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https://github.com/AsteriskAmpersand/Material-Editing/releases
However that thing can be a bit confusing to use for new modders/editors (like me lol) so I suggest you look at Asterisk's guide for it.
https://github.com/Ezekial711/MonsterHunterWorldModding/wiki/CrAs-T-MRL3-Editor-User-Guide
And also just figure it out through caveman trial and error like I did for "what affects what" lol. What is important is that the center box, "Materials", labeled "3" in the first provided image in the tutorial has all the assets of the part that can be colored.
And in the second image of the tutorial, the box labeled 3.6 has a section called "FbaseMapFactor_uiColor" which is the RGB value. From what I've heard, do not interfere with the 4th number that can be changed, only mess with the first 3.
Super helpful answer. Thank you!