Monster Hunter: World

Monster Hunter: World

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shinz Dec 21, 2024 @ 4:29am
Tank build, which weapon is best suited to still be able to deal decent damage?
Hi all, ive built a tank build for my character and its be fun playing it.

currently using GS as i thought it might be the best damaging weapon in the game without much stuff to do, but getting a bit bored of it now and its also a bit slow hoping for a more faster gameplay but still want to do a good amount of damage. which would you recommend?

im currently looking at dual sword or sword and shield but unsure if this requires alot of configuration to make it work (e.g. losing being a tank build and going wex/crit/elementals).

for more context, im using safi's weapons,

any suggestions?
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Showing 1-15 of 71 comments
Veronica Dec 21, 2024 @ 5:00am 
I use lance.If u can manage,it deals constant damage while staying near max health especially if u have health regen.Just block or counter claw when u need to defend urself and keep poking the monster.
Anoyun? Dec 21, 2024 @ 5:08am 
Originally posted by shinz:
Hi all, ive built a tank build for my character and its be fun playing it.

currently using GS as i thought it might be the best damaging weapon in the game without much stuff to do, but getting a bit bored of it now and its also a bit slow hoping for a more faster gameplay but still want to do a good amount of damage. which would you recommend?

im currently looking at dual sword or sword and shield but unsure if this requires alot of configuration to make it work (e.g. losing being a tank build and going wex/crit/elementals).

for more context, im using safi's weapons,

any suggestions?

lance and gunlance and if you want technical CB.
and HBG if you are far enough in the game there are only few HBG that can do tank and DPS and most of them are on endgame.
shinz Dec 21, 2024 @ 5:25am 
Originally posted by Veronica:
I use lance.If u can manage,it deals constant damage while staying near max health especially if u have health regen.Just block or counter claw when u need to defend urself and keep poking the monster.


Originally posted by Anoyun?:
Originally posted by shinz:
Hi all, ive built a tank build for my character and its be fun playing it.

currently using GS as i thought it might be the best damaging weapon in the game without much stuff to do, but getting a bit bored of it now and its also a bit slow hoping for a more faster gameplay but still want to do a good amount of damage. which would you recommend?

im currently looking at dual sword or sword and shield but unsure if this requires alot of configuration to make it work (e.g. losing being a tank build and going wex/crit/elementals).

for more context, im using safi's weapons,

any suggestions?

lance and gunlance and if you want technical CB.
and HBG if you are far enough in the game there are only few HBG that can do tank and DPS and most of them are on endgame.


thanks. i dont have a problem staying on near max hp and taking damage, all my armor is basically equipped with max defense boost, divine blessing hp, hp regen, hp recov, etc. gem wise

so its mostly about which weapon can pair along with this build and not deal peanut damage, if you get what i mean? (besides GS and Hammer as i currently have a build for them already)
Suzaku Dec 21, 2024 @ 8:28am 
What you should be doing is focusing on damage, and letting that in combination with the health augment on your weapon to stay alive. Since it heals you for 7.5% of the damage you deal, the harder you hit, the more your heal.
Omnicide Dec 21, 2024 @ 8:55am 
I played tank SnS as a noob, now I play glass Lance as a not so noob.
shinz Dec 21, 2024 @ 9:42am 
Originally posted by Omnicide:
I played tank SnS as a noob, now I play glass Lance as a not so noob.

ahha tank sns is a goat build though.
Stormer Dec 21, 2024 @ 10:21am 
Heavy bowgun with maxed shield/blocking and a main ammo with low-ish recoil, as long as your facing an enemy your invulnerable
Last edited by Stormer; Dec 21, 2024 @ 10:22am
Agoraphobic Meep Dec 21, 2024 @ 2:09pm 
I know you said you’re sick of GS, but health augment + 4 piece AT velk + health boost 3 and maybe some divine blessing if you can fit it is a veritable tank build

As long as you get the right skills and upgrade your armor even fatty usually 2-3 shots you, and one decent TCS or SCS almost instantly regens all your health. If you know what you’re doing you barely need to use healing items.

Mixed with good tackle useage, you will NEVER die. Tackle through a fatty nuke fireball and experience true joy when you watch it deal only 40 percent hp.
nicken chugger Dec 21, 2024 @ 2:12pm 
If you want a weapon that feels like a tank, use lance or heavy bowgun with a shield since those run max guard and guard up regardless.
Sword and shield and dual blades are both evasive weapons which use evade window for defense, so a damage reduction skills are not ideal for them.
"Tank builds" in terms of damage reduction skills is not a great idea since most defensive skills are not worth using. The best you can do is build health boost 3, divine blessing 5, and build the rest for damage. If you don't have health regen augments yet, you can use the Vaal Soulvein awakening on your weapon and one piece of the blackveil armor for some passive recovery. Rocksteady mantle also comes with a big damage reduction, so you could pair that with the tool specialist skill too.
For sword and shield it is viable to build item prolonger and free meal and eat adamant pills but it is very expensive.
Omnicide Dec 21, 2024 @ 4:03pm 
https://www.youtube.com/watch?v=FBoPI3bN3NY

Essentially, going from 90% DR to 91% DR is not a 1% decrease in damage taken, it's 10%.

It's not useless, it's just a high opportunity cost against 40% more damage output. Parrots gonna squawk though.
DoEFotGS Dec 21, 2024 @ 4:49pm 
Originally posted by Omnicide:
Essentially, going from 90% DR to 91% DR is not a 1% decrease in damage taken, it's 10%.

It's not useless, it's just a high opportunity cost against 40% more damage output. Parrots gonna squawk though.
Essentially, you has very low amount of situations where this 10% will help, cos initial purpose of stacking defenses is decreased amount of hits that you take until die without healing. If you die within three hits before investment and within two hits after - it's good.

But combo of HB3 and DB3/5 is too powerful and can hadle this without additional investments. Most dangerous monsters attacks is also too powerful for defense investment instead of damage investment. If quest last shorter - you face less situations where your defences is matter.

In short: defence boost skill is useless :'D
Omnicide Dec 21, 2024 @ 4:55pm 
Originally posted by DoEFotGS:
In short: defence boost skill is useless :'D
I like you, but I'm not surprised you think that lol.
DoEFotGS Dec 21, 2024 @ 5:38pm 
Originally posted by Omnicide:
Originally posted by DoEFotGS:
In short: defence boost skill is useless :'D
I like you, but I'm not surprised you think that lol.
And you don't understand why I said that even after I provide explanations.

Actually, I mentioned same thing that autor in video you provide and mentioned that it's good. Even more, I said exactly that you said about high opportunity cost and I hope I understand your words properly, cos my native language is not English.

But both of this do not change much: defence boost skill is useless in general.

Diminishing returns make it cost high where it work well and if you use it alone - it weaker than other skills effects. You simply can't afford use it without loss more than it provide.
Omnicide Dec 21, 2024 @ 6:00pm 
Originally posted by DoEFotGS:
Originally posted by Omnicide:
I like you, but I'm not surprised you think that lol.
And you don't understand why I said that even after I provide explanations.
Aw, come on now. You really think I don't understand? </3

Originally posted by DoEFotGS:
Diminishing returns make it cost high where it work well and if you use it alone - it weaker than other skills effects. You simply can't afford use it without loss more than it provide.

I know that you know it doesn't have diminishing returns. I understand what you mean, and I'll assume it's just a poor choice of words, friendo.
DoEFotGS Dec 21, 2024 @ 6:39pm 
Originally posted by Omnicide:
I know that you know it doesn't have diminishing returns. I understand what you mean, and I'll assume it's just a poor choice of words, friendo.
Em... skill itself has no diminishing returns - it's true.

But you has limited amount of slots and wide skill variety to use. Adding a little bit defense give you less than add critical chance, critical damage, get stun/blight immunity or even use recovery up.

I mean, even on weapons with shield: Guard and Guard Up has higher priority, cos one negate chip damage (it tied to final knockback values) and another allow block initially unblockable attacks. Both use slots that you can waste by using defense boost skill.
Last edited by DoEFotGS; Dec 21, 2024 @ 6:47pm
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Date Posted: Dec 21, 2024 @ 4:29am
Posts: 71