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lance and gunlance and if you want technical CB.
and HBG if you are far enough in the game there are only few HBG that can do tank and DPS and most of them are on endgame.
thanks. i dont have a problem staying on near max hp and taking damage, all my armor is basically equipped with max defense boost, divine blessing hp, hp regen, hp recov, etc. gem wise
so its mostly about which weapon can pair along with this build and not deal peanut damage, if you get what i mean? (besides GS and Hammer as i currently have a build for them already)
ahha tank sns is a goat build though.
As long as you get the right skills and upgrade your armor even fatty usually 2-3 shots you, and one decent TCS or SCS almost instantly regens all your health. If you know what you’re doing you barely need to use healing items.
Mixed with good tackle useage, you will NEVER die. Tackle through a fatty nuke fireball and experience true joy when you watch it deal only 40 percent hp.
Sword and shield and dual blades are both evasive weapons which use evade window for defense, so a damage reduction skills are not ideal for them.
"Tank builds" in terms of damage reduction skills is not a great idea since most defensive skills are not worth using. The best you can do is build health boost 3, divine blessing 5, and build the rest for damage. If you don't have health regen augments yet, you can use the Vaal Soulvein awakening on your weapon and one piece of the blackveil armor for some passive recovery. Rocksteady mantle also comes with a big damage reduction, so you could pair that with the tool specialist skill too.
For sword and shield it is viable to build item prolonger and free meal and eat adamant pills but it is very expensive.
Essentially, going from 90% DR to 91% DR is not a 1% decrease in damage taken, it's 10%.
It's not useless, it's just a high opportunity cost against 40% more damage output. Parrots gonna squawk though.
But combo of HB3 and DB3/5 is too powerful and can hadle this without additional investments. Most dangerous monsters attacks is also too powerful for defense investment instead of damage investment. If quest last shorter - you face less situations where your defences is matter.
In short: defence boost skill is useless :'D
Actually, I mentioned same thing that autor in video you provide and mentioned that it's good. Even more, I said exactly that you said about high opportunity cost and I hope I understand your words properly, cos my native language is not English.
But both of this do not change much: defence boost skill is useless in general.
Diminishing returns make it cost high where it work well and if you use it alone - it weaker than other skills effects. You simply can't afford use it without loss more than it provide.
I know that you know it doesn't have diminishing returns. I understand what you mean, and I'll assume it's just a poor choice of words, friendo.
But you has limited amount of slots and wide skill variety to use. Adding a little bit defense give you less than add critical chance, critical damage, get stun/blight immunity or even use recovery up.
I mean, even on weapons with shield: Guard and Guard Up has higher priority, cos one negate chip damage (it tied to final knockback values) and another allow block initially unblockable attacks. Both use slots that you can waste by using defense boost skill.