Monster Hunter: World

Monster Hunter: World

View Stats:
stunning monster
Whenever I play other people, I found that they are able to stun monster quickly with their weapons while Idk how to even stun the monster beside using clutch claw and traps so how do you do it
< >
Showing 1-15 of 16 comments
Seth Abercromby Nov 15, 2024 @ 3:01am 
Stun is a mechanic that's tied to the 'impact' damage category. Notable impact weapons are the hammer and hunting horn, though a number of weapons like the SnS have moves that deal impact type damage as well. When enough impact has been built up by damaging the head of the monster specifically the monster is afflicted with the 'stun ailment', causing a hard knockdown for the whole team to capitalize on.
LastTourniquet Nov 15, 2024 @ 4:25am 
Beat me to it ^
Toxi Nov 15, 2024 @ 5:34am 
Aside from stuns by hitting them in the head a lot, isn't it also true that for certain monsters there's also other body parts that build up to a stun, or a trip? I recall some monsters falling over from hitting their rear legs enough, usually the Brute Wyverns I remember being like that, Barroth, Anjanath, Banbaro, etc.
Farsha Nov 15, 2024 @ 6:00am 
As above said there is hidden stun bar on head with blunt dmg. (Hammer, SnS Shield, impact dmg type weapons)
There is also hidden topple / stagger bar usually on legs that is monster standing on for any dmg.
Really good players can perma stun/topple some of the monsters.

It is also easier to hit these states in COOP if players know that they are doing, since the values need to reach are not 2x per player but lower. And it is also easier to get dmg uptime in COOP as monster can track only 1 player at a time.
chancan Nov 15, 2024 @ 6:03am 
Originally posted by Toxi:
Aside from stuns by hitting them in the head a lot, isn't it also true that for certain monsters there's also other body parts that build up to a stun, or a trip? I recall some monsters falling over from hitting their rear legs enough, usually the Brute Wyverns I remember being like that, Barroth, Anjanath, Banbaro, etc.
Stun specifically refers to KO damage to the head and causes the dizzy effect. But no there's no other body parts other than the head/neck sometimes that applies stun value. Every monster can be stunned except for Fatalis. Also, stun is not to be confused with paralysis.

Making monsters fall over from damage to the legs is referred to as a topple or knockdown. It works on almost every monster. Diablos, Rathian/Rathalos, Odogaron, Jagras, Pukei. Only ones I can immediately think of where it doesn't work that way is Kushala and Teostra, who only have topples on staggering their head with normal damage (not KO damage, but they're not mutually exclusive. You can spam knockdown Teo and Kush with a Hammer very easily)

Nothing about it is very consistent either. For instance, a head stagger on Kushala will always make him fall over. On Teostra, it's every 2nd head stagger. However if Teostra is toppled and you break his horns during the topple? Then the next head stagger will also topple him. On regular Vaal? Topples happen from front leg breaks. On Blackveil? The head, not the legs. Shara Ishvalda? Every 2nd front arm stagger. Lunastra? Every 2nd rear or front leg stagger, and no staggers on the head except on the horn break.

Really there's no end to the amount of inconsistencies about this in World. Every monster has its own rules about it usually, but the best rule of thumb is "hit the legs if you want to make the monster fall over". Every monster is worth experimenting with.
Last edited by chancan; Nov 15, 2024 @ 6:03am
Reykam Nov 15, 2024 @ 6:34am 
I stun a lot of times by hitting monsters on the head with longsword's helmsplitter so i think it does a preatty good amount of stun damage too
chancan Nov 15, 2024 @ 7:09am 
Originally posted by Reykam:
I stun a lot of times by hitting monsters on the head with longsword's helmsplitter so i think it does a preatty good amount of stun damage too
Unless you're using impact mantle, you can not do stun damage with helmsplitter.
Spectaco Nov 15, 2024 @ 7:27am 
this is the type of KO damage that i remember : shield attack with SNS, hammer, hunting horn, punishing draw(frostfang armor skill), and sticky bomb(HBG and LBG). you can up the build up with KO decoration(can up to lv.5) and impact mantle. personally if you want to KO monster left and right try HBG sticky build but its resource heavy
NoRa_G Nov 15, 2024 @ 8:06am 
One of my favourite things to do as a swords-in-general type of main is to go slugger 5 on a hunting horn and just go to town on stuff for therapy. you can also use impact mantle with whatever, and punishing draw from the frostfang set? I think. I usually have 1 frostfang piece on with LS and GS for that reason.
Toxi Nov 15, 2024 @ 12:33pm 
Originally posted by chancan:
Originally posted by Toxi:
Aside from stuns by hitting them in the head a lot, isn't it also true that for certain monsters there's also other body parts that build up to a stun, or a trip? I recall some monsters falling over from hitting their rear legs enough, usually the Brute Wyverns I remember being like that, Barroth, Anjanath, Banbaro, etc.
Stun specifically refers to KO damage to the head and causes the dizzy effect. But no there's no other body parts other than the head/neck sometimes that applies stun value. Every monster can be stunned except for Fatalis. Also, stun is not to be confused with paralysis.

Making monsters fall over from damage to the legs is referred to as a topple or knockdown. It works on almost every monster. Diablos, Rathian/Rathalos, Odogaron, Jagras, Pukei. Only ones I can immediately think of where it doesn't work that way is Kushala and Teostra, who only have topples on staggering their head with normal damage (not KO damage, but they're not mutually exclusive. You can spam knockdown Teo and Kush with a Hammer very easily)

Nothing about it is very consistent either. For instance, a head stagger on Kushala will always make him fall over. On Teostra, it's every 2nd head stagger. However if Teostra is toppled and you break his horns during the topple? Then the next head stagger will also topple him. On regular Vaal? Topples happen from front leg breaks. On Blackveil? The head, not the legs. Shara Ishvalda? Every 2nd front arm stagger. Lunastra? Every 2nd rear or front leg stagger, and no staggers on the head except on the horn break.

Really there's no end to the amount of inconsistencies about this in World. Every monster has its own rules about it usually, but the best rule of thumb is "hit the legs if you want to make the monster fall over". Every monster is worth experimenting with.
so it's hitting those staggers on specific body parts that causes it, which are specific to the monsters in questions, gotcha. Thanks.

that kinda makes sense, at least for Kushala, otherwise he'd have been an absolute pita to deal with with melee weapons.
For Vaal I can also see the logic they were going with, with the head being that high up and out of reach for a lot of weapons, but on Blackveil I don't quite get that reversal, but then again Blackveil isn't my favorite and I haven't hunted him probably in like 3 years if not more.

As for Lunastra, I'm honestly not surprised.
Astrallight Nov 15, 2024 @ 2:29pm 
Maybe because they run weapons with blunt dmg that deals KO when used on the head.
You can easy get KO with bowgun and impact mandle.
K.O Damage = Stun
Impact = Stun
blunt wpn = Stun

also if u wondering which attacks deals stun, whenever a K.O Dmg attack hits the monster head u will see a yellow spark around the monster head. that's K.O Damage
N.GinWorks Nov 15, 2024 @ 8:43pm 
Anything that bonk be it hammer/horn to the head or shield related attack = impact damage which result in stun after numerous attack to the head. Sticky ammo to the head also count as stun damage.
Last edited by N.GinWorks; Nov 15, 2024 @ 8:44pm
Hammer Of Evil Nov 15, 2024 @ 11:05pm 
Slugger, impact mantle, and weapons and combos that deal blunt damage.

for more information, consult your local Hammer.

the reason i mention people should learn their attacks and moves properly is not just because you need to know the keys to press. you also should be aware of what type of damage each combo does.

some players will play the entire game without knowing the status effect combos that most weapons do have built - in already.
Last edited by Hammer Of Evil; Nov 15, 2024 @ 11:05pm
Zu Nov 16, 2024 @ 5:52am 
I'll just leave a few tidbits here tangentially related to stunning. Your large monster field guide hints at most of these, but I'll put them in spoiler tags just in case:

When Anjanath is spitting fire, hitting the head can knock it down.
When Diablos bull rushes into walls or boulders, it gets stuck. There's also a lengthy stagger animation for breaking its second horn.
When Barioth's wing is broken, it'll need to recover after certain moves. Break both and you'll really notice the difference.
When you knock Zinogre down while it's charged up, you can launch your net at its back to catch bugs and lower the duration of its charged state.
When you knock down Radobaan or Uragaan, you can mine their back.
< >
Showing 1-15 of 16 comments
Per page: 1530 50

Date Posted: Nov 15, 2024 @ 2:46am
Posts: 16