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The monsters in Rise (and Sunbreak) are overall slower than in Iceborne, but compensate for that with very strong mid attack homing and far more movement relative to your position. Said homing is often not logical, and the hitboxes generally linger far longer than they should.
So, it's not the weapons. It's the monster design difference getting you.
Really short is this: get your movements and/or attacking in while a monster is halfway through its current attack here, rather than waiting to react to its chosen attack string like in Sunbreak. Remember, a large portion of attacks can simply be walked or jogged to dodge here, provided you position yourself appropriately.
It's like going back to dark souls 2 after playing dark souls 3.
Also feel like a lot of the monsters are much bigger. Are they actually larger, or is it really just due to the change in camera perspective?
If you like that style you are more suited to action games like DMC or Bayonetta, not MH games.
The jump from 4U/GU to world was by far the biggest change in the entire series.
MHW introduces several mechanics that DON'T change the core combat of MH because they are not FORCED upon the players, you can still have a very-much classic experience by just ignoring all the silly gimmicks and tools; don't wear diapers, don't wallslam, install no clagger, BANG game is 90% better than what it was, even tenderizing feels a lot better when you are actually doing it at an active monster instead of a pinnata.
MHW suffers a lot of issues yes, but the core combat hasn't changed a bit and is still there even if you have to search for it a bit.
Absolutely wrong, 4gen introduced a new dimension/axis in the game, vertical, but the core combat mechanics did not change one bit.
MHR, with many of its downsides, was a great improvement in that department.
What i like about MHW: Better graphics, WAY WAY better online mode, some of the standart weapon combos feel better. (Aside from the hammer in rise. The wire bug is better for the hammer.)
What is bad in MHW: The clutch claw, tenderize mechanic. There are monsters later which are moving so fast and trashing around so much you can barely get the claw on them. The devs of rise said this themselves.
The problem with tenderize is, later will run around a lot to get the claw on the monsters on highter difficulties.
One of the reasons i stopped playing MHW back then, was the clutch claw tenderize mechanic. I personally liked the clutchclaw in before iceborn, but they way the changed in Iceborn was tedious. But both teams, the MHW team and MHR team saw that later in their data. It was not a good change.
What is good about MHR: The ai companions which were later added, because capcom saw, how much liked the AI companion mod. Now it is an offical feature. The improved wirebug mechanic compared to the old clutch claw and the removal of the tenderize mechanic.
The possibily to ride on your pets. This is awesome. Some quality of life improvements, so you don´t have to waste your time running around and gathering materials.
What is bad about rise. For the love of god the multiplayer connection system. Capcom locked people in timezones. Furthermore since the game was ported from switch you don´t have a browser like in MHW. Yeah there is a good mod out there to remove all the time zone lock and make the game playable in mulitplayer. But the main reason why MHW is WAY WAY more populare than rise is simply the aspect of multiplayer.
But overall Rise is a good game. It has simply worse graphics than MHW because it is a port from the switch. A lot of mechanics and combat systems are improved.
The hunter in the upcoming MH Wilds has a slinger. But we don´t know if it will be used like the wirebugs. I have the feeling it won´t because most people liked the wirebugs or clutchclaw more like a "spider man" environment tool, rather than a combat tool.
I personally like some of the weapons with the wirebug, but i personally prefer the more classical combat style of MHW.
You could also play rise and just never use a wirebug, turn off wyvern riding, and not use any of the new moves.
"No forced upon player mechanics"
"Use the 'no clagger MOD'"
This line got me ROFLMAO!
Also, you DO have to learn your weapon in rise. If you don't know how to use your weapon, you are going to die like in every other mon hun.
Before Rise it was known as the most casual entry in the series. Only reason people like you pretend its got any hint of difficulty at all is the existence of Rise. If you want a bit of a challange go back to the older titles. I just finished my Run in Generations and things in world are so damn easy in comparison.