Monster Hunter: World

Monster Hunter: World

Consider using "adjusted decoration drop rate" mod
Monster Hunter franchise was created, tested and optimized in ~15 games created for SE Asia where people *love* endless - an mostly fruitless - grinds. Following the base game design result in not having even half of good jewels after ~300 hours play time and most likely it will result in burnout and switching to other games.

Most funny part - European and NA players defend this scarce drop rate w/o even consideration how it's the first game of the series launched in the West and how the authors didn't adjust anything specifically for the new auditory and its mentality. I see some people go as far as post false claims of MHW online ban on Reddit for using mods, w/o a single screenshot provided - but with a list of the most useful and popular mods (including harmless and very useful "light pillar" - see below).

So you might want to do yourself a favor - consider using "adjusted decoration drop rate" mod to keep yourself entertained in the long run, instead of just quitting this overwise great game over fruitless grind. After all the main attraction of the game are the hunts - not the grind - right?

https://www.nexusmods.com/monsterhunterworld/mods/179

Also don't forget "light pillar" mod to grab those parts dropped during combat - I bet it'll get you some nice drops which would disappear in bush or bright-white Coral map textures otherwise:

https://www.nexusmods.com/monsterhunterworld/mods/112

Disclaimer: I'm using "light pillar", considering "adjusted drop rate" as well to stop burnout over disappointment with non-existent drop rate of Normal Shots, Power Shots, Attack decorations after 300+ hours and hundreds T2/3 investigations.
Eredetileg közzétette: Fe'sz:
And the thread was moved to trolling... lol

Guess criticism is considered trolling around here. Good thing we can voice our opinions too bad that it still gets censored.
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3145/51 megjegyzés mutatása
LordBlade eredeti hozzászólása:
Katitoff eredeti hozzászólása:
Influencing these drops in any way not provided by the default tools in game however does.

If you are going to cheat "slightly", you might just as well go balls deep with "everything in shop for zenny now" mod, after all, "If youve killed monster once, you can kill another 1000 times at this point it is simply matter of time before lottery wheel stops at <your desired jewel>" so why wait?
Basically what I was thinking. I mean, if you're going to cheat anyway, why stop there? Just cheat all the way, give yourself exactly what stuff you need. Save yourself all the grinding if you hate it so much.

I could care less if you cheat or not. It's your game, you can enjoy it any way you want. But I've never understood the idea that modding in a cheat is different from just cheating any other way.
Thats the thing though, some ppl are willing to cheat extremely frustrating rng which puts their progression out of their control while keeping the rest of the game intact because they deem it reasonable.
Katitoff eredeti hozzászólása:
Voodoo eredeti hozzászólása:
If only argument was difficulty then you would be right. Because running something x times doesnt make it harder.
Its not about difficulty.
Its about a fair chance of everyone getting it.

How long you'd last with a "mod" that influenced drop rates of ancient legendaries in diablo3?
You'd end up with perma ban in no time and guess what? That's also a single player game with multiplayer element.

Cheating is cheating, it doesn't matter how you look at it.
You're not supposed to have everything instantly.
Not everyone is even supposed to.

Too many entitled kiddos who have seen min maxer youtube vid and want to have it instantly, ignoring the fact said min maxer spent half a year getting it legit way, but no, entitled priks need their instant gratification, if it takes more then 5 minutes, its unfair.

Stop apologising cheating, people doing that are cancer of any gaming community.
Yeah unlike mhw though, blizzard pulled head out of their ass and made legendaries drop at regular rates and even added cube to reroll, upgrade and get extra options from the legendaries.

Borderlands didnt do that and it turned out into absolute cheat fest where ppl got sick of relying on good luck for their progression.

Remember division? they also started while thinking that rare drops will keep players occupied, before it turned out ppl are ♥♥♥♥♥♥♥ sick of it and rather exploit bosses than farm it legitimately with added drops and other fixes giving game some resurgence.
Legutóbb szerkesztette: Voodoo; 2018. szept. 21., 14:51
Voodoo eredeti hozzászólása:
Thats the thing though, some ppl are willing to cheat extremely frustrating rng which puts their progression out of their control while keeping the rest of the game intact because they deem it reasonable.
But the frustrating RNG is part of the game design. So, removing that is still cheating. So why not just give yourself all the monster materials while you're at it? Make all the stuff you could ever want and never worry about RNG again.

Your gear isn't your progression. It makes things easier, sure, but its your skill as a player that really gates your progression. If you're good, you will win. Even with crap gear. Part of the reason there is so much RNG to the game, is to keep people actually hunting, so that their skills progress. That way when the item they want finally drops, they can use it as a boost and not a crutch.
God you would expect pc players to have knowledge about modding and what's the difference beetwen cheating and modding instead they act like a bunch of console normies.
Who cares if someone changes his drop rates, it's not like they're even garentued to get what they want since it's still a random chance.
And really? "APOLOGISTS" Jesus it's like modding it's a crime and you should get arrested for it.
They're still playing the game and they're not going to abbandon it out of frustation cause they don't get the jewel they want.
People that hack the game and oneshott the monster in someone else's quest should gtfo or cheaters on the leaderboards.
Yeah it's technically cheating changing your drop rates, but how does that negatively impact your game? It doesn't, people just don't like others to not suffer the same ♥♥♥♥ RNG as theirs.
LordBlade eredeti hozzászólása:
Voodoo eredeti hozzászólása:
Thats the thing though, some ppl are willing to cheat extremely frustrating rng which puts their progression out of their control while keeping the rest of the game intact because they deem it reasonable.
But the frustrating RNG is part of the game design. So, removing that is still cheating. So why not just give yourself all the monster materials while you're at it? Make all the stuff you could ever want and never worry about RNG again.

Your gear isn't your progression. It makes things easier, sure, but its your skill as a player that really gates your progression. If you're good, you will win. Even with crap gear. Part of the reason there is so much RNG to the game, is to keep people actually hunting, so that their skills progress. That way when the item they want finally drops, they can use it as a boost and not a crutch.
well what do you consider frustrating rng?

cause i consider frustrating rng 1 in 600 drop chance, while even without investigations gems are 1 in 50 and have more slots to drop from than decos.
having 0.0X% drop rates in a single player game with coop its already stupid as hell, this isnt a korean mmo.

anyway console peasant screaming cheating when they already abused melder sniping becouse the jewel they want never drops top keke.

LordBlade eredeti hozzászólása:
Voodoo eredeti hozzászólása:
Thats the thing though, some ppl are willing to cheat extremely frustrating rng which puts their progression out of their control while keeping the rest of the game intact because they deem it reasonable.
But the frustrating RNG is part of the game design. So, removing that is still cheating. So why not just give yourself all the monster materials while you're at it? Make all the stuff you could ever want and never worry about RNG again.

Your gear isn't your progression. It makes things easier, sure, but its your skill as a player that really gates your progression. If you're good, you will win. Even with crap gear. Part of the reason there is so much RNG to the game, is to keep people actually hunting, so that their skills progress. That way when the item they want finally drops, they can use it as a boost and not a crutch.

its more about people who want to try min-max build but they cant becouse those awful drop rates.

casual would just play without caring about it.
Legutóbb szerkesztette: Smug Kot; 2018. szept. 21., 14:57
Katitoff eredeti hozzászólása:
If you are going to cheat "slightly", you might just as well go balls deep with "everything in shop for zenny now" mod, after all, "If youve killed monster once, you can kill another 1000 times at this point it is simply matter of time before lottery wheel stops at <your desired jewel>" so why wait?
"If you think a 1-2% increase in drop rates would make the game more fun for you, you might as well just give yourself the items" Do you not realize how asinine that sounds?
Voodoo eredeti hozzászólása:
well what do you consider frustrating rng?

cause i consider frustrating rng 1 in 600 drop chance, while even without investigations gems are 1 in 50 and have more slots to drop from than decos.
The RNG in this game can definitely be frustrating at times. My wife got gems off of some monsters in our first hunt, while I had to kill like 50 more to get them. It happens. It's part of the game.

Of course that practice means I can kill those monsters in my sleep. :p

The Diablo thing with the legendaries and such gets brought up a lot. There's a big difference though. In Diablo, you have an huge difficulty setting option, and you need better gear to get to better difficulties for more chance at better gear, etc.
With MHW, you don't have that. Everything is as hard as it will be at the start. You don't need better gear to fight harder modes of the same fights. If you can beat Tempered Jho for example, you don't need to grind it for gear to fight Tempered Jho Lvl 2 then Lvl 3, etc. You just need the skill to beat TJ, and then you're set. Getting more decorations and such is nice, and will be useful in boosting your effeciency or helping focus your playstyle. But they're not a requirement for progression. So they work being random like that. Sure, it can be frustrating when you can't get that deco you're looking for, but you will, eventually. And in the mean time you're honing your skills. So I don't really see the problem.
Warboss Dakka eredeti hozzászólása:
God you would expect pc players to have knowledge about modding and what's the difference beetwen cheating and modding instead they act like a bunch of console normies.
Who cares if someone changes his drop rates, it's not like they're even garentued to get what they want since it's still a random chance.
And really? "APOLOGISTS" Jesus it's like modding it's a crime and you should get arrested for it.
They're still playing the game and they're not going to abbandon it out of frustation cause they don't get the jewel they want.
People that hack the game and oneshott the monster in someone else's quest should gtfo or cheaters on the leaderboards.
Yeah it's technically cheating changing your drop rates, but how does that negatively impact your game? It doesn't, people just don't like others to not suffer the same ♥♥♥♥ RNG as theirs.
Yeah, the number of purists in these forums would make you think console players have made steam accounts just to ♥♥♥♥ on people who mod.
LordBlade eredeti hozzászólása:
Voodoo eredeti hozzászólása:
well what do you consider frustrating rng?

cause i consider frustrating rng 1 in 600 drop chance, while even without investigations gems are 1 in 50 and have more slots to drop from than decos.
The RNG in this game can definitely be frustrating at times. My wife got gems off of some monsters in our first hunt, while I had to kill like 50 more to get them. It happens. It's part of the game.

Of course that practice means I can kill those monsters in my sleep. :p

The Diablo thing with the legendaries and such gets brought up a lot. There's a big difference though. In Diablo, you have an huge difficulty setting option, and you need better gear to get to better difficulties for more chance at better gear, etc.
With MHW, you don't have that. Everything is as hard as it will be at the start. You don't need better gear to fight harder modes of the same fights. If you can beat Tempered Jho for example, you don't need to grind it for gear to fight Tempered Jho Lvl 2 then Lvl 3, etc. You just need the skill to beat TJ, and then you're set. Getting more decorations and such is nice, and will be useful in boosting your effeciency or helping focus your playstyle. But they're not a requirement for progression. So they work being random like that. Sure, it can be frustrating when you can't get that deco you're looking for, but you will, eventually. And in the mean time you're honing your skills. So I don't really see the problem.
You do have difficulties in monster hunter.

low rank, high rank, g rank, deviants, tempereds, arch tempereds
its all difficulty options.
Legutóbb szerkesztette: Voodoo; 2018. szept. 21., 15:03
Katitoff eredeti hozzászólása:
Voodoo eredeti hozzászólása:
If only argument was difficulty then you would be right. Because running something x times doesnt make it harder.
Its not about difficulty.
Its about a fair chance of everyone getting it.

How long you'd last with a "mod" that influenced drop rates of ancient legendaries in diablo3?
You'd end up with perma ban in no time and guess what? That's also a single player game with multiplayer element.

Cheating is cheating, it doesn't matter how you look at it.
You're not supposed to have everything instantly.
Not everyone is even supposed to.

Too many entitled kiddos who have seen min maxer youtube vid and want to have it instantly, ignoring the fact said min maxer spent half a year getting it legit way, but no, entitled priks need their instant gratification, if it takes more then 5 minutes, its unfair.

Stop apologising cheating, people doing that are cancer of any gaming community.

RNG by definition isn't a fair chance at everyone getting it cause it's random and some people are luckier than other. Prof? Someone gets what they need in their first quest and never have to do it gain while other have to farm it 30 times to actually accomplish something. A fair chance would be everyone getting the reward they need after doing the quest maybe X amount of times.
RNG is fine if the gameplay is good and MH is such example. Unfortunately there is some frustating amount of rng with certain drops, they have weekly tickets to give everyone a fair chance at the gem they need if they can't get it to drop and that's fair and makes it less frustating knowing you don't need to play the Zorah bore fest quest 20 times for a gem and can just use a ticket.
So why doesn't Capcom implement it for other stuff too? We already have it for some monster parts, items and gems, so why not for the decoration sytem? You would still need to do quests and farm research points and parts to buy, meld or craft them.
Moved to trolololo

thx you trashbag for ruin the fun becouse people doesnt want you play like you.
Voodoo eredeti hozzászólása:
You do have difficulties in monster hunter.

low rank, high rank, g rank, deviants, tempereds, arch tempereds
its all difficulty options.
Kind of. But you don't have Arch Tempered 2, AT3, AT4, etc like Diablo does. Where it's just gradually boosting the same stuff to higher and higher difficulties.
So if you can take an Arch Tempered once, you can do it again. Diablo's difficulty is gated by the gear you have. You can't move up unless you improve it.
MHW's difficulty is gated by your skill as a player. You could technically beat AT enemies with starter gear if you're good enough (and masochistic enough). :p
LordBlade eredeti hozzászólása:
Kind of. But you don't have Arch Tempered 2, AT3, AT4, etc like Diablo does. Where it's just gradually boosting the same stuff to higher and higher difficulties.
So if you can take an Arch Tempered once, you can do it again. Diablo's difficulty is gated by the gear you have. You can't move up unless you improve it.
MHW's difficulty is gated by your skill as a player. You could technically beat AT enemies with starter gear if you're good enough (and masochistic enough). :p
No you have 1-9 star quests each with its own difficulty jump, especially 9 star which brings earlier monsters up to that difficulty.

But what im saying
gold investigation 1 in 8 for a gem
silver investigation 1 in 16 for a gem
normal carve/reward/break/capture 1 in 50 for gem
rarity 8 deco 1 in 600, below 1% chance for drop.

do you see where gap starts? not even that decos dont functionality change anything its not a new weapon with its own looks and damage type.
These are simply magical stones giving slight increase in stats.

imagine playing diablo and not changing your legendaries ever but only worthwhile drops being gems you slot in which give you sub 2% damage increase.
nobody would play and everyone who could would cheat it.
Legutóbb szerkesztette: Voodoo; 2018. szept. 21., 15:07
Voodoo eredeti hozzászólása:
imagine playing diablo and not changing your legendaries ever but only worthwhile drops being gems you slot in which give you sub 2% damage increase.
nobody would play and everyone who could would cheat it.
Yes, and I'm saying they're too very different types of grinding.

Diablo is grinding to get better gear so you can access content to grind for better gear to access more content.
MHW is getting your skill as a player up to the point where you can hunt monsters. If you happen to get lucky and decos and such that benefit you drop, you can use them to minimally boost your effectiveness. But they're not needed to access anything new. You're already doing the content. They might help you shave a few seconds off a fight (the time of which will already vary greatly based on what the monster does, the environment, etc).

MHW is about the actual hunts. The player actually has to think and react well. They have to learn and adapt. Diablo is mostly about going through on auto-pilot with specific builds to just grind out gear for better buils. It's about grinding, not playing.
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