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But damage dealer will always be better and every damage dealer can perform these support jobs also.
You have to try all 14 weapons before saying its monotonous. Greatsword and dual blades is very different playstyle.
For rajang.... you have to get better at the game to have more fun fighting him. It feels bad if he is always destroying you. But once you get his pattern and exploit more of his moves, the fight changes.
Bosses are ment to look scary not wearing ribons.
Equipment is more complex than most people thinking proces.
Don't use what you don't need and then wonder why you are bored. Every rpg stat or ability is a crutch. Play solo more, don't be carried.
sense of progression and improvement.
When you start making hunts "shorter", you start effectively stripping MH of what makes it unique compared to other action rpg's, which is the emphasis it places on expecting solid consistency, endurance, and positioning from the player.
Because I also play other games than Monster Hunter and I won't look up guides to make my hunts shorter, e.g: "how to beat Fatalis in 3 minutes". I play the game "AS IS", the vanilla experience with my personal best efforts. 10-20 minutes (not meaning Fatalis, but all hunts) without guides is simply too long. 6-7 m. should be the max.
Even former chess champinion Magnus Carlsen complained about classical chess taking too long, not that I'm a fan of him, but the longer the game goes on the more your braincells start to melt, you lose a lot of power. If you play MH 3 hours a week, maybe you won't notice, but people who like to play more notice it.
The idea of long fights came at a time when people like me complained about too short and too easy games. This was in the end of the 90's, 00's, when the average player had enough money to buy at most 1-3 games a year and was proud of a collection of 20 games that maybe took 10 years to get. Nowadays the average player has at least 50-1000 games to choose from, not counting emulators. Like a MH veteran wrote somewhere, he didn't play the game for two years and could not beat some monsters, his time was very bad too.
MH is a very skill consuming game and skill costs real life energy and time and most of us don't have that if we also want to play other things.
All in all, the 00's are gone and what you described can be achieved with half the health of the monster, it will just take you 4 minutes less or so even if you speedrun it.
Cellphone games might be more your speed.
I like long fights because I want to actually play the game some in between loading screens, maintenance tasks, and food cutscenes. Some of us actually enjoy the combat.
Legit should have native pause functionality in single player though, not that hard to flee or hide and halt the process though.
The series did this in monster hunter rise, fights are super fast and short, even less monster HP and more dmg options for the player. ( unless you got sunbreak DLC and started going for anomaly quests, those are really tanky monsters, more so than world)