Monster Hunter: World

Monster Hunter: World

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Trini Occean Jan 12, 2024 @ 7:59pm
MHW vs MHR
Is it me or does going from mhr to mhw see like everything is slower,i having the worst time learning hammer or mhw an i mained gs and hammer on mhr
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Showing 1-15 of 55 comments
Lin Jan 12, 2024 @ 8:30pm 
It's not just you, but played well, both are about the same speed for your movements and overall attack frequency.

The monsters in Rise (and Sunbreak) are overall slower than in Iceborne, but compensate for that with very strong mid attack homing and far more movement relative to your position. Said homing is often not logical, and the hitboxes generally linger far longer than they should.

So, it's not the weapons. It's the monster design difference getting you.

Really short is this: get your movements and/or attacking in while a monster is halfway through its current attack here, rather than waiting to react to its chosen attack string like in Sunbreak. Remember, a large portion of attacks can simply be walked or jogged to dodge here, provided you position yourself appropriately.
Last edited by Lin; Jan 12, 2024 @ 8:37pm
D. Flame Jan 13, 2024 @ 12:10am 
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It's because in MHW you have to learn to actually use the weapon, whereas in MHR you would just spam wirebug skills.
Ofuc Jan 13, 2024 @ 12:17am 
Yes, just came back to World from Rise endgame and I nearly fell asleep with this slow combat.
Yes, sunbreak is so much faster. I felt like I was playing in slo mo for the first few hours back in iceborne. All the monsters except rajang are also incredibly slow, even slower than the hunter.

It's like going back to dark souls 2 after playing dark souls 3.
Last edited by awanderingswordsman; Jan 13, 2024 @ 1:52am
Mei Jan 13, 2024 @ 2:09am 
It feels a lot slower yes.
Also feel like a lot of the monsters are much bigger. Are they actually larger, or is it really just due to the change in camera perspective?
makinaccion Jan 13, 2024 @ 4:33am 
Yes, MH Rise is the first MH game that directly changes the combat experience of the MH franchise, moving the traditional meditative, predictive combat style into a reactive, action focused one, it's awful.

If you like that style you are more suited to action games like DMC or Bayonetta, not MH games.
Bro, world also changed the combat experience drastically and turned the game into one you can face tank 95% of the content.

The jump from 4U/GU to world was by far the biggest change in the entire series.
makinaccion Jan 13, 2024 @ 5:14am 
I'll humor you this once.

Originally posted by awanderingswordsman:
Bro, world also changed the combat experience drastically and turned the game into one you can face tank 95% of the content.
MHW introduces several mechanics that DON'T change the core combat of MH because they are not FORCED upon the players, you can still have a very-much classic experience by just ignoring all the silly gimmicks and tools; don't wear diapers, don't wallslam, install no clagger, BANG game is 90% better than what it was, even tenderizing feels a lot better when you are actually doing it at an active monster instead of a pinnata.

MHW suffers a lot of issues yes, but the core combat hasn't changed a bit and is still there even if you have to search for it a bit.
Originally posted by awanderingswordsman:
The jump from 4U/GU to world was by far the biggest change in the entire series.
Absolutely wrong, 4gen introduced a new dimension/axis in the game, vertical, but the core combat mechanics did not change one bit.
Last edited by makinaccion; Jan 13, 2024 @ 5:15am
Combine54 Jan 13, 2024 @ 5:32am 
MHW has much slower animations and animation commitment overall. In addition to that, most monster attacks CC you one way or another.
MHR, with many of its downsides, was a great improvement in that department.
Bloody Roar 2 Jan 13, 2024 @ 8:03am 
MHW and MH Rise are both good games.

What i like about MHW: Better graphics, WAY WAY better online mode, some of the standart weapon combos feel better. (Aside from the hammer in rise. The wire bug is better for the hammer.)

What is bad in MHW: The clutch claw, tenderize mechanic. There are monsters later which are moving so fast and trashing around so much you can barely get the claw on them. The devs of rise said this themselves.

The problem with tenderize is, later will run around a lot to get the claw on the monsters on highter difficulties.

One of the reasons i stopped playing MHW back then, was the clutch claw tenderize mechanic. I personally liked the clutchclaw in before iceborn, but they way the changed in Iceborn was tedious. But both teams, the MHW team and MHR team saw that later in their data. It was not a good change.

What is good about MHR: The ai companions which were later added, because capcom saw, how much liked the AI companion mod. Now it is an offical feature. The improved wirebug mechanic compared to the old clutch claw and the removal of the tenderize mechanic.

The possibily to ride on your pets. This is awesome. Some quality of life improvements, so you don´t have to waste your time running around and gathering materials.

What is bad about rise. For the love of god the multiplayer connection system. Capcom locked people in timezones. Furthermore since the game was ported from switch you don´t have a browser like in MHW. Yeah there is a good mod out there to remove all the time zone lock and make the game playable in mulitplayer. But the main reason why MHW is WAY WAY more populare than rise is simply the aspect of multiplayer.

But overall Rise is a good game. It has simply worse graphics than MHW because it is a port from the switch. A lot of mechanics and combat systems are improved.

The hunter in the upcoming MH Wilds has a slinger. But we don´t know if it will be used like the wirebugs. I have the feeling it won´t because most people liked the wirebugs or clutchclaw more like a "spider man" environment tool, rather than a combat tool.

I personally like some of the weapons with the wirebug, but i personally prefer the more classical combat style of MHW.
Last edited by Bloody Roar 2; Jan 13, 2024 @ 8:15am
What are you talking about? Monster hunter world changed all the weapon movesets drastically and changed how rolling and item use works. Now that we have omnidirectional rolling and we can pretty heavily alter then angle of attacks even after committing to them, the game plays very differently. This is ignoring claw and mantles which are very much a core part of the game. Also near instant max and ancient potions are pretty big game changes. We also get lifesteal that was very technically in 4U but pretty much worthless there, 200 max hp, tracking monsters changed, maps went from zones to open, you CAN RESTOCK mid hunt. You have to be crazy to not think it was the biggest change for the series yet, even bigger than MH1 to freedom getting rid of attacking with the control stick.

You could also play rise and just never use a wirebug, turn off wyvern riding, and not use any of the new moves.
Bester Jan 13, 2024 @ 8:08am 
Originally posted by makinaccion:
I'll humor you this once.

Originally posted by awanderingswordsman:
Bro, world also changed the combat experience drastically and turned the game into one you can face tank 95% of the content.
MHW introduces several mechanics that DON'T change the core combat of MH because they are not FORCED upon the players, you can still have a very-much classic experience by just ignoring all the silly gimmicks and tools; don't wear diapers, don't wallslam, install no clagger, BANG game is 90% better than what it was, even tenderizing feels a lot better when you are actually doing it at an active monster instead of a pinnata.

MHW suffers a lot of issues yes, but the core combat hasn't changed a bit and is still there even if you have to search for it a bit.
Originally posted by awanderingswordsman:
The jump from 4U/GU to world was by far the biggest change in the entire series.
Absolutely wrong, 4gen introduced a new dimension/axis in the game, vertical, but the core combat mechanics did not change one bit.
dweeb:cozybethesda:
Popcorn Jan 13, 2024 @ 8:32am 
Originally posted by makinaccion:
I'll humor you this once.

Originally posted by awanderingswordsman:
Bro, world also changed the combat experience drastically and turned the game into one you can face tank 95% of the content.
MHW introduces several mechanics that DON'T change the core combat of MH because they are not FORCED upon the players, you can still have a very-much classic experience by just ignoring all the silly gimmicks and tools; don't wear diapers, don't wallslam, install no clagger, BANG game is 90% better than what it was, even tenderizing feels a lot better when you are actually doing it at an active monster instead of a pinnata.

MHW suffers a lot of issues yes, but the core combat hasn't changed a bit and is still there even if you have to search for it a bit.
Originally posted by awanderingswordsman:
The jump from 4U/GU to world was by far the biggest change in the entire series.
Absolutely wrong, 4gen introduced a new dimension/axis in the game, vertical, but the core combat mechanics did not change one bit.
LOL.
"No forced upon player mechanics"
"Use the 'no clagger MOD'"
This line got me ROFLMAO!
Zelph Jan 13, 2024 @ 8:47am 
Originally posted by D. Flame:
It's because in MHW you have to learn to actually use the weapon, whereas in MHR you would just spam wirebug skills.
That has nothing to do with it. World feels like moving through molasses. Even the running speed is slow.

Also, you DO have to learn your weapon in rise. If you don't know how to use your weapon, you are going to die like in every other mon hun.
G-Yuki Jan 13, 2024 @ 9:05am 
Originally posted by D. Flame:
It's because in MHW you have to learn to actually use the weapon, whereas in MHR you would just spam wirebug skills.
No you don't the weapons in world are as just as mindless as in rise. Any idiot with a greatsword can literally carry himself all the way to post game by just spamming charged attack without tackles, guards or comboes. And we got video proof of it now. Same can be said for majority of the weapons as well. Don't go around pretending world got any hint of difficulty.

Before Rise it was known as the most casual entry in the series. Only reason people like you pretend its got any hint of difficulty at all is the existence of Rise. If you want a bit of a challange go back to the older titles. I just finished my Run in Generations and things in world are so damn easy in comparison.
Last edited by G-Yuki; Jan 13, 2024 @ 9:08am
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Date Posted: Jan 12, 2024 @ 7:59pm
Posts: 55