Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
In MHW, [hold RT -> wait -> Y] is a GP.
I think he mixed it up with MH4U/4G where [hold RT -> wait -> Y] has a different animation from [RT + Y].
Watch from 13:00 to 13:25
https://youtu.be/J1LE1D5YSZM?t=780
---
Someone else confirmed this difference between MHW and MH4U 6 years ago:
https://old.reddit.com/r/MonsterHunterWorld/comments/80ix5m/dont_let_anyone_tell_you_that_guard_points_on_the/duwnsvk/#:~:text=impossible%20in%20MH4U
I still lead with the attack input as a matter of habit because of MH4U.
Offensive Guard activates from hits in the initial portion of GP, for cases like Roundslash.
Morphing back extends the window with the new one.
I still have to give a proper go through to check/confirm the differences - particularly the release build.
From what I have seen so far, Guardpoints are missing out because Wilds is pushing Perfect Block instead.
Guardpoints should be (but aren't) eligible for Perfect Block just like Offensive Guard in World...