Monster Hunter: World

Monster Hunter: World

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PLUMHK Jun 17, 2024 @ 6:34am
3
MHW's weapon and armor system is not good.
What I mean is that the system is too simple. As a multiplayer game, the system needs to be more complex to make each player unique enough.
I also want to point out that monster hunter's combat is monotonous.
Finally, I would like to point out that some bosses in the game are not beautiful, such as Furious Rajang.
Last edited by PLUMHK; Jun 17, 2024 @ 6:51am
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Showing 1-15 of 49 comments
Beowulf47 Jun 17, 2024 @ 8:33am 
To quote every snobby Dark Souls player: "Git gud kid"
Cocarum Jun 17, 2024 @ 8:39am 
Originally posted by 布冧:
What I mean is that the system is too simple. As a multiplayer game, the system needs to be more complex to make each player unique enough.
I also want to point out that monster hunter's combat is monotonous.
Finally, I would like to point out that some bosses in the game are not beautiful, such as Furious Rajang.
This is not an mmo.
Agoraphobic Meep Jun 17, 2024 @ 10:11am 
1 paragraph that doesn't even go into the points you make? Yawn.
Guts Jun 17, 2024 @ 10:21am 
Stop playing, its not for you. Are you needy?
palacentes Jun 17, 2024 @ 10:50am 
What kind of build are you thinking of? Healer? Control/ stunner? Its possible.

But damage dealer will always be better and every damage dealer can perform these support jobs also.

You have to try all 14 weapons before saying its monotonous. Greatsword and dual blades is very different playstyle.

For rajang.... you have to get better at the game to have more fun fighting him. It feels bad if he is always destroying you. But once you get his pattern and exploit more of his moves, the fight changes.
Anoyun? Jun 18, 2024 @ 2:04am 
damn the OP getting roasted.
m142 Jun 18, 2024 @ 4:04am 
Furius Rajang claping gets me every time , even on guiding lands.
Bosses are ment to look scary not wearing ribons.
Equipment is more complex than most people thinking proces.
Last edited by m142; Jun 18, 2024 @ 4:05am
FuyuNoSora Jun 18, 2024 @ 9:53am 
"I also want to point out that monster hunter's combat is monotonous.", I agree, fights should be shorter.
Todd Howard Jun 18, 2024 @ 9:58am 
Originally posted by FuyuNoSora:
"I also want to point out that monster hunter's combat is monotonous.", I agree, fights should be shorter.
Why, is twelve minutes too long? Like, if you suck at the game you're going to have 50+ minute fights, but once you get good enough your monster hunts won't last nearly as long.
Omnicide Jun 18, 2024 @ 10:57am 
Ride the edge between not having enough defenses to tank a bunch of hits and not having enough dps to win if you don't go balls to the wall. Git gud that way, it's fun. 30 minutes of seat of your pants dangerous brawling with a monster you haven't even learned the moveset of yet is more fun than 12 minutes of optimized damage with 100% baby blanket up time.

Don't use what you don't need and then wonder why you are bored. Every rpg stat or ability is a crutch. Play solo more, don't be carried.
Agoraphobic Meep Jun 18, 2024 @ 11:15am 
Originally posted by FuyuNoSora:
"I also want to point out that monster hunter's combat is monotonous.", I agree, fights should be shorter.
Didn't we talk about why this is a bad idea like 2 weeks ago? Fights already become short and less monotonous the more you hunt. When you get better gear and get better at hunting, you get faster and easier hunts, it's the whole point of the game. To give you that
sense of progression and improvement.

When you start making hunts "shorter", you start effectively stripping MH of what makes it unique compared to other action rpg's, which is the emphasis it places on expecting solid consistency, endurance, and positioning from the player.
FuyuNoSora Jun 19, 2024 @ 12:57am 
Originally posted by Todd Howard:
Why, is twelve minutes too long? Like, if you suck at the game you're going to have 50+ minute fights, but once you get good enough your monster hunts won't last nearly as long.

Because I also play other games than Monster Hunter and I won't look up guides to make my hunts shorter, e.g: "how to beat Fatalis in 3 minutes". I play the game "AS IS", the vanilla experience with my personal best efforts. 10-20 minutes (not meaning Fatalis, but all hunts) without guides is simply too long. 6-7 m. should be the max.

Even former chess champinion Magnus Carlsen complained about classical chess taking too long, not that I'm a fan of him, but the longer the game goes on the more your braincells start to melt, you lose a lot of power. If you play MH 3 hours a week, maybe you won't notice, but people who like to play more notice it.

Originally posted by Agoraphobic Meep:
Didn't we talk about why this is a bad idea like 2 weeks ago? Fights already become short and less monotonous the more you hunt. When you get better gear and get better at hunting, you get faster and easier hunts, it's the whole point of the game. To give you that
sense of progression and improvement.

When you start making hunts "shorter", you start effectively stripping MH of what makes it unique compared to other action rpg's, which is the emphasis it places on expecting solid consistency, endurance, and positioning from the player.

The idea of long fights came at a time when people like me complained about too short and too easy games. This was in the end of the 90's, 00's, when the average player had enough money to buy at most 1-3 games a year and was proud of a collection of 20 games that maybe took 10 years to get. Nowadays the average player has at least 50-1000 games to choose from, not counting emulators. Like a MH veteran wrote somewhere, he didn't play the game for two years and could not beat some monsters, his time was very bad too.

MH is a very skill consuming game and skill costs real life energy and time and most of us don't have that if we also want to play other things.

All in all, the 00's are gone and what you described can be achieved with half the health of the monster, it will just take you 4 minutes less or so even if you speedrun it.
Last edited by FuyuNoSora; Jun 19, 2024 @ 2:01pm
Omnicide Jun 19, 2024 @ 1:40am 
Sounds like you are arguing for an easier, shorter game because you lack the attention span to play well for more than a handful of minutes.

Cellphone games might be more your speed.

I like long fights because I want to actually play the game some in between loading screens, maintenance tasks, and food cutscenes. Some of us actually enjoy the combat.

Legit should have native pause functionality in single player though, not that hard to flee or hide and halt the process though.
palacentes Jun 19, 2024 @ 2:32am 
dont know why there is talk here of making it shorter, ending the fight isnt the fun part, it makes it sound like the combat is unfun and a hassle.

The series did this in monster hunter rise, fights are super fast and short, even less monster HP and more dmg options for the player. ( unless you got sunbreak DLC and started going for anomaly quests, those are really tanky monsters, more so than world)
Todd Howard Jun 19, 2024 @ 4:02am 
People entirely misinterpret the point of Monster Hunter because they expect hunts to be like a souls-like.
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Date Posted: Jun 17, 2024 @ 6:34am
Posts: 49