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Any of these should provide the dopamine rush you're looking for.
Thanks so much. Lance sounds like the one I think Im gonna roll with. I appreciate your time. Cheers and hope your day goes well
To OP: this is the answer you're looking for. Longsword imo is the "truest" form of parry in that it is hyper aggressive in i-framing attacks to form their biggest attacks. Granted in base game you only have one i-frame move, the Foresight Slash. Once you buy Iceborne, you unlock longsword's trademark counter move: the Iai Slash, where you enter a sheathing animation and wait for the exact moment a monster attack you and unleash the attack, giving you i-frames and a very potent attack move.
Lance is very "guard" centric, and has a move that let's you launch an immediate counterattack once you perfect block an enemy attack. It's a very bread-and-butter move for the lance, but that's it.
Chargeblade's guard points are more like a very short window of guarding "hidden" in some attack moves. It's not a counterattack in a strict sense, more like you're executing an attack that just happens to be able to guard against an attack if you time in perfectly.
If you're looking for the truest sense of parry/counterattack, longsword will have to be your best bet.
Instead, each lance skill provides a certain range of motion. If your direction is wrong, duck into power guard and you can turn 360 on the next attack. If you're too far away, guard dash will move safely, power guard+leap poke will move aggressively. The charge will cross entire map regions and can fit into some damage rotations, if you don't like having friends.
The lance is a weapon that does not sheathe as a combat maneuver. You can very much roll through an entire hunt with the weapon out, only sheathing in between monster phases. The heal booster is incredible, and HP recovery perks gain a lot of value in terms of recovering chip damage and reducing the need to heal. Of course, guard decos are king on lance. They reduce enemy impact, chip, and recovery time, which means more lance moves will work in more situations.
https://www.youtube.com/watch?v=ZlcoGqJIIGQ
It's probably the most "lance" of lance guides out there. It covers important lance skills, and how to use each skill as a movement tool. Put them all together to stay glued to a monster and maintain a relentless assault.
https://steamcommunity.com/sharedfiles/filedetails/?id=3159826290
But Long Sword also has a lot of counters, Great Sword can tackle through hits and continue its combo, and Charge Blade has guard points.
This is some example of longsword counter...
https://www.youtube.com/watch?v=SRtWNF-Fa7o
Thanks for your time. Im actually looking for something close to Sekiro Deflect. Or even Dark Souls Parry (I know these are totally different games and im not going to get a 1 to 1 translation here, just want to have to "keep a close eye" on enemy attack times)
With the Long Sword, is it more of a "clash", like the deflect/parry happens during an attack animation and then the Parry Triggers? Or is it like a quick block, then parry?
The Lance sounds like its more of a "Time the Block to Parry" type thing from Souls.
Again, Im not expecting them to work the exact way, I just like parrying/deflecting because it makes me learn those particular timings.
I appreciate your time. Cheers.
Lance is about going into a counter stance, so when an attack connects with you, you block it and immediately attack with a strong stab. It also has a counter where you instead attach to the monster with the clutch claw, granting you super armor temporarily so you have time to perform your next action.
And then the Charge Blade, which focuses more on good timing for the Guard Points, which results in a stronger guard, a small amount of damage dealt (if your shield is charged), and allowing you to counter with a variety of attacks based on your next input.
These all sound really cool, thank you. Gonna go ahead and make my char and go for the Lance or the Sword first, I think.
Thanks for your help