Monster Hunter: World

Monster Hunter: World

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Noel Jun 16, 2024 @ 5:06am
the reason people don't use maximum might?
maximum might5+weakness exploit3 is a guaranteed 100 affinity build on almost all weapons and even more powerful with crit boost3, but I rarely see anyone run it. Instead it's always atk7 crit7 agitator7 when they're running full dps. why? can someone do the math?
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Showing 1-15 of 24 comments
D. Flame Jun 16, 2024 @ 5:14am 
Because it is useless. If you use any stamina at all, you lose the boost, and you have to be a full stamina for at least 4 or 5 seconds before it kicks back in.

Meanwhile:
WE is always active if you are hitting the right spot.

Crit Eye is always active, period.

Agitator is always active when a monster is enraged, and the clutch claw lets you enrage them whenever you want.
Noel Jun 16, 2024 @ 5:18am 
Originally posted by D. Flame:
Because it is useless. If you use any stamina at all, you lose the boost, and you have to be a full stamina for at least 4 or 5 seconds before it kicks back in.

Meanwhile:
WE is always active if you are hitting the right spot.

Crit Eye is always active, period.

Agitator is always active when a monster is enraged, and the clutch claw lets you enrage them whenever you want.
maximum might 5 kicks in immediately whenever stamina is full, and I think a lot of weapons don't use stamina at all, maybe dual blade demon mode, bow and hammer charge
Suzaku Jun 16, 2024 @ 5:21am 
Originally posted by D. Flame:
Because it is useless. If you use any stamina at all, you lose the boost, and you have to be a full stamina for at least 4 or 5 seconds before it kicks back in.
Slight correction. The buff activates after being at full stamina for 5 seconds, and lasts 2-4 seconds after stamina is used at levels 1-4. At level 5, the buff is active instantly while stamina is full, and turns off instantly when stamina is used.

Otherwise, everything else D. Flame said. Other skills offer more consistent bonuses that can apply to all weapons.
gooDnight Jun 16, 2024 @ 5:22am 
crit7 (40 %) + atk4 (5 %) + wex3 (50 % on weakspots) + agi7 (20 % if enraged) = 115 % if tenderized and enraged

If you add a crit augment (10 %), you can get up to 95 % with a Fatalis weapon even.

As far aw I know, only the 5. stage of maximum might activates immediately at full stamina, so you would need to save some slots for it, what isn't worth most of the time. Saw some Fatalis builds making use of it though.
Suzaku Jun 16, 2024 @ 5:25am 
Originally posted by Noel:
maximum might 5 kicks in immediately whenever stamina is full, and I think a lot of weapons don't use stamina at all, maybe dual blade demon mode, bow and hammer charge
The problem is you frequently use stamina when sprinting or dodging to approach a monster, thus your first hit or couple of hits are now missing 40% affinity after chasing/dodging a monster. It's not a big deal, but it does mean you either need to be extremely aware of your stamina and wait for it to come back before striking, or you risk the chance of not dealing a crit.

If you put in more reliable skills, these wouldn't even up for consideration.
D. Flame Jun 16, 2024 @ 5:31am 
Originally posted by Noel:
Originally posted by D. Flame:
Because it is useless. If you use any stamina at all, you lose the boost, and you have to be a full stamina for at least 4 or 5 seconds before it kicks back in.

Meanwhile:
WE is always active if you are hitting the right spot.

Crit Eye is always active, period.

Agitator is always active when a monster is enraged, and the clutch claw lets you enrage them whenever you want.
maximum might 5 kicks in immediately whenever stamina is full, and I think a lot of weapons don't use stamina at all, maybe dual blade demon mode, bow and hammer charge
It also requires you to give up 5 slots and a set bonus, and the last level doesn't even increase affinity, it just lets it work like it did in the base game. Even then you still lose the buff the second you use stamina.

Keep in Mind that Max Might is also a lv2 jewel compared to crit eye's lv1. Crit eye also doesn't require max level and a set bonus to be effective.
Noel Jun 16, 2024 @ 6:09am 
Originally posted by Suddenly, Bison:
In theory maximum might seems great. It's quite easy to create a build with *some weapons where you will nearly always have full stamina when attacking. It's made even easier with dash juice. The issue is it's already very easy to cap affinity, so it ends up being a redundant skill.

There's no good reason not to tenderize, and therefore there is no good reason not to take weakness exploit. There's also no good reason to take MM over Critical Eye.
Basically, in most cases the other affinity skills already have you covered, and they don't have the stipulation that MM has (even if in some cases it is a minor one). So, sadly, in practice it is a bit of a third wheel. However, I do have a MM SnS build that I use sometimes and I can confirm it works fine.
usually you'd be using fatalis weapons for full dps and it gets negative affinity, so you wouldn't be capping with atk7 agi7 crit7 we3 even in the best condition, while mm only needs mm5 crit 7 we3 to be always max affinity on weakspots and make crit boost3 shine if you decided to slot them in since you still got a lot of free slots compared to agi atk build,
Last edited by Noel; Jun 16, 2024 @ 6:11am
Smaugi Jun 16, 2024 @ 6:15am 
Hammer can't use it , bow can't use it , db can't use it , its worthless unless its with a secret , you can hit 100% or like 90-95% with fata weapons on the normal set up , WHILE also getting more attack from attack boost and agi , yes it takes more slots , but overall its better, does not mean you can't use it tho.
D. Flame Jun 16, 2024 @ 6:22am 
Originally posted by Noel:
only needs mm5 crit 7 we3 to be always max affinity on weakspots
False. As already explained, just because you have full crit on paper doesn't mean you have it in practice. Like if you roll through a roar then attack, that attack will only be at 60% affinity.

Additionally, you don't need Atk 7. You only need Atk 4. At Atk4 you get +5 affinity, which is why 4 is the meta. Adding more than that doesn't give you any additional affinity.
Noel Jun 16, 2024 @ 6:23am 
Originally posted by Smaugi:
Hammer can't use it , bow can't use it , db can't use it , its worthless unless its with a secret , you can hit 100% or like 90-95% with fata weapons on the normal set up , WHILE also getting more attack from attack boost and agi , yes it takes more slots , but overall its better, does not mean you can't use it tho.
on fatalis set: Maximum might 5, WE3, crit6 or 7= max affinity on a lot of weapons, lots of slots and charm space left for you to do whatever you want. can't do the same on the ordinary atk7 crit7 agi7 build
Bobucles Jun 16, 2024 @ 6:37am 
Some weapons use very little stamina in their main attacks. Greatsword and bowguns in particular can unleash their big deeps without touching stamina. Yeah, max might might be great for them.
There's more perks that increase atk at full health, or increase attack at red health. They're pretty good boosts for 3 points, but obviously it makes sense to pick one and stick with it.
Smaugi Jun 16, 2024 @ 6:40am 
Originally posted by Noel:
Originally posted by Smaugi:
Hammer can't use it , bow can't use it , db can't use it , its worthless unless its with a secret , you can hit 100% or like 90-95% with fata weapons on the normal set up , WHILE also getting more attack from attack boost and agi , yes it takes more slots , but overall its better, does not mean you can't use it tho.
on fatalis set: Maximum might 5, WE3, crit6 or 7= max affinity on a lot of weapons, lots of slots and charm space left for you to do whatever you want. can't do the same on the ordinary atk7 crit7 agi7 build
Well then call me the magic man cause I can fit it all just fine
Noel Jun 16, 2024 @ 6:41am 
Originally posted by Suddenly, Bison:
Originally posted by Noel:
usually you'd be using fatalis weapons for full dps and it gets negative affinity, so you wouldn't be capping with atk7 agi7 crit7 we3, while mm only needs mm5 crit 7 we3 to be max affinity and make crit boost3 shine if you decided to slot them in since you still got a lot of free slots compared to agi atk build,

You can fit crit boost 3 in perfectly fine with an agitator build (and should, I just didn't mention it as it doesn't increase affinity), as well as several defensive skills. I don't know why you wouldn't take agitator 7 as it's one of the best skills in the game, and even with attack boost 4 you're at 95% affinity using a Fatalis weapon. MM really doesn't have much of a place.

Like I said, I use it sometimes myself because I enjoy playing around with different builds. It is on face value an appealing skill, but in practice it is sidelined by better skills.
simply because agitator7 takes too much slots for other skills to get in, like coal or the one you get atk when redhp or fullhp, handicraft5, evade5, and more depending on your weapon. Agi7 must be paired with atk4, we3 and crit7 to get near max or max affinity. while mm5 builds don't
Last edited by Noel; Jun 16, 2024 @ 6:46am
D. Flame Jun 16, 2024 @ 6:47am 
Originally posted by Noel:
Originally posted by Suddenly, Bison:

You can fit crit boost 3 in perfectly fine with an agitator build (and should, I just didn't mention it as it doesn't increase affinity), as well as several defensive skills. I don't know why you wouldn't take agitator 7 as it's one of the best skills in the game, and even with attack boost 4 you're at 95% affinity using a Fatalis weapon. MM really doesn't have much of a place.

Like I said, I use it sometimes myself because I enjoy playing around with different builds. It is on face value an appealing skill, but in practice it is sidelined by better skills.
simply because agitator7 takes too much slots for other skills to get in, like coal or the one you get atk when redhp, handicraft5, evade5, and more depending on your weapon. Agi7 must be paired with atk4, we3 and crit7 to get near max or max affinity. while mm5 builds don't
Agitator also boosts attack on top of affinity, and it can have effectively 100% uptime, unlike MM.
Agoraphobic Meep Jun 16, 2024 @ 8:36am 
Originally posted by Noel:
Originally posted by Suddenly, Bison:

You can fit crit boost 3 in perfectly fine with an agitator build (and should, I just didn't mention it as it doesn't increase affinity), as well as several defensive skills. I don't know why you wouldn't take agitator 7 as it's one of the best skills in the game, and even with attack boost 4 you're at 95% affinity using a Fatalis weapon. MM really doesn't have much of a place.

Like I said, I use it sometimes myself because I enjoy playing around with different builds. It is on face value an appealing skill, but in practice it is sidelined by better skills.
simply because agitator7 takes too much slots for other skills to get in, like coal or the one you get atk when redhp or fullhp, handicraft5, evade5, and more depending on your weapon. Agi7 must be paired with atk4, we3 and crit7 to get near max or max affinity. while mm5 builds don't
You don’t need evade 5, get 3 or 4 max. Agi 7 also only requires one agitator jewel, because there’s literally zero reason to not be running a maxed out agitator charm, so I’m not sure why agi7 is eating up your jewel slots.

Those two things alone give you more than enough leeway to run skills like peak perf, heroics, coal, etc, instead of mm lmao.
Last edited by Agoraphobic Meep; Jun 16, 2024 @ 8:37am
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Date Posted: Jun 16, 2024 @ 5:06am
Posts: 24