Monster Hunter: World

Monster Hunter: World

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Baltar777 May 5, 2024 @ 5:38am
Are there "Parries/Deflects" In MHW? And if there are, are they limited to certain weapons or shields?
Hey everyone,

Went ahead and decided to get Iceborne and dig into MHW. I was hoping to make a warrior character that could more or less stand up to enemies with the ability to block and Parry a lot.

I didnt know if Parrying was a mechanic in the game and whether all weapons or shields can do it.

If anyone reading happens to have some time to explain the mechanic and how to play the game in that fashion, Id appreciate it.

Thanks for your time. Cheers.
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Showing 1-14 of 14 comments
Suzaku May 5, 2024 @ 5:44am 
There are certain weapons that have i-frames on specific moves, or very strong guards/counterattacks based on timing. For example, Longsword can perform certain attacks that make you invulnerable for a few frames. Lance has a block with a counterattack follow-up. Charge blade has certain animations called Guard Points that places the shield in front of you, resulting in a stronger block and the ability to follow-up with a variety of attacks.

Any of these should provide the dopamine rush you're looking for.
Baltar777 May 5, 2024 @ 6:01am 
Originally posted by Suzaku:
There are certain weapons that have i-frames on specific moves, or very strong guards/counterattacks based on timing. For example, Longsword can perform certain attacks that make you invulnerable for a few frames. Lance has a block with a counterattack follow-up. Charge blade has certain animations called Guard Points that places the shield in front of you, resulting in a stronger block and the ability to follow-up with a variety of attacks.

Any of these should provide the dopamine rush you're looking for.

Thanks so much. Lance sounds like the one I think Im gonna roll with. I appreciate your time. Cheers and hope your day goes well
Jeny May 5, 2024 @ 6:24am 
Lance is underrated, a bit hard to get use to, but once you understand, you're a ♥♥♥♥♥♥♥ machine that never stop attacking whitout taking damage (most of the time since some moves will still hurt you) and in Master Rank you'll get life steal on hit and the game will be even better. I can't stop playing Lance since i tried it.
Jereweeb May 5, 2024 @ 6:30am 
Originally posted by Suzaku:
There are certain weapons that have i-frames on specific moves, or very strong guards/counterattacks based on timing. For example, Longsword can perform certain attacks that make you invulnerable for a few frames. Lance has a block with a counterattack follow-up. Charge blade has certain animations called Guard Points that places the shield in front of you, resulting in a stronger block and the ability to follow-up with a variety of attacks.

Any of these should provide the dopamine rush you're looking for.

To OP: this is the answer you're looking for. Longsword imo is the "truest" form of parry in that it is hyper aggressive in i-framing attacks to form their biggest attacks. Granted in base game you only have one i-frame move, the Foresight Slash. Once you buy Iceborne, you unlock longsword's trademark counter move: the Iai Slash, where you enter a sheathing animation and wait for the exact moment a monster attack you and unleash the attack, giving you i-frames and a very potent attack move.

Lance is very "guard" centric, and has a move that let's you launch an immediate counterattack once you perfect block an enemy attack. It's a very bread-and-butter move for the lance, but that's it.

Chargeblade's guard points are more like a very short window of guarding "hidden" in some attack moves. It's not a counterattack in a strict sense, more like you're executing an attack that just happens to be able to guard against an attack if you time in perfectly.

If you're looking for the truest sense of parry/counterattack, longsword will have to be your best bet. :mhwgood:
Bobucles May 5, 2024 @ 6:42am 
Lance is very much a hold your ground, absorb and counter every single attack kind of weapon. The weapon reach is excellent, and its move set is best described as a literal move set. Lance doesn't really have "weak vs. strong" attacks, each attack deals a very comparable amount of DPS.

Instead, each lance skill provides a certain range of motion. If your direction is wrong, duck into power guard and you can turn 360 on the next attack. If you're too far away, guard dash will move safely, power guard+leap poke will move aggressively. The charge will cross entire map regions and can fit into some damage rotations, if you don't like having friends.

The lance is a weapon that does not sheathe as a combat maneuver. You can very much roll through an entire hunt with the weapon out, only sheathing in between monster phases. The heal booster is incredible, and HP recovery perks gain a lot of value in terms of recovering chip damage and reducing the need to heal. Of course, guard decos are king on lance. They reduce enemy impact, chip, and recovery time, which means more lance moves will work in more situations.
Last edited by Bobucles; May 5, 2024 @ 6:45am
Anoyun? May 5, 2024 @ 6:43am 
would you rather read on how weapon works or see how the weapon works with explanation?
Bobucles May 5, 2024 @ 7:01am 
Jyugwat offers an extremely useful lance guide:
https://www.youtube.com/watch?v=ZlcoGqJIIGQ
It's probably the most "lance" of lance guides out there. It covers important lance skills, and how to use each skill as a movement tool. Put them all together to stay glued to a monster and maintain a relentless assault.
D. Flame May 5, 2024 @ 7:30am 
Lance was my choice:
https://steamcommunity.com/sharedfiles/filedetails/?id=3159826290

But Long Sword also has a lot of counters, Great Sword can tackle through hits and continue its combo, and Charge Blade has guard points.
FuyuNoSora May 5, 2024 @ 7:40am 
If you enjoy parries Monster Hunter Rise - Sunbreak is the way to go, tons of options, unlike in MHW.
ominumi May 5, 2024 @ 7:43am 
You want to play Monster Hunter Rise: Sunbreak. Every weapon type has a counter.
This is some example of longsword counter...

https://www.youtube.com/watch?v=SRtWNF-Fa7o
Baltar777 May 5, 2024 @ 9:39am 
Originally posted by Jereweeb:
Originally posted by Suzaku:
There are certain weapons that have i-frames on specific moves, or very strong guards/counterattacks based on timing. For example, Longsword can perform certain attacks that make you invulnerable for a few frames. Lance has a block with a counterattack follow-up. Charge blade has certain animations called Guard Points that places the shield in front of you, resulting in a stronger block and the ability to follow-up with a variety of attacks.

Any of these should provide the dopamine rush you're looking for.

To OP: this is the answer you're looking for. Longsword imo is the "truest" form of parry in that it is hyper aggressive in i-framing attacks to form their biggest attacks. Granted in base game you only have one i-frame move, the Foresight Slash. Once you buy Iceborne, you unlock longsword's trademark counter move: the Iai Slash, where you enter a sheathing animation and wait for the exact moment a monster attack you and unleash the attack, giving you i-frames and a very potent attack move.

Lance is very "guard" centric, and has a move that let's you launch an immediate counterattack once you perfect block an enemy attack. It's a very bread-and-butter move for the lance, but that's it.

Chargeblade's guard points are more like a very short window of guarding "hidden" in some attack moves. It's not a counterattack in a strict sense, more like you're executing an attack that just happens to be able to guard against an attack if you time in perfectly.

If you're looking for the truest sense of parry/counterattack, longsword will have to be your best bet. :mhwgood:

Thanks for your time. Im actually looking for something close to Sekiro Deflect. Or even Dark Souls Parry (I know these are totally different games and im not going to get a 1 to 1 translation here, just want to have to "keep a close eye" on enemy attack times)

With the Long Sword, is it more of a "clash", like the deflect/parry happens during an attack animation and then the Parry Triggers? Or is it like a quick block, then parry?

The Lance sounds like its more of a "Time the Block to Parry" type thing from Souls.

Again, Im not expecting them to work the exact way, I just like parrying/deflecting because it makes me learn those particular timings.

I appreciate your time. Cheers.
Suzaku May 5, 2024 @ 9:44am 
Originally posted by Baltar777:
Thanks for your time. Im actually looking for something close to Sekiro Deflect. Or even Dark Souls Parry (I know these are totally different games and im not going to get a 1 to 1 translation here, just want to have to "keep a close eye" on enemy attack times)

With the Long Sword, is it more of a "clash", like the deflect/parry happens during an attack animation and then the Parry Triggers? Or is it like a quick block, then parry?

The Lance sounds like its more of a "Time the Block to Parry" type thing from Souls.
Long sword has you perform certain attacks that have i-frames as part of it, so your attack continues as the monster "hits" you for 0 damage. Properly absorbing an attack and landing the strike results in an efficient way to level up the weapon's meter for its most powerful attack.

Lance is about going into a counter stance, so when an attack connects with you, you block it and immediately attack with a strong stab. It also has a counter where you instead attach to the monster with the clutch claw, granting you super armor temporarily so you have time to perform your next action.

And then the Charge Blade, which focuses more on good timing for the Guard Points, which results in a stronger guard, a small amount of damage dealt (if your shield is charged), and allowing you to counter with a variety of attacks based on your next input.
Last edited by Suzaku; May 5, 2024 @ 9:44am
Baltar777 May 5, 2024 @ 11:04am 
Originally posted by Suzaku:
Originally posted by Baltar777:
Thanks for your time. Im actually looking for something close to Sekiro Deflect. Or even Dark Souls Parry (I know these are totally different games and im not going to get a 1 to 1 translation here, just want to have to "keep a close eye" on enemy attack times)

With the Long Sword, is it more of a "clash", like the deflect/parry happens during an attack animation and then the Parry Triggers? Or is it like a quick block, then parry?

The Lance sounds like its more of a "Time the Block to Parry" type thing from Souls.
Long sword has you perform certain attacks that have i-frames as part of it, so your attack continues as the monster "hits" you for 0 damage. Properly absorbing an attack and landing the strike results in an efficient way to level up the weapon's meter for its most powerful attack.

Lance is about going into a counter stance, so when an attack connects with you, you block it and immediately attack with a strong stab. It also has a counter where you instead attach to the monster with the clutch claw, granting you super armor temporarily so you have time to perform your next action.

And then the Charge Blade, which focuses more on good timing for the Guard Points, which results in a stronger guard, a small amount of damage dealt (if your shield is charged), and allowing you to counter with a variety of attacks based on your next input.

These all sound really cool, thank you. Gonna go ahead and make my char and go for the Lance or the Sword first, I think.

Thanks for your help
Riruk On May 5, 2024 @ 12:52pm 
massa
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Date Posted: May 5, 2024 @ 5:38am
Posts: 14