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Wilds has some nice QoL changes, but ultimately is the lesser version compared to world (when it come to monster AI and the visceral feeling of the combat). It's not bad in any regard, even more so because gaming in general has gotten a ton of lackluster titles lately.
But World is the much better MH title. Plus, average player count per day is still hovering the 40-50k for World. Which gives you an ample amount of people to play with.
You will never not find people in MHworld until the game dies.
I'm hoping wilds goes that route but play wilds on a console and save your soul. World on pc.
I own Wilds and I'm still playing this game too.
You will have a lot of fun, and it still have pretty decent graphics.
The monsters will spend most of the time writhing in pain and will hardly get a chance to fight back.
World is also four hunters bullying a helpless monster
I even compared the anja (world) vs dogma (wilds) fight to each other. Both come at roughly the same time point in their respective titles, yet the anja fight is much better (even without all the lightning effects of fighting inside a storm). In comparison, the dogma fight was weak sauce. Pair that with a very silly and stupid story, forced escort and slow follow quests (as if World's requirement to see a cutscene on your own before with a group wasn't annoying enough) and you just have a lesser title in every regard.
And we can't even point at Wilds as being a graphical upgrade. Side by side, both on ultra, World still looks better. So yeah, at this point, World is the better game. I'd even argue it was the better game at launch, but not sure if World's optimization errors were as bad as Wilds were for a good chunk of people. I do remember people having issues with it (normal for a PC title from Capcom) but I also don't remember World's reviews diving into the 'mixed' category.
I almost refunded Wilds right before the two hour mark, but I felt like I hadn't given the game a fair shake at that point. Especially since the god awful story took up most of that time and only let me hunt like two-three monsters by then. But it didn't improve and I beelined the story content as fast as I could because listening to it was draining my will to live.
Regardless, Wilds does have some good points I'd like to see integrated in the future. Love the mounts for travel. Hunter and Palico customization was vastly improved. I'd like to see more lighting effects and locals similar to the dogma fight in the storm. Loved the new gunlance dual burst/stake combo.
And for comparison, World captivated me for about 80 hours before I burned out. Which is a far cry from what Wilds was able to do. So, since the OP was looking for a new MH game after being away for awhile, World is simply the better choice at this point.