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Its only mandatory if you want to play Event quest and scan newly bought DLC before you can use it offline. The rest is playable offline.
I do not see the necessity for Funcom to waste server ressources on my solo game being online in real time all along. Beside that being an unecological practice, I do not see why I should not be able to switch from online -> offline whenever I want also, if I feel the necessity to play with other people. That does not necessitate my whole game being online in the meantime.
I found I could also set a firewall exception up instead of going off the grid or shutting off steam, but, seriously?
I was not aware of that and I will try to refund it or find another "version" of that game that is offine by default if they keep my money (2,5hrs... S****!).
Multiplayer is peer-to-peer using Steam matchmaking. When you're solo there is practically 0 network usage even while "online", unless you fire an SOS to open your quest to others.
Since Denuvo was removed in 2021[www.pcgamingwiki.com], the game is playable offline forever. Steamworks DRM is trivial to bypass (Valve themselves say so[partner.steamgames.com]) if you want to preserve the game outside of Steam.
Your save is entirely local (to answer your post in another thread). There is no online account.
If you want to use "another version" just do it
The fact I need all this information just to understand how the online mode works (P2P ? seriously ? I do not want that and never have been asked about that) could have been limited by a mere "play solo offline" option (like 99% of other games) compensated with a small "go online?" window/tickbox in-game when launching a SOS in my solo session.
That weird practice/UX design triggered me because it's unintuitive, unnecessary and made me party unvoluntarely with a guy having a cryptofascist nickname.
...all while ignoring the fact that even by having your PC connected to internet 24/7 without even doing anything would still risk PC getting hacked either way.