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There's a couple weapons with "finisher" style moves (GSword TCS, Swaxe, Elemental Discharge, they wont just kill a monster, but they have the feel of a finale, and some great damage) but the only quick way to kill things is just to beat them up, at least at your point in the game. After you get more skilled, try to squeeze in as many hits as possible. If you think you're out of the way of an attack, beat them up. It'll speed up your hunts a lot.
There's also using explosives and other items, but I personally don't like using consumables, so I can't speak on them.
beyond that it is just gitting gud. pay attention to the monster until you figure out its tells and windups of their attacks, and its just a matter of figuring out which attacks you have to expend the effort to dodge and which ones you can just take a step to the side and keep hitting them through while they recover from their own animations.
you can judge how well you're doing relatively easy with the quest timer, 30 minutes is about the max you want to hit, if you can get it down to 15 thats a clear indicator you're doing a good job.
also a good idea to play around with the different weapons in the training area (dont remember when its unlocked but its very early on), you can read quick weapon overviews in the hunter's notes through the menu. i think its labelled a weapon tutorial but its really not lol, they do tell you all their mechanics and such though so you wont be surprised 500000 hours into the game that x weapon can do y move and you never realised (haha who would be silly enough to do that? definitely not me, honest)
Weakspots matter a lot, always try to hit their weakest points. If you're seeing grey numbers, you're likely doing something wrong.
Once you're a bit above the first few missions of the game, your build will come into play. Ranged weapons have the potential to be the highest damage in the game, but only with proper equipments, both weapon and armor.
1. Hit weak spot.
2. Upgrade gear as much as you can. Check for elemental weaknesses if you are farming a specific monster repeatedly.
3. As much as possible, minimize trading blows with the monster. You can end up spending a lot of time healing.
Set up a poke plan, identify low damage mobility moves that allow you to quickly recover from them and move, or a committed move that greatly displaces you and you aim it right .( taht one is more advanced).
If you cannot do this, get gobbler( speed eating weapon skill) at least level 2. Really shortens time wasted on healing.
Monsters have a hard time turning once they start an attack. Plenty moves have AOE and might cover front and side, but there is no actual turning at all. Some only cover front.
You can just move a little out of the way, and start blasting immediately. Esp if you are playing at the edge of a monster's reach. Helps you spend more time attacking vs running around. More of the monsters attack animation can be converted into an opening.
You also need to know the big damage moves, or maybe a special ammo if you are gunner. So you can really pour dps when its time.
4. Use DLC clutch claw, the monsters in world are not designed for clutch claw mechanics. Read about it online or do the tutorial quest for the clutch claw. They would be absolutely wrecked and your dps will go up for sure.
With stuff like Lance/GLance, HBowGun (kind of. you're better off just staying further back with HBG), or LSword, which have shields and/or parries it's a a lot easier to get free hits in, since you can "dodge" from anywhere. It's more like a standard punish (same as a whiff-punish, but with a blocked attack instead) With these weapons, I'd aim for at least 60% total whiff/regular punishes. With Lance specifically, I tend to reach about 90% total, 95% if I include the running attack. (the 5% is from flyers, but I almost never face them with Lance)
- HBG spread 3 build is the highest DPS option in the entire game.
- Bows (both raw and elemental builds) are up there too.
- Hammer (if you are interested) is a weapon renowned for its ability to KO monsters, meaning you bonk their heads enough, they go belly-up and you can break their faces
- Longsword has i-frames in its dodge mechanics, and they are further empowered by its moveset.
- Insect Glaive has flying i-frames.
- Chargeblade and Sword and Shield can parry many monster attacks, while retaining strong damaging options (as opposed to lance, for example, where they just tank).
- Greatswords can “absorb” damage during some of their animation…
And so on.
In short: are there weapons able to do a lot of damage to monsters reducing the time needed for a hunt? Yes. And they are (almost) all of them.
Practice what you enjoy using the most, and enjoy your growth as a hunter 😊
if you shoot at the vyvernburst and it connects, then for some reason the shots fired at it will ricochet into the monster and always critical.
you can also stack wyvernbursts for example if the enemy is sleeping/on the ground/caught in some trap/paralyzed, if you then shoot at a stack of 3 all 3 bursts will trigger.
wyvernburst is essentially 4x crit damage for 5 shots per burst
it is hard to get the most out of them when youre so early in the game youre still fighting kulu though
Sounds like you are using bowguns. Light Bow Gun or Heavy Bow Gun? The strategies can be different depending on if you're using WyverBlast or not. Also, check the ammo types. Certain types inflict more damage depending on the monster.
For example, Great Jagras - you can do a lot of damage with piercing ammo if you line your shots up right. Kulu-ya-ku? Piercing is not great because he is a small monster, not much aiming area. However, if you can use Slicing ammo, you can just plug away. Slicing doesn't care where you hit a monster, neither does blast ammo.
I started one of my MHW journeys with the LBG on the ore tree because it offers slicing, piercing, and rapid-fire normal ammo. You can also upgrade it to do real damage. Just understand that recoil and ammo load times will also dramatically affect your damage output. Use the bowgun mods to offset them.
Upgrade weapons when you can to upgrade attack and get new capabilities, use the training area to figure out moves (sliding, auto-loading, etc.) and check the monster weaknesses in the hunting guide if you can. Also pay attention to the environment. For example, the Ancient Forest has an area you can drop boulders on the monster using your slinger. It does big damage. Pay attention to monster drops. When it drops slinger ammo pick it up and learn to use the clutch claw. It is powerful weakening monster parts. Once weakened your hits do more damage. Also, if you can learn to wall-bang monsters you can increase damage. Ancient Forest also has an area with two Para-Toads, they will paralyze the monster so you can hit them with you biggest attacks.
You'll get there, have fun doing it.