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I really don't know how they have not solved it. Like they have more complex monsters in these games that have much better hit boxes. Like literally any serpent monster is more complex with how it moves. Like I can understand some hitbox issues but this is like actually just bad.
Other notable mentions that are in world from old-old gen games:
Diablos
Rajang
All hip checks
God bless Diablos would be just has bad as Tigrex if his hit box was still ♥♥♥♥♥♥ LOL. But jesus 15 years and its still pretty damn bad LMAO
Go fight Brute Tigrex. It's just straight up annoying. xD
No matter what he will be annoying no matter the game or style of monster :^). I mean daggers do have an option to dodge, issue is the dodge period of the B move is shorter than his charge attack so you still get hit :^)
I think you can if you have evade window extender and or evade distance prolly both.
The best way to deal with Tigrex is to roll completely out of the way or superman dive if you can't make it. And you gotta do it 3 times in a row, as he usually charges thrice before ending in a tailspin.
Brute is WAY easier to fight than normal, because sometimes instead of charging he roars.
the way I dealt with him was just to use daggers on a downward hill and spin over him constantly a lot of times you can dodge his charge :^)
Probably, although I don't use those skills as I feel that if I do, I'll end up relying on them and be unable to go back. I'm not going to say they're "easy mode" or anything as you're giving up slots tho. This might just be because I play SnS and have a panic guard option for attacks I can't dodge however.
same, plus I'd rather just use like Speed eater :^) Speed eat feels so op in this game, with how slow the healing potion takes to chug
They did fix it. in 4U. Then they somehow ♥♥♥♥♥♥ it up and made it worse lmao.