Monster Hunter: World

Monster Hunter: World

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KASS! May 17, 2022 @ 12:11am
Difference between elemental and non-elemental weapons?
Just asking
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Showing 1-15 of 21 comments
CookedMeat May 17, 2022 @ 12:19am 
Different damage.
Meat Man (Alfons) May 17, 2022 @ 1:34am 
Monsters have different elemental weaknesses or resistance.

Some attacks have different elemental modifiers which are applied on every attack, usually multihits or quick ones have higher elemental modifiers. Quicker weapons like SnS and Dualblades have overall better elemental modifiers than slower ones but it's still a bit of extra damage if it's the right element.
DoEFotGS May 17, 2022 @ 2:07am 
Originally posted by Meat Man (Alfons):
Quicker weapons like SnS and Dualblades have overall better elemental modifiers than slower ones but it's still a bit of extra damage if it's the right element.
Not quite right.

For example, HH have 1.0 almost on all attacks for exception of spin-to-win move - it has 0.8. Also GS has more than 1 on a half of the moveset - TCS has 1.7-1.8 depend of first small strike hit or miss. At the other hand we have DB with 0.6-0-8 and bow with 1 and above only on certain moves and with lvl4 charge.

Main difference between elemental addicted weapons and not is the attack speed - how fast weapon can land a hits.

Elemental dmage calculated differently and separately from raw damage. If wording simply: value that you seen at statistic screen must be divided by 10 and this is how much elemental damage your weapon have with every succesfull attack. Going forward: this damage multiplied by attack elemental modifier and when applied to monster by landing a hit - mitigated by elemental HZV of cpecific monster part that being hitted.
Last edited by DoEFotGS; May 17, 2022 @ 2:11am
DrBonifarz May 17, 2022 @ 3:34am 
Or in other words: It is complicated :D

There are various guides that discuss this in more or less depth ;)

Just consider elemental damage as a bonus on top of your raw damage.
TyresTyco May 17, 2022 @ 7:01am 
The difference is.. are you willing to make a loudout for every single element out there with all the weapons you like and changing everything per monster you hunt for like maybe 20 seconds faster hunts.

Or just want to yolo stomp everything without having to change your loadout everytime you hunt another monster with slightly less dmg potential.

Your choice. The way I play these games is I pick my favourite weapon.. do some element loadouts and the rest stays mostly raw. (- bow.. should always be some element build in this game)
ominumi May 17, 2022 @ 7:52am 
The number value on the weapon stats page is the 'raw.' Each different weapon attacks uses a percentage of that raw. Elemental damage is calculated by using 10% of the elemental value for every attack. So faster hitting weapons can take advantage of elemental value over slower hitting weapons.
Seamus May 17, 2022 @ 7:56am 
Originally posted by ominumi:
The number value on the weapon stats page is the 'raw.' Each different weapon attacks uses a percentage of that raw. Elemental damage is calculated by using 10% of the elemental value for every attack. So faster hitting weapons can take advantage of elemental value over slower hitting weapons.
Except, y'know, motion values are a thing that exist for elements too, so that's not really how that works.
ominumi May 17, 2022 @ 11:02am 
Originally posted by Seamus:
Originally posted by ominumi:
The number value on the weapon stats page is the 'raw.' Each different weapon attacks uses a percentage of that raw. Elemental damage is calculated by using 10% of the elemental value for every attack. So faster hitting weapons can take advantage of elemental value over slower hitting weapons.
Except, y'know, motion values are a thing that exist for elements too, so that's not really how that works.
Wow really? Motion value exist for element as well? Like longsword Helmsplitter or SnS shield bash?
Seamus May 17, 2022 @ 11:07am 
Originally posted by ominumi:
Wow really? Motion value exist for element as well? Like longsword Helmsplitter or SnS shield bash?
Well, shield bash has a motion value for elements of literally zero because it does no elemental damage at all. And helm splitter has a motion value of 0.3 because it does actually do elemental damage unlike bash.

So, yes.

If you're going to try to be sarcastic, at least be correct.
Meat Man (Alfons) May 17, 2022 @ 12:07pm 
I wish elemental damage was simpler but they insisted on making it needlessly conveluted when you can just go raw and yolo bonk everything in the game. "Rathalos weak to dragon" yeah should have been immune to a hammer to the face
Last edited by Meat Man (Alfons); May 17, 2022 @ 12:08pm
DrBonifarz May 17, 2022 @ 12:18pm 
For players interested in the details of motion values and other undocumented damage factors, a really nice reference are the googledoc spreadsheets by Deathcream#1576 and MoonBunnie#0001, which I also mentioned in my guide. If you search for mhw weapon attack tables, you'll find it via the one or the other link, e.g. on reddit.
ominumi May 17, 2022 @ 1:50pm 
Originally posted by Seamus:
Originally posted by ominumi:
Wow really? Motion value exist for element as well? Like longsword Helmsplitter or SnS shield bash?
Well, shield bash has a motion value for elements of literally zero because it does no elemental damage at all. And helm splitter has a motion value of 0.3 because it does actually do elemental damage unlike bash.

So, yes.

If you're going to try to be sarcastic, at least be correct.
Nah, not being sarcastic. Just got to relay information to those that don't know about it or even know what 'motion' value' means. It's not like within the game itself, 'motion value' is ever mention.
Seamus May 17, 2022 @ 1:55pm 
Well, if you don't know how damage calculation works, maybe don't try to explain it.
Dagný May 17, 2022 @ 2:15pm 
Originally posted by Meat Man (Alfons):
I wish elemental damage was simpler but they insisted on making it needlessly conveluted when you can just go raw and yolo bonk everything in the game. "Rathalos weak to dragon" yeah should have been immune to a hammer to the face

The problem is that they always make some overpowered raw weapon tree (or trees) that dominates builds. Always. I'd love to see no raw weapons in the next game, but it's not gonna happen.
DoEFotGS May 17, 2022 @ 3:31pm 
Originally posted by Dahlia Hawthorne:
The problem is that they always make some overpowered raw weapon tree (or trees) that dominates builds. Always. I'd love to see no raw weapons in the next game, but it's not gonna happen.
For this they need to change how damage calculated, not numbers on weapons.

As reference I can use absolutely busted Fatalis weapons where DB and Bow is the only competitive raw options vs their elemental counterparts - Kjarr and Safi with CE/TCE. Huge raw on weapons itself and low enemy eleHZV make possible for raw Fatalis DB and Bow to win some match ups.
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Date Posted: May 17, 2022 @ 12:11am
Posts: 21