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This is just another one of those lessons you learn when using Steam: don't look at the tags, they are at best inaccurate and at worst straight up misleading.
No it's not even remotely similar at all. Stop comparing everything to Dark Souls... Also, Monster Hunter is a very old franchise, saying something in it is similar to Dark Souls makes no sense at all in the first place. If anything it's the other way around.
but why?
The games are not inherently similar. Just the two being difficult theoretically means nothing much from an inspiration point of view, Miyazaki derived that difficulty, sense of timing and methodical combat, which was pretty present in the 1st person and VERY old setting from his first Fromsoftware series, Kingsfield 1-4, which came out in 1994-2001, he stated this in a little interview concerning demons' souls around the time the remake was getting popular.
The only inspiration the souls series mostly took is the ability to cut a dragon's tail and get its weapon, and marginally deriving the creature designs (most prominently seen in black dragon kalameet, and most of the wyverns). The public Wikipedia of Dark souls moreso mentions Berserk, and other dark fantasy media, and doesn't directly mention monster hunter as a source of inspiration, either.
I agree with you, but at the same time disagree. :)
and MH-like (Toukiden)
Two schools
Charge blade is a very good match up actually, CB main here. It's just one of those fights where you will stay 90% of it in sword mode, otherwise you just can't keep up. Guard points let you get very aggressive and power through the attacks instead of running around trying to dodge everything. Charged sword prevents attack deflects if you happen to hit the arms when they're glowing red.
One of the good strats is to build up some stun when it's not enraged and keep it there, and then when it goes nuts you complete the stun and do the savage axe on the tail to knock it out of it. If you do it well, you can pretty much cancel the first two enrage phases, which should be most of the fight.
That's where the comparisons come from, the combat system and pacing. Not sure why some are so oblivious to this, the similarities are obvious. Anyone saying they are nothing alike at all is just being silly. I guess they are the all or nothing type where the games must be literally identical, but that's just simple minded. It isn't a "souls-like" though as you said.
Pacing, stamina usage, locked into attacks, slow, telegraphed attacks, general difficulty, dodge rolling, iframe usage, getting knocked down. It goes on too. They are very similar systems. I mean if you play both it should be pretty obvious.
Souls like games and Monster Hunter games are really the only games like that. MH came first though and can take the credit.