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Rapporter et oversættelsesproblem
It's also a general rating of effectiveness. Some elements are more effective under certain conditions in special cases.
Also, elements basically don't matter unless you're using bow or dual blades. All other weapons favor raw damage.
really??? I'm using shield and sword, I'm actually killing the great jagras faster using fire elemental weapon, also while using fire element against great jagras, doesn't hit white numbers
At end-endgame, some Raging Brachy / Safi / Fatalis weapons are so high in raw damage, they made elemental obsolete for that weapon type. Not all types though. Elemental CB, HH, DB, Bow are meta (against elemental matchups).
The main drawback of elemental weapons in progression is you need multiple sets, which is a waste of resources and time crafting if you're going to replace them soon. Many people find it easier to just concentrate on the highest raw damage.
Personally I enjoyed making different elemental sets while learning the game.
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The stars in the hunter's guide are just a rough guide. They don't tell the full story because the monster can have different weaknesses on different parts of the body. E.g. Anjanath's highest elemental Hit Zone Value (HZV) is on his nose, head, and wings.
The weakness may also change based on conditions during the fight. Later on you will meet more interesting monsters.
You can find the numbers on fextralife wiki:
https://monsterhunterworld.wiki.fextralife.com/Anjanath#:~:text=Detailed%20weakness
or the same tables here:
https://robomeche.github.io/MHW-Database/
Personally, outside of a few exceptions (mostly late game), I wouldn't worry too much about monster weaknesses and just use what you like, whether that be raw damage, elemental damage, or status build-up. If you like switching to counter every monster's weakness, go for it. If you're like me and just want one good weapon for the majority of hunts, that is also viable.
Which, considering status weapons haven't been mentioned much here yet, I will just go ahead and say that they're perfectly fine to use, too, if you like them. Different statuses have their different pros and cons, and it'll depend a lot on how you play and if you play with other people or solo.
For example, sleep can be a great way to give yourself a break from the monster to sharpen, heal, etc., or to deal extra damage to it. But if you're in a group, it can be really easy to accidentally wake up the monster if your group is not coordinated or not expecting the sleep to trigger.
Note that this also goes for palico weapons, if you play with them out at all, as palicos can also trigger statuses.
I see, one question tho.
Yesterday I made a this weapon, for the information I gather Anjanath is weak to water due to 3 stars
https://monsterhunterworld.wiki.fextralife.com/Jagras+Garotte+I
But while hunting I wasn't hitting any water elemental, I think is because the weapon says (Water 300), what does it mean if the damage is in the ()?
In general, you don't want to bother with trying to unlock elements with the Free Element skill. You're often better served focusing your limited space for skills on more general damage skills, like those that buff raw damage and affinity. If you want elemental damage, pick up a weapon that doesn't have its element hidden, and then use elemental attack skills to buff it even further.