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There is also hidden topple / stagger bar usually on legs that is monster standing on for any dmg.
Really good players can perma stun/topple some of the monsters.
It is also easier to hit these states in COOP if players know that they are doing, since the values need to reach are not 2x per player but lower. And it is also easier to get dmg uptime in COOP as monster can track only 1 player at a time.
Making monsters fall over from damage to the legs is referred to as a topple or knockdown. It works on almost every monster. Diablos, Rathian/Rathalos, Odogaron, Jagras, Pukei. Only ones I can immediately think of where it doesn't work that way is Kushala and Teostra, who only have topples on staggering their head with normal damage (not KO damage, but they're not mutually exclusive. You can spam knockdown Teo and Kush with a Hammer very easily)
Nothing about it is very consistent either. For instance, a head stagger on Kushala will always make him fall over. On Teostra, it's every 2nd head stagger. However if Teostra is toppled and you break his horns during the topple? Then the next head stagger will also topple him. On regular Vaal? Topples happen from front leg breaks. On Blackveil? The head, not the legs. Shara Ishvalda? Every 2nd front arm stagger. Lunastra? Every 2nd rear or front leg stagger, and no staggers on the head except on the horn break.
Really there's no end to the amount of inconsistencies about this in World. Every monster has its own rules about it usually, but the best rule of thumb is "hit the legs if you want to make the monster fall over". Every monster is worth experimenting with.
that kinda makes sense, at least for Kushala, otherwise he'd have been an absolute pita to deal with with melee weapons.
For Vaal I can also see the logic they were going with, with the head being that high up and out of reach for a lot of weapons, but on Blackveil I don't quite get that reversal, but then again Blackveil isn't my favorite and I haven't hunted him probably in like 3 years if not more.
As for Lunastra, I'm honestly not surprised.
You can easy get KO with bowgun and impact mandle.
Impact = Stun
blunt wpn = Stun
also if u wondering which attacks deals stun, whenever a K.O Dmg attack hits the monster head u will see a yellow spark around the monster head. that's K.O Damage
for more information, consult your local Hammer.
the reason i mention people should learn their attacks and moves properly is not just because you need to know the keys to press. you also should be aware of what type of damage each combo does.
some players will play the entire game without knowing the status effect combos that most weapons do have built - in already.
When Anjanath is spitting fire, hitting the head can knock it down.
When Diablos bull rushes into walls or boulders, it gets stuck. There's also a lengthy stagger animation for breaking its second horn.
When Barioth's wing is broken, it'll need to recover after certain moves. Break both and you'll really notice the difference.
When you knock Zinogre down while it's charged up, you can launch your net at its back to catch bugs and lower the duration of its charged state.
When you knock down Radobaan or Uragaan, you can mine their back.