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https://youtu.be/e86lHq-03H4?si=m6pUvOD65IVlErr9
2.)
https://youtu.be/u6zs2JMsIS4?si=pfVRaC-Fhsfcl_Tl
if you dont want to look at tutorials, first go into your menu and hunter's notes and check what the weapon tutorial in there has to say. then go into the training room and ♥♥♥♥ around for an hour or two. theres a menu showing keys and combos in there but they dont describe every possible thing you can do
you should also experiment mixing and matching the attack buttons, if you press both the normal and alt attack button at the same time its a whole other attack too, an extremely useful one
that is how you do the parry and jumping into the sky attack, you press R + one of the other buttons at the same time, forgot which button is which but you'll figure it out very quickly
the goal of LS is to keep the spirit gauge at high level because it buffs your sword a lot, and parrying is the easiest way to get it up, successful parry instantly levels it up and it takes like 2 seconds to do, you can even do it on the monster's roar
you can also use normal attacks in between the special R ones to make the combo longer and keep the spirit gauge full until you get the final hit off
you won't be able to keep killing monsters easily if you dont learn the full capabilities of your weapon, your hunt times will just get longer and longer as monsters get stronger and you'll get frustrated because you aren't doing as much damage as you should be, and later on you might even start timing out on quests entirely
OK, I'm going to take an educated guess and say taht you started with the "Defender" gear the game almost forces upon you, right? I know because you're at Teostra by spam clicking before you asked this question.
so here we go;
1. combos are massively important on most weapons. the core loop of the gameplay is poke/dodge, find / make a window and punish the monster with a big, flashy combo that feels awesome to pull off. Combos let you chain damage loops, and not using them means that you're missing out on DPS in the moments when you should be dishing it - stuns, flinches, KO's, etc.
2. Defender gear. What a stuff up that is.
Defender gear is designed for people who have played the game already, who want to rush a new character into Iceborne. AKA Defender gear is levelled for the 'end game content' for the base game. BUT when you create a new character, the game throws it at you without this info; so you 'think' that you've defeated all these monsters and they're pretty easy and... at some point you hit a wall; sounds like Mr FireLion might have been yours.
From this point on, you're going to have a harder and harder time; and that's intentional from the game PoV. Enemies will be tougher, faster, with more punishing attacks, faster combos, more AoE', more challenge. You'll have to start making custom armour sets to complement your weapon, element, playstyle, along with adding Decorations, charms, mantles, etc to counter specific monsters - more or less; effectively having a 'build' for each monster you fight from this point out - or at least a build for each elemental type, or a build for fast monsters, a build for flying ones; etc - however you wish to split it up.
From this point you're going to have to start doing a bit of theory crafting and trying things out. adding earplugs for Screaming Legiana who screams a lot, with flashpods to knock it out of it's ice-dash - or getting rid of that to put in extra lightning resistance to deal with a Kirin and removing Evade Distance because it causes you to roll Into Kirin's ulti- just random examples and whatever. Adding Evade back in or Arial, so that you can deal with Velkhana. All that cool stuff, switching it out, or switching it up.
Combos aren't that bad;
watch a 10 minute video, go "oh i didnt even know i could do that".
here's a video; you can only move forward from there.
https://www.youtube.com/watch?v=e73zWlua_Fs
As to whether combos are important, that is a really weird question. It's like asking if it's important to know how to play a fighting game character if you can just button mash. Why would in NOT be important to play your weapon properly?
What I mean with that is, that you are missing out on bigger strategies, that could reduce your time. MH is a time sink and an energy sucker. This is the type of game where it's recommended not to play in total casual mode.
You will need to turn into a "hardcore" player, meaning you not only react with your instincts. You need to learn the combos and the mechanics of the game - write down what is important to not forget it and improve. This way you won't be a casual anymore, but also won't need to depend on speedruns and other stuff that my spoil the game for you and break your personal experience.
this can be problematic lol. its very important to know your moves. you dont want to go the whole game without knowing your weapon could have saved you a ton of grief the entire time with one simple move.
this is especially the case before going into iceborne, since button mashing will be heavily punished. you're starting to see why with the toaster fight.
however if you got to this fight without using defender weapon and its the first time you got bodied, that is incredible.
if you used the defender weapon. well...haha...you're going to have a little trouble in iceborne.
I use the Rathian tree blades that deal poison damage, and the Kadachi tree, though I originally started out trying a bunch of different weapons. As for armor I wear whatever gives good stats and abilities for the situation.
I guess I will have to learn the combos because I just tried to defeat the air dragon guy, and he bodied me as well.
everything that I said still holds true tho.
putting the time in now is an investment of your enjoyment of the game. mastering your weapon it's it's own pleasure all of itself.