Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Evade extender increase the distance of your roll
So,yes. They stacked
Although it a bit of overkill to have both of them
With evade window
You roll through attacks and roar
With evade extender
You roll away from attacks and roar
bonus points for clownsuiting so you can fit in stamina skills like marathon runner and the stamina regen one huehuehue, then not only do you guard +5 and Guardup to block unblockables, but your stamina regens so fast from those hits or you have such massive stamina bar that you just bunny hop around a fight, never really ever stopping the pokes of death.
Evade extender is really more for mobility than for boosting your evasion itself. It's good in situations where moving out of the area of the attack is better than actually dodging the attack itself. Kulve Taroth has a moveset where evade extender is very useful for example. On certain weapons it basically allows you to sprint without having to sheath and then unsheath your weapon. Switch Axe in axe mode with rank 3 evade extender is basically an F1 racecar.
There really aren't situations where you need both maxed.
Getting dropped into a super nova and dying instantly is pretty lame and it does happen sometimes with little you can do about it. Regarding getting hit while standing up from attack it's not a bug it's a borrowed concept from fighting games. In fighting gems when you knock your enemy down, you can do what's called a meaty by putting a big, long lasting hitbox in the space they will stand up in to hit them as soon as they get control of their character again. Most people don't realize this right away but you can delay your wakeup by not pushing anything right away. If you always try to stand up as soon as you possibly can you're basically asking to have your recovery punished. You are invincible while laying flat on the ground (if you're propping yourself up on your elbow but laying down you can still be hit) wait until it's safe to do your wake up and you'll be ok.
Your normal iframe with no evade window is 7 frames running at 30 FPS, or 0.23 seconds.
With Evade Window 5, that gets extended to 12 frames, or 0.40 seconds.
If you want to dodge a roar, you have to get the timing right and have that iframe active during the roar.
In my opinion, 5 levels in a skill for +0.17 seconds of invulnerability is debatable for use. It's more useful on some weapons, like DB, Bow, and SnS, but then again, you can do the same thing with better iframes from using an evasion mantle.
Evade Extender 3 alone, with noticeable distance increases, is much better if you're bad at dodging with iframes. You can use it to outspace monsters, especially ones with fast AoE attacks (gold and silver, tempered rajang, ex-behemoth...)
This covers almost everything you'd ever want to know about dodging. Underrated video.
At 9:19 there is a graph showing the exact number of i-frames that each type of dodge has, and the amount gained by evade window levels. Note that some weapons benefit from evade window *way* more than others. Lance/Gunlance in particular.
Evade extender is more of a positioning tool (offensive and defensive), though it can also be used to help you roll through attacks easier. It makes you move further in the same amount of time, meaning that you roll at a higher velocity. For this reason I like evade extender 3 on slow weapons like HBG and savage axe CB since it lets you stay extremely mobile without sheathing.
Thanks to combo decos you can easily fit both into a high dps "meta" build and hardly lose any damage at all. They're worth trying out.
Bonus: you can upgrade the evade window charm to get all 5 levels with postgame MR materials.
Shoulder tackle is only helpful against single attacks, I've tackled through many, specifically after landing 2 charges and going for the TCS but the monster starts to attack, tackle the first attack but they often combo knocking you away which is deadly at times.
I prefer safety and positioning rather than tackling a leg for sub 200 damage.
The ability to roll through a roar is a bigger DPS boost than any other jewel you can slot in too, so yeah, EW is something I swear by.