Monster Hunter: World

Monster Hunter: World

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Is it me, or Rajang is too strong and fast?
In comparison to other titles this ape is ridiculously overpowered. His punches do more damage, including his projectiles, and his animations are faster. I tried every wep on this overpowere Ape, but no results. Does anyone know how to beat it? Rajang became a meme now...
Last edited by ©ThΣKämikαzeMΏήkΞ¥s™; Apr 18, 2020 @ 8:12am
Originally posted by Nine:
Originally posted by ©ThΣKämikαzeMΏήkΞ¥s™:
Originally posted by Nine:
It means you learn his patterns and opening.
Telling that to a someone who played previous mh titles and learned how to view to movement paterns on monsters, yeah that works on other species, but rajang I have to pass.
Try watching this. It's a good overview of how to dodge and counter rajang's attacks.
https://www.youtube.com/watch?v=jWbWMCUCTNo
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Showing 61-75 of 85 comments
Zegion Apr 18, 2020 @ 10:52pm 
No one tell them about hyper rajang.
Last edited by Zegion; Apr 18, 2020 @ 10:54pm
JPM岩 Apr 18, 2020 @ 11:16pm 
Originally posted by LunarDecay:
No one tell them about hyper rajang.
Oh wow, how original. Next Apex Rajang is the best fight ever? Nah, dont tell him about Voljang https://www.youtube.com/watch?v=jBSy8PUr9lw
Heehee Apr 19, 2020 @ 2:45am 
Originally posted by GreedRecycler:
Originally posted by ShadowHawk:
Furious Rajang actually has varied moveset which means he is less likely going to waste your time spamming the same unpunishable moves like the consecutive punches.
Consecutive punches is definitely punishable, when you duck under it's arms you can attack it's body and tail, he has a lot of moves when we jumps back as well, for a GS main it's no problem because I can accurately predict it's moves then charge and attack when it gets in my range. His recovery speed is very fast, and he punishes you for punishing him, an example being when you try to knock him into a wall. He can hold himself upright then counter attack. Other than those nasty aspects, his weaknesses from previous games are still there, where when you learn where he's going to be 3secs ahead of time, you can still punish him hard, as well as attack him while he attacks. When you get into the routine of making favorable exchanges, he still dies very fast due to having low health.

Like all monsters he can be stun locked when you time it correctly, I think he is a lot harder and faster than the older games, specifically because they had to buff him, because of all the features we have, like the mantles and clutch claw. If they just imported the old Rajang, he would get destroyed on the first day he got released.

ducking under his arms only work if you are already close to him, if for example he goes from cannon ball > punch and then repeat then there is nothing much you can do but watch. Unless of course you want to risk standing right in front of him and which case might get instant combo'd by his zero telegraph punches.

Also using a longsword if I am already at red gauge and Rajang is in super saiyan mode, I want to be waiting for opportunity to do helm breaker, and not foresight slash the punches for a measly 50 damage hitting his back, and it is way too risky to go into iai stance when he is in that mode because if he turns around and starts doing his ultimate slam move then its RIP in pieces as even successful iai counter will get you killed by it.
Last edited by Heehee; Apr 19, 2020 @ 2:54am
Originally posted by SIGE KAPATID KO:
It seems you haven't fought the old rajang huh?

You need to kill it again because the armor is neat on its set bonus. Oh did i mention furious Rajang? XD
I don't know if you readed the thread or you just didn't get it. If I'm comparing the new world rajang to the old world one, behind the statemnt, it tells that I have played against the old rajang in the previous titles.

Btw, furious rajang armor set looks pretty ugly af and its stats don't have what I need in an armor for hammer mains (I'm talking about lvl.7 Attack boost, lvl.6-7 critical eye, lvl.3 weakness exploit, lvl3 critical boost). I'd preffer something else.
Last edited by ©ThΣKämikαzeMΏήkΞ¥s™; Apr 19, 2020 @ 9:12am
CourtesyFlush09 Apr 19, 2020 @ 11:28am 
Originally posted by Valvraven:
This is why Furious George is easier than the base version, and is actually one of the best fights in the game imo: still hits like a truck and punishes mistakes heavily, but has actual openings between attacks instead of coming for your ass like a methhead who is certain you have the fix he needs.
I really don't get it. Regular Rajang has so many openings, too?



When he does his laser attack, there's an opening.

When he does his grab attack and misses, there's an opening.

When he does his spinning punch attack, there's an opening after (there's a moment where he appears to be dizzy).

When he does his multiple punch attack, there's an opening (literally just get behind him and attack while he's punching).

When he does his 3 ground pound punch attack, there's an opening after the 3rd pound.

After he does his ultimate slam attack, there's an opening.


These are just some examples and I'm sure I'm missing some others, but I hope you get the idea.
Last edited by CourtesyFlush09; Apr 19, 2020 @ 11:31am
Dicky Apr 19, 2020 @ 12:51pm 
Buddy lmao what a ♥♥♥♥♥♥♥♥, you need an easy mode for Rajang so your feelings dont get hurt for not beating him? Man you're not gonna like tempered guiding lands rajang at all lmao
Dicky Apr 19, 2020 @ 12:56pm 
Originally posted by Ograus:
a 5m+ sized gorilla with the agility of a flea fed purely on coffeine, ignoring mass inertia

might be fitting for a game with an audience of ultrahardcore soulslike fans (selling 100k copies with a lot of luck)
but 100% misplaced in a game that is targeted at millions of customers
as well 100% misplaced as "guardian of crucial upgrading reagents"
that kind of elitist game design and balancing drives customers away,
ask former players of certain mmorps driven away by the "raid or die attitude" of its devs

absurd monster speed/agility seems to be a general coredesign-element of iceborne
imho it is lazy gamedesign (same goes for the extreme recycling of skeletons even complete monsters, see rath---- family)
on the other hand there are endless ways to slow, stun,... the player-character
easiest way of making a game difficult (not balanced!):
increase monsxter spead, damage, hitbox while it hits player
<->
decrease speed, damage,... of player and decrease hitbox of monster while player wants to hit it

sure the hardcore fans will love it, but whats their percentage of the players?

Buddy you allright there? Someone clearly hasnt played older monster hunter games huh?
Netsa Apr 19, 2020 @ 1:04pm 
Rajang is kind of overtuned compared to every other monster in the game. He deals mostly physical damage with no status gimmicks so you can't just slap on a specific skill and negate half the fight. Meanwhile, he's also combo heavy and he has one of the fastest ultimate attacks in the game.

That said, he still has telegraphs and patterns like everyone else, so you will beat him eventually.
Originally posted by Papi Murdoc:
Buddy lmao what a ♥♥♥♥♥♥♥♥, you need an easy mode for Rajang so your feelings dont get hurt for not beating him? Man you're not gonna like tempered guiding lands rajang at all lmao
No I don't and I figured out how to kill it as I mentioned in a comment of mine, unfortunately for YOU (and i mentioned in a comment how after your comment)

"you need an easy mode for Rajang so your feelings dont get hurt for not beating him?"

Idk if you were being sarcastic or not, you can get banned from the forum for not doing a constructive comment. I'm just warning you because the way you are advancing things on your way aren't helping anyone, inclusively you.
Last edited by ©ThΣKämikαzeMΏήkΞ¥s™; Apr 19, 2020 @ 2:53pm
Originally posted by Netsa:
Rajang is kind of overtuned compared to every other monster in the game. He deals mostly physical damage with no status gimmicks so you can't just slap on a specific skill and negate half the fight. Meanwhile, he's also combo heavy and he has one of the fastest ultimate attacks in the game.

That said, he still has telegraphs and patterns like everyone else, so you will beat him eventually.
Bu i did beat it anyways. Traps like Shock Trap and Pitfall trap (can be used only when that thing is mad), environmental damage (like environmental traps and toads like paratoad, sleep toad, etc) and when that monster is using it's breath attack when you finally lured it into a corner, its a good time to use the slinger and send it against the wall and then theres your chance.
SushiJaguar Apr 19, 2020 @ 2:35pm 
Originally posted by Netsa:
Rajang...deals mostly physical damage with no status gimmicks so you can't just slap on a specific skill and negate half the fight.

[Divine Blessing Secret would like to know your location.]
Last edited by SushiJaguar; Apr 19, 2020 @ 2:35pm
Originally posted by Papi Murdoc:
Originally posted by Ograus:
a 5m+ sized gorilla with the agility of a flea fed purely on coffeine, ignoring mass inertia

might be fitting for a game with an audience of ultrahardcore soulslike fans (selling 100k copies with a lot of luck)
but 100% misplaced in a game that is targeted at millions of customers
as well 100% misplaced as "guardian of crucial upgrading reagents"
that kind of elitist game design and balancing drives customers away,
ask former players of certain mmorps driven away by the "raid or die attitude" of its devs

absurd monster speed/agility seems to be a general coredesign-element of iceborne
imho it is lazy gamedesign (same goes for the extreme recycling of skeletons even complete monsters, see rath---- family)
on the other hand there are endless ways to slow, stun,... the player-character
easiest way of making a game difficult (not balanced!):
increase monsxter spead, damage, hitbox while it hits player
<->
decrease speed, damage,... of player and decrease hitbox of monster while player wants to hit it

sure the hardcore fans will love it, but whats their percentage of the players?

Buddy you allright there? Someone clearly hasnt played older monster hunter games huh?
And for your information, smartass, the new world's rajang is very different from the old world's prodecesor in terms of stats, and seems that you are the one who didn't even play the older titles at all to compare petween the new world's rajang and the one of old world. Your attempt to to sound superior is just cringy just like another idiot who calls everyone a scrub in this thread. So keep your mouth shut and think twice before writting dumb things and go back doing your homework. And btw you just discovered monster hunter classic titles on a freaking emulator since a month or two acording to your low quality screenshots, and that doesn't make you look like a veteran, but a wannabe, and you can also cheat in a emulator also.
Last edited by ©ThΣKämikαzeMΏήkΞ¥s™; Apr 19, 2020 @ 2:44pm
Raven Apr 20, 2020 @ 12:41am 
Originally posted by Papi Murdoc:

Buddy you allright there? Someone clearly hasnt played older monster hunter games huh?
Rajang used to be slower and way more predictable (except at high rank, where the AI could suddenly decide to fight walls instead of you), along with being a literal walking weakspot. It was basically the same kind of punching bag Odogaron is in World. Rajang was even the easiest Apex monster to hunt, despite sharing the best reward pool with Deviljho.
Originally posted by Valvraven:
Originally posted by Papi Murdoc:

Buddy you allright there? Someone clearly hasnt played older monster hunter games huh?
Rajang used to be slower and way more predictable (except at high rank, where the AI could suddenly decide to fight walls instead of you), along with being a literal walking weakspot. It was basically the same kind of punching bag Odogaron is in World. Rajang was even the easiest Apex monster to hunt, despite sharing the best reward pool with Deviljho.
Thanks for proving my point.
Last edited by ©ThΣKämikαzeMΏήkΞ¥s™; Apr 20, 2020 @ 5:12am
cyäegha Apr 20, 2020 @ 5:42am 
Originally posted by Valvraven:
Rajang used to be slower and way more predictable

that wasn't a trait exclusive to rajang, everything was slower and more predictable
it's a fundamental difference between world and the older generations

Originally posted by Valvraven:
Rajang was even the easiest Apex monster to hunt

rajang was the quickest apex to hunt in ideal circumstances, not the easiest
it's a different story when you're talking pug hunts, not 140s with /mhg/
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Date Posted: Apr 18, 2020 @ 8:11am
Posts: 85