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I can probably help later today if you are interested.
Right now I can get away with not doing special arena quests because I'm only doing this for my completionist brain trying to acquire every weapon, I already have better weapons anyway
I can probably beat Namielle if I try hard enough, it's just that my entire knowledge of the game is based on having 200 health, the palico taking aggro and my gear actually doing something
No idea about the rate, but that depends on how fast you are to begin with.
But they are different options at a lower tier than the online quests.
About adequate gear, the dual blades gear for the Namielle fight has nice fire damage but not even an amulet equiped (because that's so fun to have incomplete gear), waterproof mantle which is fine but nowhere near as good as temporal/evasion/impact/rocksteady or even health booster or vitality mantle, and only one mantle, the charged blade gear on the other hand, garbage weapon, garbage mantle, and for both DB and CB half of the armor skills have no value at all in the fight and the other half are mediocre-mid skills at best. No canteen, no palico. I understand this is supposed to be a challenge, but this is not fun for me at all, I mean gearing for specific monsters is literally all the fun in this game and they take that away
Thanks for the suggestions though, I'll try the Zinogre one, hopefully the gear is a little bit better, no way I'm able to beat 2 Tigrex in the arena with custom gear though lol.
goes from bashing your head against a wall to an enjoyable challenge
as above said, they are 'adequate' equipment, and "They're meant to take about the time they list for the reward ranks." you don't need to think so hard about the skills and equipment they've got equipped; you can get those times with any of the sets available. just make sure you know the basics of the weapon and the basics of the monster (9 faints gives plenty of chances to get even a vague idea of the fight) and use up all the items in your pouch as needed
the gear and preparation is a core part of the game but it is hardly required. it's not that different from when you were progressing through low and high rank, i doubt you had any great skills back then or a weapon for every monster's weakness, but you still beat them all the same
I'm not naming each individual skill I don't like because i'm not playing the game in english language and I can't launch the game right now to verify each and everyone of them. I think I remember one of the skills is the anti-wind thingy ? Which is objectively garbage even against monsters where it's in theory useful (like Kushala daora), but completely pointless against Namielle. I could be wrong like I said I don't remember exactly. I assume there are also stamina related skills, which imo are completely pointless if you're not playing with a Bow, I have never had a stamina issue in the entire game with charge blade or dual blades. I don't remember which charge blade is equipped during this fight but I remember very well I would never equip it in the main game ever no matter the monster I'm fighting.
Yes there are a lot of potions but they are way less effective than in normal play because I have 100 less max health than usual and I usually have +30% healing skill on my gear.
50 minutes is standard and indeed, not a problem at all, I'm already dead at 25 minutes.
And one could argue, being able to cart 8 times is incredibly generous. But I die more than 8 times so this is my problem, which is heavily related to gear and skills. And I'm clearly a mediocre-average player I am not ignoring that at all, but that's not something I can change or fix immediately.
Gear and preparation aren't required if you're exceptional at this game yes I agree, like those dudes on youtube doing naked runs of Nergi or Fatalis or whatever and not even taking damage. I can't do that lol, I need meta offensive skills and some defensive skills to survive master ranks and not take 40 minutes on every hunt.
I didn't have a weapon for every monster but I would definitely adapt my gear skills, decos and especially mantles against different monsters in master rank. You're right about low/high ranks but those are hardly relevant they are literal tutorial for the main game, the don't even have complete moveset, they have more idle animations, etc. For example the waterproof mantle isn't the worst thing in the world against Namielle, but it's not even in the top 5 best mantles to handle this fight, it's not the water that's a problem, it's the lightning lol. The water debuff doesn't even do anything (not literally but, you know what I mean, who cares about stamina)
If you want to just get the hero king coins, try the savage deviljho one under the challenge option. I recall it being a 5 to 6 minute solo run with IG or bow, and that's first try. The fight boils down to keeping jho trapped in a loop of counter attack fall to clutch claw stagger through pure damage. Which is like how it is in regular quests really.
I'm unsure if your weapon preferences are available though.
I mean yeah that's essentially what it is for every monster right ? Just stunlock through damage+claw and EZ win. But you need very strong monster AND weapon knowledge to achieve that on a regular basis, don't be so humble lol, I can't achieve that yet except against very easy monsters like Garros or Anjanath and very strong gear.
I do like savage deviljho though, not a hard fight in regular zones, but that might be a different story in arena given my experience with Namielle going from underwhelmingly easy fight in the campain to my current worst nightmare in arena.
Or maybe I'll try Velkhana because I said in the op that I can't beat it but I just assumed, I haven't even tried yet. Maybe the gear is fine in this one and it has a very telegraphed moveset, dude hits hard but is not hard to dodge, I can do it, probably, maybe.
I did mean "adequate" in a mostly sarcastic manner - even if the sets happen to be respectable, they're rarely ideal.
Although, against Namielle I would absolutely take Waterproof over Rocksteady:
- Waterproof prevents Namielle's undertow effect (Rocksteady does not)
- Namielle punishes Rocksteady with pre-hits and multi-hit attacks (getting hit by multiple explosions is always bad, but the electric flinch can actually prevent the nova explosions from hurting you)
- Water resist and Waterblight immunity
And Fire has varying effectiveness based on whether Namielle is drenched or parched.
Well, the "tier" is higher, but Zinogre's a very predictable monster.
Also took a look at the sets and... wow, they're legitimate sets.
- GS is a proper Punishing Draw set
- LS is a Frostcraft set with Evade Window (full Velkhana)
Both have Quick Sheathe and Speed Sharpen, which are great comfort skills to begin with, and support the draw-attack intent.