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Affinity is additive, and mainly acquired from skills like Weakness Exploit, Critical Eye, Agitator, and more. So for example, if you start with -30% affinity and add level 7 Critical Eye for +40% affinity, that equals +10% affinity.
Yes, that's how far I got when I read up on what affinity is all about in gaming magazines. They also calculated that a weapon with a lower overall value and a positive affinity does more damage on average than one with a higher overall value and negative affinity.
It just makes a weapon completely useless for me if I see that it has -30 affinity when I craft it...And I just don't know why it has this value there. It seems kind of random to me, arbitrary.
its just an arbitrary statistic they apply to weapons, could be random or planned. I imagine they had a tool to produce weapon stat spreads with limits applied to keep in spirit of the game.
also, even weapons with 'negative' affinity can still outpunch other weapons, as they usually have higher raw damage. if one is able to bring the affinity to 0, the weapon may (and usually does) vastly outperform others.
gamma chorus (hunting horn level 10):
1008 atk, 0% affinity;
1008 atk*1= 1008atk on avarage
striped dodonga (hunting horn level 10):
1092 atk; -20% affinity;
1092*1*0,8+1092*0,75*0,2= 1037,4 atk on avarage
now lets give both of them critical eye 7 (+40%) and critical boost 3 (damage =140%):
gama chorus:
1008atk*1*0,6+1008atk*1,4*0,4= 1169 atk on avarage
striped dodonga:
1092atk*1*0,8+1092atk*1,4*0,2=1179 atk on avarage
as you can see the negative affinity weapon outperforms the 0 affinity weapon. both have comparable blast build up, so its a fair comparison. i could imagine that those magazines compared weapons with totally different elemental values or status build ups...
edit: due to the hunting horn having a songlist, i should have chosen a different weapon type. but im too lazy to do it again.
crap, thats what i get for not using songs most of the time, i completely forgot.
Same way Positive Affinity is on "Sharp" monster weapons like Odogaron and Nargacuga.
There can be exceptions, but there's usually an idea of what weapon stat(s) the monster is focused on so those are higher than the average for that tier/progression.
Thanks for the example. That's the point in a game where you have to pull out your calculator on the side to know whether the things you're doing actually make sense.
What matters more is usually how well you can use your gear.