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Сообщить о проблеме с переводом
try and find some friends to help you through them both if it gets too tough, solo completions are after all impressive feats the community prides themselves on achieving when one person achieves it. Not impossible but no one cares if you get help, infact many people prefer to do it with multiple hunters, helps with the aggro.
That's called actual difficulty.
This is why I say:
Same thing with tons of other "artificial difficulty" complaints I've seen across countless other games.
- "The boss have so many adds is artificial difficulty". If the boss had fewer adds, would it be less difficult? Then that's actual difficulty.
- "The enemy attacks so fast that it's artificial difficulty". If the enemy was slower, would it be less difficult? Then that's actual difficulty.
- "The enemy has too many attacks to remember that it's artificial difficulty". If the enemy had fewer attacks, would it be less difficult? Then that's actual difficulty.
- "There's too many resources to juggle that it's artificial difficulty"
- "It's too dark that it's artificial difficulty"
- "My guy can't carry enough potions that it's artificial difficulty"
- "Enemies spot me and call backup so fast that it's artificial difficulty"
- "There's too many threats to manage that it's artificial difficulty"
- "My units don't move fast enough that it's artificial difficulty"
Make up whatever excuses you want. Make up whatever "solution" you like. All of it has been called "artificial difficulty" before. In the end, it's all just numbers being tweaked, and it's all actual difficulty because if you crank the numbers up, it becomes more difficult, and if you lower the numbers, it becomes less difficult.The list can go on forever.
If the challenge can be overcome through skill, knowledge, and preparation, then it's quite real.
Honestly though, if you go from how MH goes, it throws you off from start to finish.
Once you've adapted to the certain level of the monster, once you hit the next one, theres a new move added
Take a game like "Jump King." A simple and easy game. The major downside is being punish severely for making mistakes. And there is plenty of opportunity for players to make mistakes. Is Monster Hunter like that?
If an enemy was completely unable to be seen due to extreme darkness, then the difficulty would be artificial as the player would be unable to do anything about it. However, since the user has the option to light up an area, or the opponent is already lit up by other means, then the difficulty is not artificial as the proposed challenge can be combated.
Literally, yes it does. If the difficulty was artificial, nothing the user does would change the outcome. The simple fact that it can be overcome means it is not artificial.
A lot of what people consider "bull%$#@" are often handled with great ease. I've seen attacks from certain bosses called completely unfair, broken, OP, whatever you want, when the answer to the problem was as simple as stopping your attack and walking to the side for a couple seconds. It doesn't require MLG reflexes to hold a thumbstick to a side for a moment, yet some would claim such an action an unreasonable one to take, and would rather call the easily avoidable attack "artificial difficulty".
I repeat my quote because it has always, and continues to be, truth.
The only thing that's clear when people use the term "artificial difficulty" is that they do not know what "artificial" or "difficulty" means. Words have definitions for a reason.
If you want to say that bloated health and damage numbers are lazy game design, I agree wholeheartedly. I tend to avoid playing games on their hardest settings because the only difference between hard and hardest is usually some silly multiplier on their health and damage, making things tedious as you said.
But those things, tedious, lazy, and unimaginative as they are, are actual difficulty. Numbers go up; so does difficulty. Numbers go down; so does difficulty. As long as victory or defeat is entirely in the hands of the player, the difficulty is real.
On 'easy' you can tank 15 enemy hits while on 'ultimate' only 3? Well, it's time to learn game better and don't get hit often. Game has tools to help you? So use it, instead of just swing your sword mindlessly. Game has mechanics to control or zone enemies? Use it instead of just full invest into damage and crits.
I mean, even 'Hell and hell' in DMC can be beaten without getting hit, because game has all needed tools and mechanics for that.
Question is: do you want spend your time to deep dive into it, learn, adapt and overcome?
And about 'things that doesn't really add anything': rat in beginning that die in 3 hits with +0 weapon and rat from end game that die in 3 hits with +20 weapon.
As many of us knows it, the longer you are in a hunt, the more agitated you become, the more likely you will lose focus and self destruct, be it timing out, fainting all three times or using up all your items.
what was the record for alatreon 3 min with pierce 3 spam, average joe may need 5 min
the crazy chads do even naked runs against or such foolish stuff like only mega barrels vs fatalis