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https://www.youtube.com/watch?v=o5wyvzrrIUk&t=66s
You have a deco in rise to instantly get 5 levels of defense boost, which makes it slightly more reasonable. This is not an option in world.
In world you sacrifice a huge chunk of your build to get max defense boost, when you can use that investment for the much more economic health boost or divine blessing, AND still fit in other DPS/QOL skills.
It's not worth wasting seven whole skill slots on, it's just not. You do not understand how much of your build you are sacrificing wasting 7 whole slots on defense boost.
This is a tank build thread. I've already acknowledged the opportunity cost.
I'm playing games and getting sleepy.
This thread has diminishing returns.
They don't think it be like it is, but it do.
IF you want a tank build with high damage (it is possible) I endorse Sword and Shield.
Sword and Shield has a nice, albeit difficult synergy, with the ability "offensive guard".
In short, managing to parry at the last possible moment, and following immediately with a "perfect rush" combo, turn a tank build in pure DPS.
The timing is murder to get it right, but, at the same time, is imo the best way to play SnS, allowing to remain mobile, without disregarding agility and defense.
it is also a “skillfull build”, that rewards those who study the weapon.
Personally, I find Lance a poor weapon in MHW, and I rarely, if ever, managed to find a lance player who convince me that the weapon was worthy of anything.
ragy brachy with +blast skill go boom boom boom and everything is insane and my friend has no idea what's happening, its so much fun
whatever you decide to do friend i think you should add max flinch free to it because i think that would be funny too
Defense 5 = 3,45 percent less damage per hit. Couple that with Divine Blessing or Defense Augment on Weapon and your chance to stay alive are many times higher, than going glass canon. Hard Defense in World gives you 3 slots of defense right away.
Divine Blessing is the only defensive skill you need, if you really need one. Combine it with "Guard" on any weapon able to parry (GS too, bring it even to the silly level of 5 like SNS) or "Offensive Guard" if you use CB/SNS.
Defense Skill is... utterly useless for what little it does, occupying spaces best spent on better abilities, support included.
Depends very much on the hunter and the monster one is hunting. In MH a small detail can change the whole outcome. I rather use a shield on a HBG, or a defense 5 etc. against some monsters, needing 5 minutes more to defeat them, then risking a loss, that will cost me many minutes more.
Super recovery is keeping my 0 guard 0hp boost lance alive comfortably, and I swapped my shroomancer charm to defense for rajang to get over 1k, monke tickle hehe ez pz.
Still waiting for the game to teach me why players say Iceborne hates shields, bunch of scared turtles with no fundies.
Sure, but even a shield on a HBG benefits more from guard than defense skill.
Suboptimal builds are a thing, and I agree everyone plays what they want or simply have (and may all the gatekeepers who impose their builds on everyone perish), but there are objectively better skills and better builds than others, with tens of thousands of hours of tests to back up the whys and hows.
Defense skill is objectively bad and the worst defensive loadout you can use for any build, to the point that, even in the limited despairing case you just have defense gems to slot in your armor, I would argue you are still better off without.
https://www.youtube.com/watch?v=K97E4FY4qhg
dEfeNcE bOoSt iS oBjEcTiVeLy bAd...
or are you going to come out here and tell people you use defense boost instead of health boost in your builds
for the same number of decos it takes to max it out you can get max health boost, max evade window, max elemental resist, max recovery up, or some other combination of defense & comfort skills... all of which can give you far more versatility than just making 1 number bigger that may or may not even get touched in the end
the only time its good to have defense boost imo is with armours that already have it and alatreon set bonus, even then its still very gameplay dependant (and those armours tend to be early-midgame ones too iirc)
lol even the max level charm only brings it up to 5 and like with all charms is pretty expensive to make... the health boost charm in comparison only uses base game materials, and again, only 3 levels to max aka 2 clicks of the upgrade button
the skill isnt bad on its own but it is when you are trying to make a build that uses both great skills and synergistic ones
personally i actually like alatreon pieces, it gives some defense + max health boost immediately without skimping out on slots basically at all
i remember someone talking about using vaal and i think nergi armours to make an immortality build which might be an interesting idea too, dont care to remember the specifics but i think they were combining recovery up skills with their health augment and stuff so they simply healed through any damage instead of lessening it entirely
My personal favourite skill in the game is speed eating for a similar thought process
As for charms itself, you can get 5 levels of much valuable skills, like Guard (has less versative combo decos) or Agitator (2 slot size deco for lvl).
Try to use guard instead of super recovery. It boost knockback threshold which is affect how much chip damage you get from attacks. Reducing medium knockback to small will result increase damage redusction from 90% to 100%, and from large to medimum: 80% -> 90%.
A good difference. For regular blocks.
Power guard damage reduction on lance is 90% (S), 80% (M) and 70% (L).
Go to Alatreon with lance and G5 and watch large knockbacks :'D
Evasion lance playstyle exist for a reason.
Oh, and you take zero damage if you successfully evade attacks.
This is that we talked about. This ♥♥♥♥♥♥ builds slap all possible defenses together. In this case defense boost do his work. But you loss a lot of damage.
Damage is not only shorten quest time.
Damage is primary calculations which the game is built around.
More damage - more flinches, topples and claggers.
More flinches, topples and claggers - less situations where your defences is matter.
In fact, such builds is selfcreating (not sure how to describe it on English) - it by itself provide situations there it work well.
Also, showcase of shield HBG (shield 4 is the same as on lance with same damage reductions) with G5 blocking all damage... wow... autor even explain: yes, you can survive, but won't kill Fatalis this way :'D
And this 'final' build use Fatalis set - the OP gear for which game simply has no content to use. Impressive.