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(im using keyboard and mouse)
If the monster is knocked down then :Left, left, right, left left, right right.
If there isnt a big window for dmg then Either :Left, left, right right or just :right, rIght
I also like using the dive/pogostick (from iceborne) that glaive have since it does a good chuck of dmg and also can KO monster
If you want to know about the combos more in depth I suggest searching on youtube
Guide
https://imgur.com/a/bPbHEZW
Just core combos
https://www.youtube.com/watch?v=axhGMliYJ4E&feature=youtu.be
IG for dummies
https://docs.google.com/document/d/1NETO__HHmskVO5sjlJtmZwMQM1t_Jf-6gvy4fBTPzhE/edit
kinsect guide
https://imgur.com/a/vTJNzB3
I approve of this for dummies FAQ.
In the end I just kind of just let them get on with it, lol.
I finally changed my opinion a bit towards mods in general and recently installed a damage tracker because I was curious to know if I was actually decent at this game or not (never planned and will never use it to humble other players) and I encountered an aerial IG user while doing an "Ode To Destruction" quest. At the end of it the damage was split (24532) (12356) (12045) (6976), and you can probably guess which one was the aerial IG user.
Interestingly enough I always seem to do around 24,000 damage in every hunt, not sure why but I keep hitting that amount frequently lol, seems good enough to me. Happy that I'm not a burden in most hunts I join, hopefully lol. Little confidence boost, at least.
That's not to say aerial IG attacks aren't useful, there's someone around here called Maelynx that I can use as an example of that, they did some pretty good stuff with their aerial IG stuff against Fatalis, leaping over his fire and doing plenty of hits on his head when he was standing up. Just spending the entire hunt doing them is...a bit of a waste of potential, maybe.
I ought to pick up the IG again, haven't touched it since High Rank. What's changed with it in Iceborne? The only thing I know is there was a meme about the Kinsect doing more DPS than the actual IG user, and that you can now collect two extracts at once instead of just one. Anything else? How does the clutch claw come into play with it?
Not to mention that head breaks are extremely vital on Fatty, and being able to punish attacks with DT to the head is the way to fight fatty as IG.
When people say aerial IG are bad, they don't mean the DT. They mean the helicopter spins. Terrible damage, terrible mounting buildup. They're just bad.
And Focus and Slugger on hammer, yikes lmao. I don't blame anyone for using them. By reading them, they SOUND really good. In actuality, when you take it in-game, when you look at the hard numbers, both those skills are just worthless for hammer lol.
As to your question in the final paragraph, again, the Descending Thrust. DT is massive, and it turned into one of the best moves teh IG has, right next to Tornado Slash. And that meme that bug does more damage than IG isnt unwarranted.
Its more elemental damage. IG itself uses elemetnal poorly.
The kinsect? Its ♥♥♥♥♥♥♥ insane. When you fully level up its elemental damage, it gains 1225 element (122.5 true element). This is ♥♥♥♥♥♥♥ insane. The only thing that comes close is Kjarr Ice CB, which has like what, 120 ice? When you feed the kinsect, it becomes even stronger.
When you use DT with a fed kinsect, the elemental damage it deals is incredibly large. SO much so, that the kinsect can meet the elemental checka ll by itself during Alatreon. The IG can be either lighbtreak or Fatalis. Slower kinsects mean more ticks on DT, so slower = more damage.
A bit out of order, but another feature added is feeding the kinsect slinger ammo. A fed kinsetc can pick up 2 essences at once. it also gains a hefty elemetnal damage multiplier, which is where its sheer elemental damage comes from.
As for clutch claw, same as any weapon. Its there to annoy you, since you need to tenderize weak spots before you get to damage it lol. Though since light weapons drop slinger ammo, and you need to feed the kinsect slinger ammo, thers at least more incentive to use it.
One of the reasons I stuck with heavy weapons like the Hammer and Greatsword so long was because I hated not tenderising in a single attack lol, so I really ought to start using some of the light weapons again with that jewel, it wouldn't feel so dodgy anymore.
Thanks for the IG info, especially about the elemental Kinsect thing. I recall in High Rank it was nigh pointless giving your Kinsect an element, with one exception - making them Fire based allowed you to easily melt the magma armour on Lavasioth. I would have carried that belief into MR and not bothered making my Kinsect elemental based, lol.
I guess this means you'll want to nurture a bunch of different Kinsects all with a different elemental infusion and swap accordingly, then?
Yeah in High Rank I remember the downwards heavy aerial attack being very good at mounting, with somewhat respectable damage. I used to use it "in my prime" to get monsters on the verge of being mounted, and then wait until they tried fleeing to another area or performing a powerful attack, at which point I'd quickly bust out the downwards attack and mount them, preventing it. That was a long time ago though.
I guess they've heavily improved it with Iceborne then. I gotta start using it again...currently using the SnS and CB for now, but IG is definitely my next stop. It was so fun to use in vanilla, sounds even more fun in Iceborne. Thanks!
Funny thing, IG has possibly the worst tenderize attack in the game. It can and will miss. They even buffed it to 70 tenderize damage in a patch. Since it loves to miss, it still averages out to 50 tenderize damage, in line with other light weapons.
And yes, you'll have to make 5 types of your favorite kinsect, 1 of each element. Lot of work, but absolutely worth it.
And you might be confusing the Descending Thrust with another attack. DT deals no mounting damage, and was introduced to IB specifically. Maybe the strong spinning slash? Not 100% certain though.
And np! Hope you enjoy it! If you ever need IG advice, hit up the links I posted above. Tons os useful information, even for an advanced player.
I vaguely remember people mentioning that Orange extract (I think it was orange anyway) used to offer one point of Flinch Free so you didn't need to slot it in when hunting in multiplayer, but that was changed in World so you no longer got the free invisible point towards the skill, or something? Does it have anything to do with that?
Flinch Free: While you have ‘triple up’ active, every level of flinch free provides you with 1 level of each: tremor resist (up to 2), wind resist, and earplugs, on top of the flinch free effect. Highly recommended you get 1 point for multiplayer, even though orange extract provides a similar effect. The extract is only active during certain attacks, and is not as reliable as flinch free.
Thanks for the explanation. Probably should have read that document first before asking about it though, lol. Whoops
Yeah, pretty much. 1 level is all u need, but thats cuz of MP. Orange extrast does have it, but its not 100% reliable lol.
Wind Resist is really just there for Lunastra, who has some extremely mean wind attacks.