight (the time of which will already vary greatly based on what the monster does, the environment, etc).
MHW is about the actual hunts. The player actually has to think and react well. They have to learn and adapt. Diablo is mostly about going through on auto-pilot with specific builds to just grind out gear for better buils. It's about grinding, not playing.