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The combat feels really bad, the character is moving too realistically and it just doesn't feel fun to play. It's "floaty", for the lack of a better word. And the focus-thing is just horrendous, it's annoying to use and it makes the combat lackluster.
I really, really dislike the mount. I feel that Chocobos should stay in Final Fantasy and MH:W doesn't and didn't need any mounts. Same complaint that I have in MH:W and Rise as well.
A button to use your most optimal healing potion? What the hell? With Focus, auto-moving to your target, giving two weapons AND this? The game will soon play itself for you. It's horrible.
Monster Hunter doesn't need a story. The whole premise is that you're just a hunter, working for the academy. That's it. No need to be this chosen person who has a backstory and whatnot. No reason for Monster Hunter to have dialogue options, either. It's too far from what I love about the franchise.
With the removal of the need for gathering gear and materials in MH:W, I don't think we'll ever get a Monster Hunter game where items are more scarce, where you can fail your crafting and where you need to find your monster. Wilds seems to be going more into the "QoL"-direction, which makes the overall game just a boss-rush, which makes it more boring for me personally. It's starting to resemble an arcade version of Monster Hunter and it's turning more into Kiwami.
...But the animations are nice, though. Really well done on that front.
MH Wilds will be the easiest MH to date.
Some buffs and draw monster attention. More like a palico with unique skins :'D
All content creators I watch didn't have any issue.
Funny enough steam forums users with NASA rigs had issues. I believe they are all overreacting and/or lying for clout.
Anyway...
-I like the combat improvements and quality of life. People who think the game has become too easy because of focus mode are just cocky because they beat the tier 1 low threat beta monsters lol, wait until you fight High/Master rank high tier monsters, if anything focus mode will make people more greedy and take even more hits from monsters than they used to.
-I like the open world. This is the natural evolution of the game, not all games should have open world but MH definitely needed it.
-I like the voiced MC. Better immersion because I have a functionning brain and silent MC is weird and lame.
-Handler is hot.
-Character creator is solid. In fact more solid than 99% of games i've played, really well done.
-More focus on story is good. Nothing to argue here, just an objective truth.
-Seikret is good and ABSOLUTELY NEEDED the maps are way bigger than they used too. Don't like it ? Don't use it. World had mounts too, some people used them, some didn't, no problem.
-Be able to switch between 2 weapons without going back to camp/HQ is amazing, doesn't make the game any easier, just better for people who enjoy weapon variety and don't wanna specialize in just one weapon.
-AI companion is great in case you're stuck on a fight, real people are lame, finally I can SOS flare and still be a solo player.
Everything is perfect so far, devs understand that it's time to come out of their niche, that QoL doesn't make a game easier it just makes it better, will most likely preorder premium deluxe edition, don't really care about cosmetics but I wanna support the devs for going in the right direction with Monster Hunter, targeting a more adult audience as well as a broader one.
I just hope there will be more content than World had on release.
AI companions don't cart and also are worse than real hunters. People who encountered a wall before would SOS flare with real people and be carried by real players so that's not an argument.
Judging by the average dude's performance on Rey Dau it's obvious Wilds is not going to be any easier than its predecessors. It's basically a Anjanath/Rathalos, aka a very easy tier 2 monster, and most people were struggling already.
Focus mode makes people greedy, you can get by with tier 1 beta monsters, that aint gonna work in end game, you still need to learn your weapon and monster patterns.
Two weapons don't make the game easier in any way unless you're already extremely good and knowledgeable about the game and know which weapon is best against which monster and plan to minmax everything, in which case you could already do that in World, you just have to go to camp to change your weapon, Wilds just makes it more confortable to change your weapon.
People who confuse QoL with difficulty need a reality check and a brain.
game was optimized around frame gen, which indicates capcom didint optimize this game at all.
they have 4 months to do it, and i dont believe they can.
i dont like the setting, i dont like sand, the game is uglier than rise which boggles my mind how they manage to make a game 4x heavier and 2x uglier.
Same honestly. It seems to be very CPU heavy while failing to properly utilize GPU power. Not to mention Denuvo which could definitely be another hindrance to smooth performance.
Performance issues aside, the gameplay is absolutely up there. And as long as they sort out optimization by release, that's a purchase for me. I don't see a reason for pre-ordering tho, the rewards don't really appeal to me and there's still a chance optimization would still be ass by release. If that happens I'd rather wait a little longer. Hopefully it gets better. As much as I can play fine and relatively smoothly in the beta, I still had to sacrifice visuals. I'd rather have a crisp AND beautiful experience.
RTX 4080 Super here and the game runs like ♥♥♥♥... i complain about perfomance because if we dont complain about it they will launch a garbage game in terms of optimization, visually the game isnt that good to have those problems and is well known that the open beta status was in the end of development and we saw what they did with Dragons Dogma 2, so we need to make some noise about it, you can see Capcom asking for people for vote to MH Wilds in the TGA most anticipated game instead of work on the game...
The only performance issues I had if I recall was low frame rates here and there, and anti-aliasing that could be improved. But for the most part I loved the OTB. The 3 competent AI companions, skipping the 60 second timer to end quests, monsters not being restricted to 1 spawn at a time, accepting new quests out in the field on the fly without having to return to base or camp felt so organic. We're binge gaming all night with this one.
The fact that recommended specs suggest both upscaling and frame-generation to meet 60fps at medium settings for 1080p is just absolutely bonkers, on a 4060.
The most notable graphical leap from World > Wilds will come from the character models (we've seen what RE Engine can do here before and it's nice) and fur. Everything else I've seen is rather unimpressive, at least as far as medium settings go.
I'm happy to leverage FSR on my 6600 in order to reach desirable framerates but performance was all over the place on a mix of low > medium with FSR on, and there isn't a chance in hell that I'll be using frame-generation in a franchise like Monster Hunter.