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Actually prefer it this way over the older game's as the servers for them are now officially dead.
The online servers for the WiiU is also dead.
The online servers for the PSP is also dead.
Keep going on this "old game servers are p2p" when they actually werent.
Local co-op? Yeah.
Online co-op? No, theyre literally dead
If you have a PSP, try going online.
If you have a Wii, try going online.
If you have a WiiU, try going online.
If you have a 3DS, try going online.
Try the game online, and then come back to me that "the servers are p2p"
Peer-to-Peer vs Dedicated Servers
The type of server you choose can affect the capabilities of your network infrastructure in the long term. If you make a selection and do not like it, migrating to another option can be daunting.
This compares the features of peer-to-peer vs dedicated server. Everything is laid out before you
P2P Dedicated
-Resources are shared across a distributed framework of PCs or nodes
-Can accommodate smaller networks
-Resources are directly available to every member of the network
-Usually selected to keep costs down
Dedicated Server
-Resources are supported by a single location - either a physical device or a partition located in a cloud environment
-Often best for larger enterprises that require a lot of server power and resources
-Resources are devoted to a single user, entity, or platform
-Generally more expensive. Reserved for higher IT budgets
now tell me what do you think will Capcom choose. i think we already know the answer.
Theres no hate, theres just educating that those dedicated servers via the Nintendo and Playstation servers are dead and now require private servers to play the game with others.
Do note, if they do make dedicated servers, there will most likely be:
1) an increase in pricing, likely higher than the current pricing of triple A games
2) subscription based