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If you mean animation where monster draw back and turn 90 degrees with drooling mouth - this is 'clagger'. It based on damage dealt to any part, but replace next possible flinch when bar is filled. This is not tied to actual exhaust mechanic.
Yes. You need to figure when you can and when you can't use specific attack of your weapon. Some monsters will not allow you chanin TCS constantly and crit draw GS builds exist for a reason.
Both, KO and exhaust, tied to same source in general: blunt damage type, impact phials of charge blade, exhaust phials of switch axe and sticky bowgun ammo. GS has three moves with blunt damage type: tackle, kick and side blow. So, you can't utilize drain builds even if you want. Also, elders has no stamina to deplete - exhaust wont work.
You NEED to hit the head , tackle into the head , that's the only way to build up stun, other body parts will trip or stagger or knockdown the monster if you do enough damage , but stun is only to the head and you know you get IT when the monster Has stars around its head when on the ground.
I've been approaching this game like a souls game, and it is definitely its own unique thing. Love it.